Geez3r Posted April 14, 2010 Author Share Posted April 14, 2010 Let's see BD has a Knockback modifier of -5. He hit you with a rank 18 attack. So 13 up the chart is KB of 10,000ft or 2 miles. I'll say that due to the difference in size, his attack had a downward angle to it. So BD's gonna take a bit of a swim. So make a DC 23 Toughness save from smacking against the water at high speed. But water slows you down much faster than air, so we'll say BD is only about 200ft under water (and its 200ft up to the bridge above the surface of the water btw). Roll a Fort save DC 14 (1 per 50ft) to avoid becoming disoriented by the sudden increase in pressure, the cold water and the darkness from that deep down. Link to comment
quotemyname Posted April 14, 2010 Share Posted April 14, 2010 BD's KB should actually be -6 (from his +12 non-impervious toughness) I think that is an error on his sheet which I will see about having fixed. That means he's only KB'd a total of 5,000 feet instead of 10,000. I think it also lowers the toughness save from contacting the water by 1. Regardless, I owe you another roll. TOU DC 22? 23? (1d20+11=19) Even if the DC is 23, that still results in only another bruise (bringing my total to 2). This may or may not result in having breakdown have to make less Fort saves, from less distance traveled, but I'll roll all four regardless. 4 Fort Saves, DC 14 vs disorientation, etc. (1d20+6=9, 1d20+6=12, 1d20+6=12, 1d20+6=24) I abysmally fail the first three, but pass the last with flying colors. I have no clue what effect this may have. Perhaps you could let me know before I decide whether or not to HP myself back into action or not? Link to comment
Geez3r Posted April 14, 2010 Author Share Posted April 14, 2010 Dude just 1 save, I was just listing the contributing factors. DC 13 because you don't fly as far. Failure by 4 leaves you minor disoriented. -2 to attack rolls for 1 round. The 1 per 50 feet was telling you where I was pulling that number from. Link to comment
quotemyname Posted April 14, 2010 Share Posted April 14, 2010 Well, then. That certainly changes things. I'll settle for being stunned this round, as I believe I can hold my breath quite a long time with a decent constitution. Next round after I regain my bearings, I'll attempt to re-enter the fray. Link to comment
Geez3r Posted April 14, 2010 Author Share Posted April 14, 2010 25 Breakdown - Bruised x2 - HP x5 - Stunned until 11 20 Hellion - Unharmed - HP x5 - Prone 20 Titan - Unharmed 20 House - Bruised x2, Stunned until 17 17 Wander - Unharmed - HP x5 14 Psyche - Unharmed - HP x2 11 Brick - Bruised x1 3 Phalanx - Unharmed - HP x5 Link to comment
quotemyname Posted April 15, 2010 Share Posted April 15, 2010 It just now occurs to me that BD may be in deeper than I had originally estimated. Complications: Dead Zone: When Breakdown is without headphones or access to music in any way, he gains a Hero Point for being unable to access his Alternate Forms power. iPods are not known for being too water proof, and last time I checked, BD's swim checks were not too stellar. Link to comment
Cyroa Posted April 15, 2010 Share Posted April 15, 2010 James is currently lying down next to Titan I believe? He's gonna stab the thing in the foot as he rolls to his feet (assuming I can do that) attack Titan (1d20+10=27) Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) [infernal] And Psyche got the people who were in the cars right (I did make the notice)? 'cause if there were still some in there, I'll be getting them instead. Link to comment
Geez3r Posted April 16, 2010 Author Share Posted April 16, 2010 Nope, Psyche saved the peoples. Titan Fort save vs Black Blade drain, DC 18 (1d20+16=28) Titan Tough save vs Black Blade damage, DC 27 (1d20+16=19) Bruised and Stunned. I'll keep it. 25 Breakdown - Bruised x2 - HP x5 - Stunned until 11 20 Hellion - Unharmed - HP x5 - Prone 20 Titan - Bruised x1, Stunned until 20 (hellion) 20 House - Bruised x2 17 Wander - Unharmed - HP x5 14 Psyche - Unharmed - HP x2 11 Brick - Bruised x1 3 Phalanx - Unharmed - HP x5 House was stunned until start of Wander's turn. Now Wander is up so he's recovered. Link to comment
Electra Posted April 16, 2010 Share Posted April 16, 2010 Erin's doing another full power attack against House, using her bat. She rolls poorly on the attack, so spend an HP, which is an automatic hit given House's defense. DC 33 toughness save. Spending another HP to surge, and diving in after Eddie. Going to try and do a move-by action to dive in and collect him and get back to the surface. She swims at 25 miles per hour, given her speed, so she should be fast enough. Swimming roll is a 20. Link to comment
