Heritage Posted April 25, 2010 Share Posted April 25, 2010 Well that hits a +0 defense so their defense before being knocked prone would have had to have been +4 for that to hit now. Okay, so a complete and total miss! Good to know. Will never, ever do that again. Link to comment
angrydurf Posted April 25, 2010 Author Share Posted April 25, 2010 Ok a miss from Gossamer. Havok Bots: 5 continue to ransack the place. 7 Will stand and fire on Gossamer: 1d20+10=27, 1d20+10=24, 1d20+10=11, 1d20+10=17, 1d20+10=26, 1d20+10=15, 1d20+10=16 3 hits DC 29(Phalanx will intercept; no damage), DC28, and DC29. 7 Will stand and Power Attack Phalanx: 1d20+5=22, 1d20+5=17, 1d20+5=15, 1d20+5=17, 1d20+5=9, 1d20+5=12, 1d20+5=13 3 hits DC 33, DC 30, DC 30 Phalanx Saves: HP Ultimate toughness for 37, 1d20+17=24, 1d20+17=37 Bruised and stunned Phalanx: HP to shake off the stun. Charge and attack the havok bots power attack 1: Taking ten will hit with a DC 31 he can hit 5 this round. Thats an impossible save for them so they go down. Havok: Standard: attack with gauntlet chainsaw. Miss chance:1d20=20; Attack Roll: 1d20+10=23 DC 17 fort for drain toughness followed by DC 27 Toughness Move: Fly out of the cloud. Round 3 25 Havok - Sickened 17 Midnight - 1HP - Bruised (Need Saves) 14 Awoken Student - uninjured 12 Gossamer - 1HP - bruised x2 (Need Saves) 6 Havok Bots - six down (move action to get an accurate count looks to be 9-14 bots) 5 Phalanx - 1HP - Bruised Midnight is up. IC after Heritage gets Gossamer's up Link to comment
Heritage Posted April 25, 2010 Share Posted April 25, 2010 "7 Will stand and fire on Gossamer: 1d20+10=27, 1d20+10=24, 1d20+10=11, 1d20+10=17, 1d20+10=26, 1d20+10=15, 1d20+10=16 3 hits DC 29(Phalanx will intercept; no damage), DC28, and DC29." So exacly how many Toughness saves do I need to make and at what DC? Link to comment
angrydurf Posted April 25, 2010 Author Share Posted April 25, 2010 One at DC 28 and One at DC 29. Link to comment
Heritage Posted April 25, 2010 Share Posted April 25, 2010 One at DC 28 and One at DC 29. Toughness saves: 1d20+12=17, 1d20+12=27 Edit: Reroll on first Toughness save: 1d20+12+10=24 Link to comment
angrydurf Posted April 25, 2010 Author Share Posted April 25, 2010 Round 3 25 Havok - Sickened 17 Midnight - 1HP - Bruised (Need Saves) 14 Awoken Student - uninjured 12 Gossamer - 1HP - bruised x4, Stunned until initiative 6 6 Havok Bots - six down (move action to get an accurate count looks to be 9-14 bots) 5 Phalanx - 1HP - Bruised Midnight is up Link to comment
Gizmo Posted April 25, 2010 Share Posted April 25, 2010 Dang, he hit even with -2 and 50% miss chance? Fort Save vs. DC 17 (1d20+4=18) Toughness Save vs. DC 27. (1d20+7=21) Man... Not sure if I should bother rerolling or not. Link to comment
angrydurf Posted April 27, 2010 Author Share Posted April 27, 2010 thats a stunned and Bruised result for Midnight assuming he doesn't re-roll. Gossamer is Up but stunned and out of HP. I'll get to the NPCs tonight and assume Midnights taking the stun if he doesn't reroll by then. Link to comment
Gizmo Posted April 27, 2010 Share Posted April 27, 2010 Well, he already got a 14 on that roll, so he'd only have a half a chance of getting better on a reroll anyway. Sometimes you just gotta take the stun. Link to comment
angrydurf Posted April 28, 2010 Author Share Posted April 28, 2010 Alright then. Student: Wakes up and stands as a move action. Standard action to fry 5 of the bots with her mind as a power stunt she is now fatigued. Gossamer: Stunned and out of HP Havok Bots: The 5 that have been gathering stuff seem to finish up and fly out of the hole in the wall. 4 spread out to avoid take down from Phalanx and will switch settings on their blasters to stun: Attacks on phalanx (1d20+10=29, 1d20+10=14, 1d20+10=18, 1d20+10=18) three hits DC 20 will saves. Phalanx saves: Will saves VS stun (1d20+9=19, 1d20+9=10, 1d20+9=14) Dazed, KO'd, stunned. Reroll second one: min of 11 is an autopass so final result is dazed and stunned. Phalanx: Stunned and out of HP Havok: Free action: Activate something. Also brief monologue about how inevitable your defeat was. Full round action: Fly away as double move. Round 4 25 Havok - Sickened 17 Midnight - 1HP - Bruised x2 14 Awoken Student - Fatigued 12 Gossamer - 1HP - bruised x4 6 Havok Bots - 5 fled all others down 4 Beeping and blinking ominously. 5 Phalanx - 1HP - Bruised Stunned (DC 20 Will to recover on init 6) Midnight is up Link to comment
