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Monsters in the Streets! - Bayview (OOC)


Geez3r

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Posted

Let's see BD has a Knockback modifier of -5. He hit you with a rank 18 attack. So 13 up the chart is KB of 10,000ft or 2 miles. I'll say that due to the difference in size, his attack had a downward angle to it. So BD's gonna take a bit of a swim. So make a DC 23 Toughness save from smacking against the water at high speed.

But water slows you down much faster than air, so we'll say BD is only about 200ft under water (and its 200ft up to the bridge above the surface of the water btw). Roll a Fort save DC 14 (1 per 50ft) to avoid becoming disoriented by the sudden increase in pressure, the cold water and the darkness from that deep down.

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Posted

BD's KB should actually be -6 (from his +12 non-impervious toughness) I think that is an error on his sheet which I will see about having fixed.

That means he's only KB'd a total of 5,000 feet instead of 10,000.

I think it also lowers the toughness save from contacting the water by 1. Regardless, I owe you another roll. TOU DC 22? 23? (1d20+11=19) Even if the DC is 23, that still results in only another bruise (bringing my total to 2).

This may or may not result in having breakdown have to make less Fort saves, from less distance traveled, but I'll roll all four regardless. 4 Fort Saves, DC 14 vs disorientation, etc. (1d20+6=9, 1d20+6=12, 1d20+6=12, 1d20+6=24) I abysmally fail the first three, but pass the last with flying colors. I have no clue what effect this may have. Perhaps you could let me know before I decide whether or not to HP myself back into action or not?

Posted

Dude just 1 save, I was just listing the contributing factors. DC 13 because you don't fly as far. Failure by 4 leaves you minor disoriented. -2 to attack rolls for 1 round. The 1 per 50 feet was telling you where I was pulling that number from.

Posted

Well, then. That certainly changes things. I'll settle for being stunned this round, as I believe I can hold my breath quite a long time with a decent constitution. Next round after I regain my bearings, I'll attempt to re-enter the fray.

Posted

25 Breakdown - Bruised x2 - HP x5 - Stunned until 11

20 Hellion - Unharmed - HP x5 - Prone

20 Titan - Unharmed

20 House - Bruised x2, Stunned until 17

17 Wander - Unharmed - HP x5

14 Psyche - Unharmed - HP x2

11 Brick - Bruised x1

3 Phalanx - Unharmed - HP x5

Posted

It just now occurs to me that BD may be in deeper than I had originally estimated.

Complications:

Dead Zone: When Breakdown is without headphones or access to music in any way, he gains a Hero Point for being unable to access his Alternate Forms power.

iPods are not known for being too water proof, and last time I checked, BD's swim checks were not too stellar.

Posted

James is currently lying down next to Titan I believe?

He's gonna stab the thing in the foot as he rolls to his feet (assuming I can do that)

attack Titan (1d20+10=27)

Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) [infernal]

And Psyche got the people who were in the cars right (I did make the notice)? 'cause if there were still some in there, I'll be getting them instead.

Posted

Nope, Psyche saved the peoples.

Titan Fort save vs Black Blade drain, DC 18 (1d20+16=28)

Titan Tough save vs Black Blade damage, DC 27 (1d20+16=19) Bruised and Stunned. I'll keep it.

25 Breakdown - Bruised x2 - HP x5 - Stunned until 11

20 Hellion - Unharmed - HP x5 - Prone

20 Titan - Bruised x1, Stunned until 20 (hellion)

20 House - Bruised x2

17 Wander - Unharmed - HP x5

14 Psyche - Unharmed - HP x2

11 Brick - Bruised x1

3 Phalanx - Unharmed - HP x5

House was stunned until start of Wander's turn. Now Wander is up so he's recovered.

Posted

Erin's doing another full power attack against House, using her bat. She rolls poorly on the attack, so spend an HP, which is an automatic hit given House's defense. DC 33 toughness save.

Spending another HP to surge, and diving in after Eddie. Going to try and do a move-by action to dive in and collect him and get back to the surface. She swims at 25 miles per hour, given her speed, so she should be fast enough. Swimming roll is a 20.

Posted

House Toughness save vs Wander Bat, DC 33 (1d20+12=17)

Out like a light.

25 Breakdown - Bruised x2 - HP x5 - Stunned until 11

20 Hellion - Unharmed - HP x5 - Prone

20 Titan - Bruised x1, Stunned until 20 (hellion)

20 House - Bruised x2, Unconscious

17 Wander - Unharmed - HP x4

14 Psyche - Unharmed - HP x2

11 Brick - Bruised x1

3 Phalanx - Unharmed - HP x5

Wander get a HP for being all heroic like and going after her comrade.

Posted

Lessee, on her way over to restore the structure under the bridge, Psyche will pop off her DC 26 Will save mental blast on the brick. DC26will save vs damage.

Posted

Oh this is gonna hurt.

Brick Will save vs Pysche Mental Blast DC 26 (1d20+8=27) Guess not :awesome:

Hrmm, Phalanx looks like he could really hurt things. That's bad. Brick's gonna smack him. Brick atk vs Phalanx DEF 14, AoA 5, PA 5 DC 33 (1d20+9=25)

25 Breakdown - Bruised x2 - HP x5 - Stunned until 11

20 Hellion - Unharmed - HP x5 - Prone

20 Titan - Bruised x1, Stunned until 20 (hellion)

20 House - Bruised x2, Unconscious

17 Wander - Unharmed - HP x4

14 Psyche - Unharmed - HP x2

11 Brick - Bruised x1

3 Phalanx - Unharmed - HP x5

Posted

For my turn, I'm going to reconfigure my Array, and then take a move action to get back into the fight.

Music Mastery

Teleport 3 (PF: Progression) [7pp]

Paralyze 12 (PF: Accurate 4) [28pp]

I'll take a move action to teleport next to one of the creatures, and then Extra Effort to surge for a paralyze attempt. Turnabout lets me keep going, so I think I'll end up at the end of the bridge somewhere since I can't change direction, correct?

If this is all okay with you, Geez, I'll make rolls and an IC post, but I figure I'll wait till you okay it and see the other actions people took.

I also use one of my HP to clear the fatigue that's still around after I surged last round.

Posted

Its a move action to get up. So you can get up the same round as you attack as long as you don't need to move. In this case I don't think you need to move so I imagine Geez3r just forgot to update your status.

Posted

I believe I'm up.

Power attack 5 with

Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) [infernal] [36PP]

attacking giant on bridge (1d20+5=19)

Think that should do it.

Waitingto see quote's IC post before I put one up there...

Posted

On that note, since the other thread isn't over yet? How are we supposed to react? Like he's back from the dead? Or like he's just been on vacation for a week?

More than a week :P Grue Invasion was started before it's set.

He's essentially been finished with superheroics for roughly a month at this point. He 'quit'.


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