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Cry Havok! OOC


angrydurf

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Posted

Well that hits a +0 defense so their defense before being knocked prone would have had to have been +4 for that to hit now.

Okay, so a complete and total miss! Good to know.

Will never, ever do that again.

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Posted

Ok a miss from Gossamer.

Havok Bots:

5 continue to ransack the place.

7 Will stand and fire on Gossamer: 1d20+10=27, 1d20+10=24, 1d20+10=11, 1d20+10=17, 1d20+10=26, 1d20+10=15, 1d20+10=16 3 hits DC 29(Phalanx will intercept; no damage), DC28, and DC29.

7 Will stand and Power Attack Phalanx: 1d20+5=22, 1d20+5=17, 1d20+5=15, 1d20+5=17, 1d20+5=9, 1d20+5=12, 1d20+5=13 3 hits DC 33, DC 30, DC 30

Phalanx Saves: HP Ultimate toughness for 37, 1d20+17=24, 1d20+17=37 Bruised and stunned

Phalanx:

HP to shake off the stun.

Charge and attack the havok bots power attack 1: Taking ten will hit with a DC 31 he can hit 5 this round. Thats an impossible save for them so they go down.

Havok:

Standard: attack with gauntlet chainsaw. Miss chance:1d20=20; Attack Roll: 1d20+10=23 DC 17 fort for drain toughness followed by DC 27 Toughness

Move: Fly out of the cloud.

Round 3

25 Havok - Sickened

17 Midnight - 1HP - Bruised (Need Saves)

14 Awoken Student - uninjured

12 Gossamer - 1HP - bruised x2 (Need Saves)

6 Havok Bots - six down (move action to get an accurate count looks to be 9-14 bots)

5 Phalanx - 1HP - Bruised

Midnight is up.

IC after Heritage gets Gossamer's up

Posted

"7 Will stand and fire on Gossamer: 1d20+10=27, 1d20+10=24, 1d20+10=11, 1d20+10=17, 1d20+10=26, 1d20+10=15, 1d20+10=16 3 hits DC 29(Phalanx will intercept; no damage), DC28, and DC29."

So exacly how many Toughness saves do I need to make and at what DC?

Posted

Round 3

25 Havok - Sickened

17 Midnight - 1HP - Bruised (Need Saves)

14 Awoken Student - uninjured

12 Gossamer - 1HP - bruised x4, Stunned until initiative 6

6 Havok Bots - six down (move action to get an accurate count looks to be 9-14 bots)

5 Phalanx - 1HP - Bruised

Midnight is up

Posted

thats a stunned and Bruised result for Midnight assuming he doesn't re-roll.

Gossamer is Up but stunned and out of HP. I'll get to the NPCs tonight and assume Midnights taking the stun if he doesn't reroll by then.

Posted

Well, he already got a 14 on that roll, so he'd only have a half a chance of getting better on a reroll anyway. Sometimes you just gotta take the stun.

Posted

Alright then.

Student: Wakes up and stands as a move action. Standard action to fry 5 of the bots with her mind as a power stunt she is now fatigued.

Gossamer: Stunned and out of HP

Havok Bots: The 5 that have been gathering stuff seem to finish up and fly out of the hole in the wall.

4 spread out to avoid take down from Phalanx and will switch settings on their blasters to stun: Attacks on phalanx (1d20+10=29, 1d20+10=14, 1d20+10=18, 1d20+10=18) three hits DC 20 will saves.

Phalanx saves: Will saves VS stun (1d20+9=19, 1d20+9=10, 1d20+9=14) Dazed, KO'd, stunned. Reroll second one: min of 11 is an autopass so final result is dazed and stunned.

Phalanx: Stunned and out of HP

Havok:

Free action: Activate something. Also brief monologue about how inevitable your defeat was.

Full round action: Fly away as double move.

Round 4

25 Havok - Sickened

17 Midnight - 1HP - Bruised x2

14 Awoken Student - Fatigued

12 Gossamer - 1HP - bruised x4

6 Havok Bots - 5 fled all others down 4 Beeping and blinking ominously.

5 Phalanx - 1HP - Bruised Stunned (DC 20 Will to recover on init 6)

Midnight is up

Posted

Ok so there are four bots no check needed to guess that they are counting down to a big boom noise. 1 is next to the other bots that were destroyed if it blows it'll destroy some valuable evidence that might be used to track him down. 1 is amongst the unconscious students who will be injured int eh blast for certain. 1 is near the workspace of the Lab where it will destroy whats left of the research and make it almost impossible to tell exactly what was stolen. 1 is by the door, it might cause significant structural damage there and would definitely hurt any security arriving on scene, but might do almost nothing depends how sturdy the building is and what response time is like for security.

Since this thread and its investigative partner both had significant drop out I'm considering melding them in at the end here if all involved are interested.

Posted

Alright, let's see if I can get away with this: Midnight rearranges his Gadgets like so:

Nullify Time Bombs 10 [counter command, Extra: Area, Flaw: Full Action] [10pp]

Then pops his HP for an extra standard action, combining it with his move action to use it on the robots. The idea here is he's countering whatever command code Havok sent to the robots to start the countdown.

Posted

Search checks to find clues in the area ransacked.

Phalanx will shift his array to speed/quickness 10 and take 20 as a free action, For a 20 result.

  • 2 weeks later...
Posted

Trevor's going to HiPS Stealth so that the STAR guys don't see who Gossamer's talking about, besides Phalanx.

With a roll like that, I'd hide, too :P

  • 3 weeks later...
Posted

Not enough to get an idea of what they would be used for. But enough to know that alone those components can't be used for much. Havok would have to either have built something to interface them with or steal other stuff to do so.


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