quotemyname Posted April 18, 2010 Share Posted April 18, 2010 Doesn't matter, it misses us anyway because of our awesome defenses. Also, Colt hits DC 25 with skill mastery on any drive check. Link to comment
Dariusprime Posted April 18, 2010 Share Posted April 18, 2010 Toughness vs Brick DC 33 (1d20+12=24) Ouch. I'll take it. Reflex vs Titan's DC 19 (1d20+5=11) Toughness vs Titan's DC 31 (1d20+11=20) Hmm...HP! HP Reroll Toughness vs Titan's DC 31 (1d20+11=18) 28 Total. Bruised x2, Stunned x.x Link to comment
Geez3r Posted April 19, 2010 Author Share Posted April 19, 2010 Quote was dumb and posted in the wrong thread. Link to comment
Geez3r Posted April 23, 2010 Author Share Posted April 23, 2010 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x7 17 Colt - Unharmed - HP x8 17 House - Bruised x2, Stunned until 9 9 Sarah Prescott - Unharmed - HP x3 8 Fulcrum - Bruised x2 - HP x4, Stunned Until 5 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed Link to comment
Heritage Posted April 25, 2010 Share Posted April 25, 2010 Ok, here's the idea I had. Grim basically flies down by the big guy's calf in pixie form, reverts to her normal-sized self but invisble via Blending, and then sort of drops down the guy's calf, claws out, to hamstring him all the way down, hopefully getting full Sneak Attack benefit. Is this doable or just plain crazy? Link to comment
Heritage Posted April 25, 2010 Share Posted April 25, 2010 To hit with claws: 1d20+12=15 :roll: Blowing yet another HP for a reroll (story of my life) 1d20+12+10=26. Okay, I thought all the monsters were giants, but it's just the Titans, and Geez says the 15 hits, so saving that HP for later! So Sneak Attack with Claws, DC 25 Toughness save. Link to comment
Gizmo Posted April 25, 2010 Share Posted April 25, 2010 Is the chunk of building still on top of Fulcrum? Jack's going to run over to give her a hand, but I'm not sure what he can reasonably do. Link to comment
Geez3r Posted April 25, 2010 Author Share Posted April 25, 2010 Giz, roll me a notice check (DC 23) to see what parts of the building are most likely cutable without squishing Fulcrum. It's mostly rubble at this point, but bits are intact. Your Corrosion power can cut through it like a hot knife through butter. House Toughness save vs inviso-Grim sneak attack DC 25 (1d20+12=18) bruised and stunned again. 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x7 17 Colt - Unharmed - HP x8 17 House - Bruised x3, Stunned until 21 9 Sarah Prescott - Unharmed - HP x3 8 Fulcrum - Bruised x2 - HP x4, Stunned Until 5 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed Link to comment
Gizmo Posted April 25, 2010 Share Posted April 25, 2010 Ugh, fine. He failed the first roll and spent an HP for Notice Check vs. DC 23. (1d20.minroll(11) +10=24). Then he cuts the $%^# outta some debris. Link to comment
Geez3r Posted April 26, 2010 Author Share Posted April 26, 2010 Grats, you do it well enough that A) several tons of concrete and steel doesn't come crashing down on your head and you've allowed Fulcrum a way out that doesn't require her to use actions to get the debris off of her. Not to mention finding Fulcrum beneath all the rubble. Link to comment
quotemyname Posted April 26, 2010 Share Posted April 26, 2010 Okay, I have an idea that may be just crazy enough to work. I'm gonna use my rifle to hit the track switching device, down the line. I'll attempt to ricochet my bullet off of that, and into the Brick in order to keep it occupied. All while driving the MAVERIC. God I love PL14 characters Colt hits a DC 25 notice check with SM to see that there's a track switching device if you require a roll. Please let me know if this will work or not. EDIT: If the total flight path of the bullet is 3,500 feet or below, then it is within 1 range increment, suffers no penalty to the attack roll, and within his maximum range. Link to comment
Geez3r Posted April 26, 2010 Author Share Posted April 26, 2010 Yeah that'll work. Quick, roll a 1 on your attack roll. :awesome: Link to comment
