Jump to content

Monsters in the Streets! - Greenbank (OOC)


Geez3r

Recommended Posts

  • Replies 68
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Initiative. (1d20+9=17)

(For the sake of argument, Vince knows Jack's true identity, since he tracked him down in the original Interceptors thread. That brings the list to him, presumably Doktor Archeville, by extension, Ellie, Fulcrum and Ace Danger.)

Posted

Nope, still waiting on Grim's initiative and entry post. 21 is very beatable.

One would think so, wouldn't one?

Init: 1d20+12=21

But no! I think she might go first due to insane Dex, but I could be wrong.

Posted

21 Colt - Unharmed - HP x7

21 Grimlakin - Unharmed - HP x5

17 Jack of All Blades - Unharmed - HP x6

17 House - Unharmed

9 Sarah Prescott - Unharmed - HP x3

8 Fulcrum - Unharmed - HP x3

6 Brick - Unharmed

5 Titan - Unharmed

2 HP for everyone. JoAB gets a bonus HP for his "West Ender" complication.

I don't care who posts first, Grim or Colt. You both go on the same effective initiative order. So whoever gets to it first, gets to it first.

Posted

Nope it wouldn't have hit. What's the DC? Something you should include in your roll notes btw. Along with any sort of trade-off feats like Power Attack and such.

Posted

Sorry, a bad habit.

Claws: DC 23/Toughness (25 w/ Sneak Attack) And Grim's got the feats that her Strength and attacks are not reduced at this small size, so at that distance it would look like his skin just opened up on its own accord :twisted:

Since we're at the start of combat, is Mister Fishstick considered to be flat-footed, I hope I hope?

Posted

Jack makes a DC 33 Feint against the monster headed for the train as a move action, and uses Set-Up to transfer the benefits to Colt. He then uses his standard action for a DC 33 Taunt against the same beast.

Posted

House Toughness save vs Sarah PA 5, DC 28 (1d20+13=22) Bruised and Stunned.

21 Grimlakin - Unharmed - HP x5

17 Jack of All Blades - Unharmed - HP x6

17 Colt - Unharmed - HP x7

17 House - Bruised x2, Stunned until 9

9 Sarah Prescott - Unharmed - HP x2

8 Fulcrum - Unharmed - HP x3

6 Brick - Bruised x1, Shaken, Stunned until 17

5 Titan - Unharmed

So now it's time for the only hero to have a Damage trade-off to go up to the plate. :shock:

Posted

Sorry for making you wait, I thought I had gotten to this earlier.

Brick Toughness save vs Fulcrum Charge DC 32 (1d20+12=17) Boo.

No Round 1 KO's - GM Fiat

Brick Toughness save vs Fulcrum Charge DC 32, GM Fiat reroll (1d20+12=31) :awesome:

My Turn!

Brick Atk Roll vs Fulcrum DEF 11, AoA 5/PA 5 DC 33 Tough (1d20+7=21) yep. Good thing you switched to Immovable or you might have been smacked into the Maveric. :twisted:

And hey, 3 of the heroes are clumped all nice and close together. The Titan picks up a good size chunk of the building a hurls it at JoAB, Colt, Fulcrum and the Brick.

Titan Atk roll w/building vs Colt, JoAB, the Maveric, Fulcrum & Brick, AoA 5, DC 31 (1d20+11=15) Misses by a mile. However, due to the AoE nature of giant attacks, if that would hit anyone on a 19, but miss on 15, it still hits them. If that's the case, make a DC 19 Reflex save for half damage.

Brick Toughness save vs Building DC 31 (1d20+11=21) ... Screw it, I'll keep it.

Oh, and now there's a building on the tracks of the incoming train. Have a HP for the set back.

21 Grimlakin - Unharmed - HP x6

17 Jack of All Blades - Unharmed - HP x7

17 Colt - Unharmed - HP x8

17 House - Bruised x2, Stunned until 9

9 Sarah Prescott - Unharmed - HP x3

8 Fulcrum - Unharmed - HP x5

6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5

5 Titan - Unharmed


×
×
  • Create New...