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Monsters in the Streets! - Southside (OOC)


Geez3r

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Posted

To avoid further confusion, here are Carbon's current form and stats:

Stone

Density 8 (+ 16 Strength; +4 Toughness, Impervious; Immovable 2; Super Strenght 2. Feats: Groundstrike; Mass x8) [25pp]

Enhanced Strength 6 (+6 Strength) [6pp]

Immunity 11 (Life Support, Critical Hits) [11pp]

Super Strenght 1 [2pp]

Protection 5 (Extra: Impervious 4) [9pp]

Vulnerability (Bludgeoning Attacks, Frequency: Very Common, Intensity: Minor [+1 DMG]) [-3PP]

Str: 38 (+14) (Effective strenght: 53)

Grapple: +23

Knockback: -8

Toughness: +14 (+4 Con, +1 Defensive roll, +5 Protection, +4 Density)

Impervious Toughness: 8

Weight: 1520 lbs

Unarmed DC: 29

Initiative roll: 6

Posted

Round 1

Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Unharmed

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

In addition to starting HP, you are awarded 2 more HP for 1) the monster specifically attacking the civilians and 2) the other 2 monsters causing general mayhem.

Also these 3 creatures are relatively spread out, so you can just declare yourself to be near whichever one you want to attack and/or mess with.

Posted

I'm taking ten for Gather Info with Well Informed for a total of 20, so I'd guess I at least know enough about everyone else here to recognise them even if I haven't meet them. Just so people know.

Burning a HP to surge and Demoralize it, taking ten for a total of 27. (Unless I don't get to do it mid charge, which would be disappointing)

Round 1: Charging PA 5, AoA 4 Unarmed against the Turtle thing. DC 33 if hit. Defence reduced to +0 until next round (1d20+10=22)

IC up shortly

Posted

Brick counter demoralize DC 27 (1d20+12=16) Not a chance.

Brick Toughness save DC 33 (1d20+13=18)

GM Fiat, to reroll. MA gets another HP

Brick Toughness save DC 33, GM Fiat Reroll (1d20+13=29) Fail by 4, takes a bruise.

His turn: Brick AoA 5, PA 5 vs MA, DEF 10, DC 33 (1d20+9=21)

Move action to move towards the crowds of people again.

Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Bruised x1, Stunned Until start of Arrowhawk's next turn, not a kitty

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed, Bruised x1

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

Posted

Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Bruised x1, Injured x1, Stunned Until start of Arrowhawk's next turn, not a kitty

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed, Bruised x1

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

Posted

Alright, Midnight's still on his motorcycle, so he's gonna drive up and freak the turtlely thing out with a DC 29 Demoralize. I assume the Drive check (25, Skill Mastery) constitutes his move action.

Posted

It's just polite to reiterate, playah. After all, if we wanted to go to another page for the info, we could just use his character sheet. It's nice to have it right on hand.

Posted

Titan Toughness save vs Carbon Charge DC 29 (1d20+15=34) Saves

On his turn, house does various things to the hangar. This may or may not involve a new set of explosions.

Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Bruised x1, Injured x1, Stunned Until start of Arrowhawk's next turn, not a kitty

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed, Bruised x1 - Demoralized until MA's turn, Demoralized again until Midnight's turn

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

AA you're up as soon as playah puts up an IC post.


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