quotemyname Posted April 26, 2010 Share Posted April 26, 2010 PA5 vs. being awesome. DC 28 if it hits BRICK (penetrating 8) (1d20+14=24) Looks like awesomeness ensues. :awesome: Link to comment
Geez3r Posted April 30, 2010 Author Share Posted April 30, 2010 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x6 17 Colt - Unharmed - HP x8 17 House - Bruised x3 9 Sarah Prescott - Unharmed - HP x3 8 Fulcrum - Bruised x2 - HP x4, Stunned Until 5 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed Brick Toughness save vs Colt Richochet DC 28 (1d20+11=29) Should have been 1 higher, but passes either way. House will use Shockwave on Sarah and Grim. DC 26 Toughness save; DC 21 Reflex save for half damage. Link to comment
Taar Posted May 1, 2010 Share Posted May 1, 2010 Sarah's Reflex Save DC 21 (1d20+7=8) :roll: So a Toughness save DC 26 (1d20+10=23) failed by 3 Sarah will teleport opposite Grim and Attack roll (1d20+10=20), 22 if she can get flanking against House, Toughness DC 23 Link to comment
Geez3r Posted May 5, 2010 Author Share Posted May 5, 2010 House Toughness vs SP Sneak Attack DC 23 (1d20+11=23) Saved. 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x6 17 Colt - Unharmed - HP x8 17 House - Bruised x3 9 Sarah Prescott - Bruised x1 - HP x3 8 Fulcrum - Bruised x2 - HP x4, Stunned Until 5 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed Taar, make a IC post whenever you're ready. Heritage still need the DC 26 Toughness save; DC 21 Reflex save for half damage. Also, unless Fulcrum HP's away the stun, Grim will effectively be up next as Titan will spend a full round action picking up something really heavy. Link to comment
Heritage Posted May 6, 2010 Share Posted May 6, 2010 Heritage still need the DC 26 Toughness save; DC 21 Reflex save for half damage. I'm sorry, I completely spaced on my saves! Toughness: 1d20+8=11 Reflex: 1d20+12=28 Link to comment
Dariusprime Posted May 7, 2010 Share Posted May 7, 2010 I think I will HP it away after all. Fulcrum is going to pick up Jack, flip to Flight 9 and move so he can drop onto the thrower. If the guy is already lifting a building, she'll get him as close as possible. Not really what I intended to do, but it should work for rp purposes. :) Link to comment
Geez3r Posted May 12, 2010 Author Share Posted May 12, 2010 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x6 17 Colt - Unharmed - HP x8 17 House - Bruised x3 9 Sarah Prescott - Bruised x1 - HP x3 8 Fulcrum - Bruised x2 - HP x3 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed Well know that he has targets, the Titan is going to take a swing at one of them. Fulcrum's higher in the air and therefore easier to hit (in the creature's mind). Titan Attack roll vs Fulcrum, All Out Attack 5 DC 31 Toughness (1d20+11=17) Poop. And it doesn't trigger the AoE attacks either because Fulcrum's Large size. Link to comment
Heritage Posted May 17, 2010 Share Posted May 17, 2010 To hit Ugly Fishman: 1d20+12=29 DC 23/ Toughness Link to comment
Geez3r Posted May 17, 2010 Author Share Posted May 17, 2010 House Toughness save vs Grim swipe DC 23 (1d20+11=18) Bruised and Stunned. 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x6 17 Colt - Unharmed - HP x8 17 House - Bruised x4, Stunned until 21 9 Sarah Prescott - Bruised x1 - HP x3 8 Fulcrum - Bruised x2 - HP x3 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed PS: the critter attacking grim is just fluff. Link to comment
Gizmo Posted May 18, 2010 Share Posted May 18, 2010 Jack Feints at DC 33 then makes a Power Attack 5. (1d20+13=21) Hurm. How's that work out? Anything need rerolling? Link to comment
Geez3r Posted May 18, 2010 Author Share Posted May 18, 2010 That hits, which setting were you using? Link to comment
Gizmo Posted May 18, 2010 Share Posted May 18, 2010 Sorry, the Autofire, 'flurry' setting, under the assumption that giant = decent Fort save. Link to comment
Recommended Posts