Geez3r Posted April 14, 2010 Author Posted April 14, 2010 Hero Point because that should have worked. But on the plus side, you did Nom his next turn. Arrowhawk - Unharmed - HP x4 Wesley - Unharmed - HP x5 Titan - Bruised x1, Injured x1 Mongrel Angel - Unharmed - HP x6 Brick - Unharmed, Bruised x1 - Demoralized until MA's turn, Demoralized again until Midnight's turn Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed, Distracted until start of Freedom Angel's next turn. Freedom Angel - Unharmed - HP x5
Gizmo Posted April 14, 2010 Posted April 14, 2010 Well that's ominous! Quick, somebody hit the Brick while it's still got two demoralizes on it!
Ecalsneerg Posted April 15, 2010 Posted April 15, 2010 Freedom? THIS! IS! HOTH! Tripwire Arrow: Trip 17 (Feats: Improved Trip) I'll take the Fatigue initially. Trip attack, followed by opposed roll [Trip vs Dex+size] (1d20+16=22, 1d20+17=22) Crud, HP to re-roll. Trip! (1d10+27=30) If you'll allow me, I'll use the vehicle stuff from MaMa, I'll use One Hand On The Wheel to make a drive check while making my standard action attack. Driving defence (1d20+15=20) ... well, Defence 15 for the bike. *sobs*
Geez3r Posted April 15, 2010 Author Posted April 15, 2010 How exactly do you have a rank 17 Trip attack? That would kind of put you at PL 16.5 And yeah, the Vehicle combat stuff is fine with me.
Ecalsneerg Posted April 16, 2010 Posted April 16, 2010 Trip isn't PL-capped. And since the thing is Huge and thus has a size modifier to its opposed roll, Sand and I thought 17 isn't excessive.
Geez3r Posted April 16, 2010 Author Posted April 16, 2010 Well alright then. Titan Opposed Trip Attempt (1d20+10=11) Not even close. Arrowhawk - Unharmed - HP x4, Will be Fatigued at start of his turn unless he spends a HP Wesley - Unharmed - HP x5 Titan - Bruised x1, Injured x1, Prone Mongrel Angel - Unharmed - HP x6 Brick - Unharmed, Bruised x1 - Demoralized until MA's turn, Demoralized again until Midnight's turn Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed, Distracted until start of Freedom Angel's next turn. Freedom Angel - Unharmed - HP x5
Geez3r Posted April 16, 2010 Author Posted April 16, 2010 Now if you could put up an IC post that'd be great.
Ecalsneerg Posted April 22, 2010 Posted April 22, 2010 I love how you didn't wait 5 minutes before asking :P
playah Posted April 22, 2010 Posted April 22, 2010 Im afraid Sand wont be back anytime soon Maybe we should skip his turn?
Sandman XI Posted April 23, 2010 Posted April 23, 2010 NEIN! to hit gribbly (1d20+8=10) It's 20 foot tall, it might hit >.> if so DC 24 Fort
Ecalsneerg Posted April 23, 2010 Posted April 23, 2010 Would help to say what Fort effect? And 20' tall prone gribbly!
Sandman XI Posted April 23, 2010 Posted April 23, 2010 Mind Control. But It's not really Mind Control. It's a Fort save. He's body jacking it.
Geez3r Posted April 23, 2010 Author Posted April 23, 2010 *grumbles about having to look up the prone rules* You need to get in the habit of putting what the roll is for in your roll Sand. Also the attack will miss, even with the -4 for being prone.
Nyrath Posted April 23, 2010 Posted April 23, 2010 MA will take a move action to move in between the turtle and the civilians. Then she pulls her nasty card Round 2: PA 5, AoA 5, Soul Scourge, DC 29 Will save if hit (1d20+9=25), then she'll surge (spending HP to nix fatigue) Round 2: Surge PA 5, AoA 5, Soul Scourge, DC 29 Will save if hit (1d20+9=18) I suppose I'll just wait a little with the IC post, so as to let Sand actually get his IC up, and let the Titan act (though that isn't going to affect how she'll act since it's a different part of the area)
Geez3r Posted April 25, 2010 Author Posted April 25, 2010 Wow, completely forgot it was my turn. Sorries Arrowhawk - Unharmed - HP x4, Will be Fatigued at start of his turn unless he spends a HP Wesley - Unharmed - HP x5 Titan - Bruised x1, Injured x Mongrel Angel - Unharmed - HP x6 Brick - Bruised x1, Unconscious Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed, Distracted until start of Freedom Angel's next turn. Freedom Angel - Unharmed - HP x5 On their action, Titan stands up. And then does a Burst version of Shockwave. I'll need a DC 26 Toughness save from Carbon, Wesley and Arrowhawk, DC 21 Reflex for half damage. Then MA is going to screw with the Brick's mind. This'll probably end it. Brick will save vs Soul Scourge 1, DC 29 (1d20+7=10) yep. MA doesn't need to surge, so she's not charged the HP.
Gizmo Posted April 25, 2010 Posted April 25, 2010 Midnight will ride over to the 'House' and pull the same basic deal, tossing out a DC 29 demoralize.
Ecalsneerg Posted April 26, 2010 Posted April 26, 2010 Reflex, then Toughness. Using Defensive Roll for Reflex, not Toughness! (OMG) (1d20+14=32, 1d20+7=14) Evasion. I make it work.
Geez3r Posted April 26, 2010 Author Posted April 26, 2010 Wait wut? You can do that!? ....Huh. Learn something new everyday.
Ecalsneerg Posted April 27, 2010 Posted April 27, 2010 Wait wut? You can do that!? ....Huh. Learn something new everyday. Shaen has never ever used this option, so it's not exactly an oft-used trick. ;)
Geez3r Posted April 30, 2010 Author Posted April 30, 2010 Still need a save from Wesley. (20:40:15) Geez3r: Gonna borrow the roller for a minute. House counter demoralize DC 29 - MiTS Midtown. (20:40:23) ChatBot: Geez3r rolls 1d20 and gets 8. (20:40:29) Geez3r: nope (20:41:01) Geez3r: Southside, my bad
Geez3r Posted April 30, 2010 Author Posted April 30, 2010 Yep. I just need to mention the save for Wesley so it isn't forgotten.
Recommended Posts