angrydurf Posted April 19, 2010 Posted April 19, 2010 I think its along the lines of a cover with the Gecks goggles sitting on top of a trash bin somewhere with some dramatic Title like "IS THE GECKO NO MORE!!!!!"
quotemyname Posted April 19, 2010 Posted April 19, 2010 If I remember my comics, (and I highly doubt I do) that's a Spiderman, reference, right?
Ecalsneerg Posted April 20, 2010 Posted April 20, 2010 Chris stopped being Geckoman. He did not drop out of Claremont, and thus, Eddie still is aware he's alive :P
quotemyname Posted April 21, 2010 Posted April 21, 2010 Okay, so now that that's cleared up, who's turn is it?
angrydurf Posted April 21, 2010 Posted April 21, 2010 We're waiting on Geez3r. Need the saves for all our attacks/actions (Phalanx 1 or 2 DC 35 toughness, Breakdown was just moveing I think, and the save for Hellions corrosion blade o doom) Then it'll be Titan and House.
Geez3r Posted April 23, 2010 Author Posted April 23, 2010 Okay, making sure I got it all. When we last left our heroes, Brick smacked Phalanx, the latter taking a bruise. Phalanx then retaliated, smacking Brick. Brick Toughness save vs Phalanx attack 1, DC 35 (1d20+14=16) quite hard apparently. Phalanx is only charged 1 HP for the reroll as he did not need to surge. Breakdown reconfigures his array, Teleports up to the bridge, bringing Wander with him, he then surges (spending a HP to negate the fatigue) to attack the currently Stunned Titan. Titan Will save vs Breakdown Paralyze DC 27 (1d20+9=11) yeah..... Totally should have been using the orange die. But to give ya some more to do, Complications! Turns out paralyzing a giant and then slashing at their legs makes them rather unstable, who knew? HP for the Complication. 25 Breakdown - Bruised x1 - HP x6 20 Hellion - Unharmed - HP x6 17 Wander - Unharmed - HP x5 14 Psyche - Unharmed - HP x3 3 Phalanx - Bruised x1 - HP x5
Electra Posted April 24, 2010 Posted April 24, 2010 Erin's going to leap after the falling support and push it off the bridge, away from the threatened boat. With her strength plus superstrength plus leaping, that's 1d20+19=39. Using Move-by action and spending an HP to surge, she completes her move to the giant and attempts to push him off the bridge without shearing the cables or pushing him into the boat beneath. DC 32 to achieve the appropriate precision, she rolls a 34.
alderwitch Posted April 24, 2010 Posted April 24, 2010 Can Psyche use her Healing power to mend the bridge? I have the heal objects extra on it and will happily spend HP to do it. It would be a full round action.
Geez3r Posted April 24, 2010 Author Posted April 24, 2010 Indeed you can. Probably won't make the bridge look like new, but it'll likely stop a collapse.
angrydurf Posted April 24, 2010 Posted April 24, 2010 So did that take care of the bridge? Is there still stuff falling towards the ship or are we just in like clean up mode now?
Geez3r Posted April 24, 2010 Author Posted April 24, 2010 Various debris are still falling. The largest is only like 3 ft in diameter. You guys got the big stuff and did it in such a way that it didn't set off the intended chain reaction. :evil:
angrydurf Posted April 25, 2010 Posted April 25, 2010 Assumeing its a loaded freighter for weight I need to get more lifting strength. If the 90 I get from full SS in the dynamic array isn't enough to move it to safety I'll power stunt my enhanced strength 28 to Superstrength 14 and set the paragon array to 5SS and 4 flight(5 total) thats 12+70Power stunt SS+25Paragon array+5SS=110 which would make it a light load that I can fly full speed with.
Cyroa Posted April 25, 2010 Posted April 25, 2010 not sure if you rolled the resistance to my attack/drain Geez but *shrug* So...are any things still attacking or are we in full blown rescue mode?
Geez3r Posted April 25, 2010 Author Posted April 25, 2010 I didn't have to. It was already out like a light. And you are in full rescue mode right now.
quotemyname Posted April 26, 2010 Posted April 26, 2010 Okay, full rescue mode, and it's BD's turn. Can I get a quick summary of who still needs to be rescued? It seems my teammates did quite a job There's still some tiny debris, but is that in danger of really hurting anyone? Titan Will save vs Breakdown Paralyze DC 27 (1d20+9=11) yeah..... Totally should have been using the orange die. I lol'd
Geez3r Posted April 26, 2010 Author Posted April 26, 2010 I don't know, do 150lb rocks falling 200ft down onto the heads of a bunch of crewmen bobbing up and down in the river seem like it would hurt? :D
quotemyname Posted April 26, 2010 Posted April 26, 2010 I suppose it would. I will therefore re-allocate once more. (I really need to make this a free action). Music Mastery Telekinesis 12 (PF: Accurate 4) [28pp] Flight 3 (PF: Subtle) [7pp] I will then use the telekinesis to stop the rocks from falling and pile them on the bridge. Do I need to roll to hit? They're just rocks. With that much TK, I can probably get all of them, right? Let me know if this is okay, and I'll drop an IC post.
Ecalsneerg Posted April 27, 2010 Posted April 27, 2010 Geckoinitiative > you The Pitchoo swoops in, and under the falling debris. I'll use my standard action to dodge stuff, although obviously not the debris. Cos that's silly. Skill Mastery for 25, -2 for Huge, and Defence 23 airship! DC 23 from falling rocks (1d20+12=20) Clang, injured Pitchoo.
quotemyname Posted April 27, 2010 Posted April 27, 2010 okay, so xnay on that last action then. Should I wait for a GM post before I do stuff? Even though it looks like everything is taken care of.
Geez3r Posted May 5, 2010 Author Posted May 5, 2010 You've pretty much saved the day. Do various RP and/or hero things to kill time while we wait for the other MiTS threads to wrap.
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