angrydurf Posted July 26, 2010 Author Posted July 26, 2010 It'll take a few rounds to get everything of course ;)
Dr Archeville Posted July 26, 2010 Posted July 26, 2010 Move Action: Draw Power Knuckles (Mighty Strike 4) Move Action: Move to Havok Free Action: Extra Effort to SURGE Standard Action: Highly scientific ass-kicking! Unless Havok can see through Dok's concealment, he's flat-footed, and Dok's Sneak Attack comes into play. Power Attacking -5 Attack/+5 Damage Damage is 4 (Mighty Strike) + 5 (Sneak Attack) + 5 (Power Attack) = 14, DC 29 (Sneak) Attack vs. Havok; DC 29 Toughness (1d20+15=16) HP to re-roll (down to 5 now) (Sneak) Attack vs. Havok; DC 29 Toughness; HP re-roll (1d20+15=18) Okay, that's a 28 to hit, but still... Will be Fatigued at start of next round due to Extra Effort.
angrydurf Posted July 26, 2010 Author Posted July 26, 2010 Toughness Save DC 29 (1d20+12=27) He is bruised.
angrydurf Posted July 27, 2010 Author Posted July 27, 2010 Alright the Havok Bots will activate their own cloaking devices (HP for Phalanx, Midnight and Gossamer, Doc already got the HP for Havok having that invention on hand) then they will ready an action to attack the first hero to show themselves. (One will attack one will aid, 3 will combined attack) Havoks action: Free: Maintain flight Move: Activate The Device! Free: Switch Array to Micro munitions Standard: Fire a spread of the micro munitions over the squares around him within ~10 feet. Doc will be caught in those squares of course. DC 22 Reflex followed by DC 27 (21 on successful ref save) toughness.
angrydurf Posted July 27, 2010 Author Posted July 27, 2010 Initiative Round 2! 23 HAVOK Bruised 20 Doctor Archeville Unharmed 5 HP (Will Be fatigued if he does not spend an HP this round) 16 HAVOK Bots Doc Arch is up
Dr Archeville Posted July 27, 2010 Posted July 27, 2010 Alright, let's get the save out of the way first... Reflex save, DC 22 vs. Area Missiles (1d20+6=18) but not unexpected Toughness save, DC 27 vs. Area Missiles (1d20+15=17) :shock: Fails by 10, which'd leave Dok staggered and stunned HP re-roll! (4 left now) Toughness save, DC 27 vs. Area Missiles; HP re-roll (1d20+15=18) Wow, IC hates me. But, due to it being an HP re-roll, that 18 is really a 28, leaving Dok unharmed!
Dr Archeville Posted July 28, 2010 Posted July 28, 2010 Free Action: Use HP to nix fatigue. (4 left now) Free Action: Maintain Flight Free Acton: Maintain Cloaking Field Standard Action: Attack, attack, and attack some more! Same as before: Unless Havok can see through Dok's concealment, he's flat-footed, and Dok's Sneak Attack comes into play. Power Attacking -5 Attack/+5 Damage Damage is 4 (Mighty Strike) + 5 (Sneak Attack) + 5 (Power Attack) = 14, DC 29 Attack vs. Havok; Toughness DC 29 if it hits (1d20+15=35) Natural 20! Crit! So that's DC 34 Toughness. Move Action: Move around to attack from a different angle. Free Action: Extra Effort to SURGE Standard Action: More highly scientific ass-kicking! Attack vs. Havok; Toughness DC 29 if it hits (1d20+15=32) Another solid hit! Will be Fatigued at start of next round due to Extra Effort.
angrydurf Posted July 28, 2010 Author Posted July 28, 2010 DC 34 followed by DC 29 (1d20+11=24, 1d20+11=14) So the first one will stagger him and the second will be the KO. Go ahead and post the IC and I'll post up the results/bots actions.
angrydurf Posted July 29, 2010 Author Posted July 29, 2010 Ok bots re ready their action to fire at the first hero to show up. Phalanx et al arrive they unload on phalanx but they can't beat his impervious (now they know to power attack) but are now visible. Everyone gets an HP for the setback of the Device doing its thing to create quite the distraction.
angrydurf Posted July 30, 2010 Author Posted July 30, 2010 Yes and I believe Doc has the highest bonus so he's up first. Initiative Round 3 23 HAVOK KO'd but lingering effects ar timed off this init. 20 Doctor Archeville 20 Gossamer 20 Phalanx 20 Midnight 16 Havok bots 5 remain more incoming.
Dr Archeville Posted July 30, 2010 Posted July 30, 2010 What action would it be for Dok to retrieve his Gadget from Havok? Move?
angrydurf Posted July 30, 2010 Author Posted July 30, 2010 His gadget has been interfaced with the Device. Its a move action to just rip it out or an extended action to remove it carefully.
Dr Archeville Posted July 30, 2010 Posted July 30, 2010 Ah, right, so he did. What sort of extended action? Skill checks? Mental Quickness applicable? Can Dok tell whether just ripping it out would make things worse?
angrydurf Posted July 30, 2010 Author Posted July 30, 2010 It'd be disable device checks basically along the lines of disarming a bomb. a Knowledge tech check as a move action would tell you what kind of effects it would likely have (As you have to do a little physical poking to see whats plugged into what.)
Dr Archeville Posted July 30, 2010 Posted July 30, 2010 Free Action: HP to nix Fatigue (3 left now) Full Round Action: switch Tentacle Brain to Enhanced Intelligence Free Action: Extra Effort to SURGE Move Action: Knowledge (Technology) check. Skill Mastery to Take 10, getting a 38 Will be Fatigued at start of next round.
angrydurf Posted July 30, 2010 Author Posted July 30, 2010 If the Electromagnetic scredriver is just ripped out it'll trigger the device to send out a preprogrammed signal.
angrydurf Posted August 12, 2010 Author Posted August 12, 2010 Yes Goss is up. I haven't seen Heritage in awhile though. I'll give her until tomorrow then move on as I want to wrap this up.
Heritage Posted August 13, 2010 Posted August 13, 2010 Yes Goss is up. I haven't seen Heritage in awhile though. I'll give her until tomorrow then move on as I want to wrap this up. Sorry, I was unclear on the initiative order, and will post now.
Heritage Posted August 13, 2010 Posted August 13, 2010 Okay, the plan is for Goss to spend an HP and do a Power Stunt with her hair, simulating Create Object 10 with the Impervious extra (30 pp) to form a barricade or 'hairricade' to give Doc total cover while he works. Actually it might be better if it's a more like a dome or igloo. Is that kosher within the rules?
angrydurf Posted August 13, 2010 Author Posted August 13, 2010 That works just fine. Go ahead and post the IC for it and Midnight will be up.
angrydurf Posted August 19, 2010 Author Posted August 19, 2010 Uhm I thought midnight which is why I said so above. Phalanx will ready an action to warn Doc about any signs of trouble from the potential jumpers. Set Quickness to 6 and take 20 on notice checks for a 25 dropping by 1 for every 1000' away they are. I'll post IC when he does something other than go on alert Gizmo go ahead and go for midnight.
Gizmo Posted August 20, 2010 Posted August 20, 2010 Ah! Sorry, lost track their for a bit during the All Dok All The Time portion there! Lemme see... If Havok is using pheromones, would that make the mind control sense dependent?
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