angrydurf Posted April 10, 2010 Posted April 10, 2010 Daring Raid on ASTRO Labs by a strange new foe of Freedom. Phalanx, Gossamer, Midnight. Friday April 9th if that works for everyone.
angrydurf Posted April 13, 2010 Author Posted April 13, 2010 You all met at the Lab hence why the Havok bots were able to infiltrate the field trip. The smoke/dust gives cover long enough for anyone who needs to to get changed into their alter ego. If you have a secret ID and didn't bring your Hero Gear you get an HP for the setback. DC 15 Notice check to see that the Havok Bots tasered the other students in the blast no one is seriously injured. Notice Phalanx (1d20+5=18) Lets get initiatives going Havok Initiative (1d20+6=25) Havok Bots Initiative (1d20+3=6) Phalanx Initiative (1d20=5)
Gizmo Posted April 13, 2010 Posted April 13, 2010 Notice Check. (1d20+10=19) Initiative Check. (1d20+3=17) Well, it might be fun to have him without his gear, but I think Trevor's a little too meticulous not to carry his costume around with him. Let's say it's in a backpack.
angrydurf Posted April 16, 2010 Author Posted April 16, 2010 Master plan check (1d20+15=32) For a +3 Master Plan Bonus Round One 25 Havok - Uninjured 17 Midnight - 1HP - Uninjured 12 Gossamer - 2HP - Uninjured 6 Havok Bots - All Remain (move action to get an accurate count looks to be 15-20 bots) 5 Phalanx - 3HP - Uninjured Havok Will use assessment Surging for a third move action to be able to get a read on Gossamer. He will take a defensive stance while he does so. Assesment VS Phalanx; Midnight; Gossamer (1d20+15=20, 1d20+15=29, 1d20+15=32) Opposed with Bluff Phalanx needs a 20+; Midnight a 29+; And Gossamer a 32+ Phalanx gets = Bluff VS Assesment (1d20+2=20) not quite enough as win goes to higher bonus. Midnight is Up. The post I have up is sufficient to get that across I think so Go when you're ready Gizmo
Gizmo Posted April 16, 2010 Posted April 16, 2010 Alright, Midnight will put a cloud of mist around Havok then jump in himself, making a 28 Stealth check.
angrydurf Posted April 16, 2010 Author Posted April 16, 2010 His Radar sense lets him track you through the cloud but your HiPS means you can stealth without cover so he still has to beat your stealth Spot check VS Stealth (1d20+20=40) ... and he does. With vigor. Well good for you to get that of the way there rather than on an attack I suppose. Checking your bluffs it doesn't look like either of you can beat his checks so he gets a read on each of you as well. Gossamer is up.
Heritage Posted April 19, 2010 Posted April 19, 2010 Yay, first time using Takedown Attack feat! Taking 10 totals 20 to hit. Toughness save is DC 25.
angrydurf Posted April 19, 2010 Author Posted April 19, 2010 Ok a takedown attack aimed at every Havok Bot you cna reach (Given her hairs range thats all of them) I'm gonna roll for all of them but the Take down attack stops as soon as one makes the save. Toughness Saves VS Gossamer (1d20+10=17, 1d20+10=29, 1d20+10=15, 1d20+10=30, 1d20+10=28, 1d20+10=30, 1d20+10=16, 1d20+10=13, 1d20+10=25, 1d20+10=14, 1d20+10=30, 1d20+10=12, 1d20+10=19, 1d20+10=12, 1d20+10=23, 1d20+10=14, 1d20+10=21, 1d20+10=26, 1d20+10=12, 1d20+10=27) OUch Second one makes the save and ends the takedown chain. One havok bot goes down. 4 of the Bots move to start taking Items from the lab, 1 hooks an interface cable up to the lab computer. DC 20 Spot for a clue. 7 Bots will attack Phalanx and 7 will attack Gossamer I'll put up specifics after conferring with the refs about how NPC minions work.