Geez3r Posted April 16, 2010 Author Share Posted April 16, 2010 House Toughness save vs Wander Bat, DC 33 (1d20+12=17) Out like a light. 25 Breakdown - Bruised x2 - HP x5 - Stunned until 11 20 Hellion - Unharmed - HP x5 - Prone 20 Titan - Bruised x1, Stunned until 20 (hellion) 20 House - Bruised x2, Unconscious 17 Wander - Unharmed - HP x4 14 Psyche - Unharmed - HP x2 11 Brick - Bruised x1 3 Phalanx - Unharmed - HP x5 Wander get a HP for being all heroic like and going after her comrade. Link to comment
alderwitch Posted April 16, 2010 Share Posted April 16, 2010 Lessee, on her way over to restore the structure under the bridge, Psyche will pop off her DC 26 Will save mental blast on the brick. DC26will save vs damage. Link to comment
Geez3r Posted April 17, 2010 Author Share Posted April 17, 2010 Oh this is gonna hurt. Brick Will save vs Pysche Mental Blast DC 26 (1d20+8=27) Guess not Hrmm, Phalanx looks like he could really hurt things. That's bad. Brick's gonna smack him. Brick atk vs Phalanx DEF 14, AoA 5, PA 5 DC 33 (1d20+9=25) 25 Breakdown - Bruised x2 - HP x5 - Stunned until 11 20 Hellion - Unharmed - HP x5 - Prone 20 Titan - Bruised x1, Stunned until 20 (hellion) 20 House - Bruised x2, Unconscious 17 Wander - Unharmed - HP x4 14 Psyche - Unharmed - HP x2 11 Brick - Bruised x1 3 Phalanx - Unharmed - HP x5 Link to comment
angrydurf Posted April 17, 2010 Share Posted April 17, 2010 toughness save (1d20+17=30) Bruised Standard Action: Power attack Attack roll (1d20+4=6) Bleh HP: Attack Roll (1d20+4=9) +10 = 19 DC 35 Surge if its still up: Attack roll (1d20+4=19) DC 35 If' its dropped I'll Fly over and prepare to intercept the other ones attack. Link to comment
quotemyname Posted April 17, 2010 Share Posted April 17, 2010 For my turn, I'm going to reconfigure my Array, and then take a move action to get back into the fight. Music Mastery Teleport 3 (PF: Progression) [7pp] Paralyze 12 (PF: Accurate 4) [28pp] I'll take a move action to teleport next to one of the creatures, and then Extra Effort to surge for a paralyze attempt. Turnabout lets me keep going, so I think I'll end up at the end of the bridge somewhere since I can't change direction, correct? If this is all okay with you, Geez, I'll make rolls and an IC post, but I figure I'll wait till you okay it and see the other actions people took. I also use one of my HP to clear the fatigue that's still around after I surged last round. Link to comment
angrydurf Posted April 17, 2010 Share Posted April 17, 2010 Turnabout on TP lets you Teleport distance X act then teleport distance Y where X + Y =< Your Max move action teleport distance. Link to comment
quotemyname Posted April 17, 2010 Share Posted April 17, 2010 I decided to swap turnabout for progression, and I'll be bringing Erin with me ;) Link to comment
Cyroa Posted April 17, 2010 Share Posted April 17, 2010 It says I'm still prone...can I not get up as I attack? (I asked but never heard back; is in the IC too) Link to comment
angrydurf Posted April 17, 2010 Share Posted April 17, 2010 Its a move action to get up. So you can get up the same round as you attack as long as you don't need to move. In this case I don't think you need to move so I imagine Geez3r just forgot to update your status. Link to comment
Cyroa Posted April 17, 2010 Share Posted April 17, 2010 I believe I'm up. Power attack 5 with Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) [infernal] [36PP] attacking giant on bridge (1d20+5=19) Think that should do it. Waitingto see quote's IC post before I put one up there... Link to comment
quotemyname Posted April 18, 2010 Share Posted April 18, 2010 Geez3r finally okayed my action. I'll roll now. AoA5 PA5 vs Brick DC 27 will save on hit. (1d20+12=14) Lol, hits on a 2. Link to comment
angrydurf Posted April 19, 2010 Share Posted April 19, 2010 We also still need the Toughness Save(s) from Phalanxs attack(s) Link to comment
Ecalsneerg Posted April 19, 2010 Share Posted April 19, 2010 1d20+9=29 Geckoman will arrive at the start of the next round. Making a comeback = rolling 20s. Link to comment
quotemyname Posted April 19, 2010 Share Posted April 19, 2010 On that note, since the other thread isn't over yet? How are we supposed to react? Like he's back from the dead? Or like he's just been on vacation for a week? Link to comment
Ecalsneerg Posted April 19, 2010 Share Posted April 19, 2010 On that note, since the other thread isn't over yet? How are we supposed to react? Like he's back from the dead? Or like he's just been on vacation for a week? More than a week Grue Invasion was started before it's set. He's essentially been finished with superheroics for roughly a month at this point. He 'quit'. Link to comment
quotemyname Posted April 19, 2010 Share Posted April 19, 2010 So it is akin to "the return of superman" or something? "Is that really you? What happened? I thought you were done with this gig?" Link to comment
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