angrydurf Posted April 28, 2010 Author Share Posted April 28, 2010 Ok so there are four bots no check needed to guess that they are counting down to a big boom noise. 1 is next to the other bots that were destroyed if it blows it'll destroy some valuable evidence that might be used to track him down. 1 is amongst the unconscious students who will be injured int eh blast for certain. 1 is near the workspace of the Lab where it will destroy whats left of the research and make it almost impossible to tell exactly what was stolen. 1 is by the door, it might cause significant structural damage there and would definitely hurt any security arriving on scene, but might do almost nothing depends how sturdy the building is and what response time is like for security. Since this thread and its investigative partner both had significant drop out I'm considering melding them in at the end here if all involved are interested. Link to comment
Gizmo Posted April 28, 2010 Share Posted April 28, 2010 Alright, let's see if I can get away with this: Midnight rearranges his Gadgets like so: Nullify Time Bombs 10 [counter command, Extra: Area, Flaw: Full Action] [10pp] Then pops his HP for an extra standard action, combining it with his move action to use it on the robots. The idea here is he's countering whatever command code Havok sent to the robots to start the countdown. Link to comment
angrydurf Posted April 28, 2010 Author Share Posted April 28, 2010 Ok need a nullify check from you then Gizmo. Power checks for the bombs: Self destruct power check (1d20+10=18, 1d20+10=16, 1d20+10=19, 1d20+10=20) Wow them's some crappy rolls this just might work Link to comment
Gizmo Posted April 28, 2010 Share Posted April 28, 2010 Nullify Check. (1d20+10=29) Bam. Link to comment
angrydurf Posted April 28, 2010 Author Share Posted April 28, 2010 Well thats decisive. Go ahead and post the IC. Link to comment
angrydurf Posted May 6, 2010 Author Share Posted May 6, 2010 Search checks to find clues in the area ransacked. Phalanx will shift his array to speed/quickness 10 and take 20 as a free action, For a 20 result. Link to comment
Gizmo Posted May 18, 2010 Share Posted May 18, 2010 Trevor's going to HiPS Stealth so that the STAR guys don't see who Gossamer's talking about, besides Phalanx. Link to comment
Heritage Posted May 19, 2010 Share Posted May 19, 2010 Trevor's going to HiPS Stealth so that the STAR guys don't see who Gossamer's talking about, besides Phalanx. With a roll like that, I'd hide, too :P Link to comment
Heritage Posted June 2, 2010 Share Posted June 2, 2010 Based on what was stolen, would Gossamer be able to figure out what the tech might be used for, and if so, what should I roll? Link to comment
angrydurf Posted June 23, 2010 Author Share Posted June 23, 2010 that would be a knowledge technology check. Sorry the RL monster ate me I'll try and get all this moving again. Link to comment
Gizmo Posted June 23, 2010 Share Posted June 23, 2010 Midnight will see if it means anything to his: Knowledge (technology) check. (1d20+5=19) Link to comment
Heritage Posted June 23, 2010 Share Posted June 23, 2010 Hmm, no ranks in that skill; oh well! Link to comment
angrydurf Posted June 23, 2010 Author Share Posted June 23, 2010 Not enough to get an idea of what they would be used for. But enough to know that alone those components can't be used for much. Havok would have to either have built something to interface them with or steal other stuff to do so. Link to comment
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