angrydurf Posted April 21, 2010 Author Posted April 21, 2010 Alright just gonna stick with the house rules as written and hope we can Change them later. Three will aid three others attack on gossamer Aid attacks (1d20+10=22, 1d20+10=27, 1d20+10=24) they each hit; Three Attack Gossamer with Aid, Attack rolls vs gossamer (1d20+12=28, 1d20+12=25, 1d20+12=28) All hit +5 autofire, +3 autofire, +5 autofire; DC30, DC28, and DC30 Toughness saves. Phalanx will interpose the first attack, his impervious is higher than the base damage so he takes no damage. Only a DC 28 and DC 30 Save needed from Gossamer. One will use suppression fire on Gossamer. (-4 to attack rolls and checks for 1 round, You can ignore it but they get a free attack on you) The other seven will do the same to Phalanx. Much to their chagrin, his Impervious is higher than their base damage. (Next round power attacks). *** Phalanx Standard to use Super Breath on the Havok bots that attacked him and Gossamer. He can't get the ones trying to rob the place without blowing away the midnight mist and I'm gonna assume he knows thats not something Havok did. Havoc Bot Saves: DC 22 Reflex VS. trip (1d20+3=18, 1d20+3=11, 1d20+3=21, 1d20+3=8, 1d20+3=15, 1d20+3=4, 1d20+3=4, 1d20+3=4, 1d20+3=23, 1d20+3=17, 1d20+3=18, 1d20+3=12, 1d20+3=14, 1d20+3=22) 2 succeed. Phalanx Trip Check: Trip Check (1d20+12=26) DC 26 (20 for successful saves) Havok Bots Trip Checks: Impossible save for those that failed hte reflex; Trip saves for havok bots (1d20+5=12, 1d20+5=13) Those that passed fail so they are all prone. *** Havok Free action: Set Weapons system to Chainsaw gauntlets. Move action: Set Master Plan in motion (Since I forgot the bonuses last round ...) Command Minions action via radio link Standard action: Attack Midnight Attack on Midnight (1d20+15=24) DC 17 Fort VS toughness drain followed by DC 27 Toughness save
angrydurf Posted April 21, 2010 Author Posted April 21, 2010 Round 2 25 Havok - Uninjured 17 Midnight - 1HP - Uninjured(? Need Saves) 12 Gossamer - 2HP - Uninjured(? Need Saves) 6 Havok Bots - One down (move action to get an accurate count looks to be 14-19 bots) 5 Phalanx - 3HP - Uninjured Midnight is up don't forget the notice check for a clue.
Gizmo Posted April 21, 2010 Posted April 21, 2010 What, another Notice check? He made one already at the same time he rolled Initiative. Fort Save vs. DC 17. (1d20+4=23) Toughness Save vs. DC 27. (1d20+8=26) So close! He takes a bruise. Let me know if he needs to make another Notice check before I have him act this turn.
angrydurf Posted April 21, 2010 Author Posted April 21, 2010 Yes DC 20 spot for a clue related to what they are doing.
Gizmo Posted April 22, 2010 Posted April 22, 2010 Notice Check vs. DC 20. (1d20+10=30) Trevor notices the @#$% outta that clue!
Heritage Posted April 22, 2010 Posted April 22, 2010 Gossamer's Toughness saves (remember, Impervious 8!) 1d20+12=21, 1d20+12=18, 1d20+12=28
angrydurf Posted April 22, 2010 Author Posted April 22, 2010 the clue! The bots have moved directly and with purpose to what they want not searching at all. Its like they or thier master knew exactly wheer everything would be.
Heritage Posted April 22, 2010 Posted April 22, 2010 Gossamer will be spending an HP to reduce the effect of the hit. Notice check: 1d20+6=11. Oh well, at least someone saw it :)
angrydurf Posted April 22, 2010 Author Posted April 22, 2010 You can spend an HP to reroll one of the saves (I suggest the second that is worse) so go ahead and post the reroll when you get a chance.
Gizmo Posted April 22, 2010 Posted April 22, 2010 Alright, Trevor will arrange his Gadgets like so: Concealment 2 [auditory and radio, Flaw: Displacement] [2pp]Nauseate 6 [Flaw: Sense-Dependent (auditory), Power Feats: Improved Critical 2] [8pp] The first part of that should give Havok a 50% chance to miss him. He'll surge to make that Nauseate attack: Touch attack; Nauseate 6. (1d20+14=30) That's a DC 16 Fort save, obviously. His move action goes to another 28 Skill Mastery Stealth.
Heritage Posted April 23, 2010 Posted April 23, 2010 Hah, I got the exact same roll! What are the odds? 1d20+12=18 - I still get to add 10 to it, right, for a total of 28?
angrydurf Posted April 23, 2010 Author Posted April 23, 2010 Fort save VS Nauseate 1d20=15 sickened Notice check VS Stealth 1d20+18=30 Round 2 25 Havok - Sickened 17 Midnight - 1HP - Bruised 12 Gossamer - 1HP - bruised x2 6 Havok Bots - One down (move action to get an accurate count looks to be 14-19 bots) 5 Phalanx - 3HP - Uninjured Gossamer is up
Heritage Posted April 25, 2010 Posted April 25, 2010 Ok, we'll see if this works; Gossamer wants to take down the other six mooks focusing in on her. She will try Takedown Attack one more time, but this time combining it with Power Attack and die roll (crosses fingers) To hit: 1d20+5=10 Yeah... Oh well, at least the DC save is 30 now. can I get some idea of how effective that would be before I post?
angrydurf Posted April 25, 2010 Author Posted April 25, 2010 Well that hits a +0 defense so their defense before being knocked prone would have had to have been +4 for that to hit now.
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