Jump to content

Monsters in the Streets! - Bayview (OOC)


Geez3r

Recommended Posts

  • Replies 71
  • Created
  • Last Reply

Top Posters In This Topic

Posted

We're waiting on Geez3r.

Need the saves for all our attacks/actions (Phalanx 1 or 2 DC 35 toughness, Breakdown was just moveing I think, and the save for Hellions corrosion blade o doom) Then it'll be Titan and House.

Posted

Okay, making sure I got it all. When we last left our heroes, Brick smacked Phalanx, the latter taking a bruise. Phalanx then retaliated, smacking Brick. Brick Toughness save vs Phalanx attack 1, DC 35 (1d20+14=16) quite hard apparently. Phalanx is only charged 1 HP for the reroll as he did not need to surge.

Breakdown reconfigures his array, Teleports up to the bridge, bringing Wander with him, he then surges (spending a HP to negate the fatigue) to attack the currently Stunned Titan.

Titan Will save vs Breakdown Paralyze DC 27 (1d20+9=11) yeah..... Totally should have been using the orange die.

But to give ya some more to do, Complications! Turns out paralyzing a giant and then slashing at their legs makes them rather unstable, who knew? HP for the Complication.

25 Breakdown - Bruised x1 - HP x6

20 Hellion - Unharmed - HP x6

17 Wander - Unharmed - HP x5

14 Psyche - Unharmed - HP x3

3 Phalanx - Bruised x1 - HP x5

Posted

Erin's going to leap after the falling support and push it off the bridge, away from the threatened boat. With her strength plus superstrength plus leaping, that's 1d20+19=39.

Using Move-by action and spending an HP to surge, she completes her move to the giant and attempts to push him off the bridge without shearing the cables or pushing him into the boat beneath. DC 32 to achieve the appropriate precision, she rolls a 34.

Posted

Can Psyche use her Healing power to mend the bridge? I have the heal objects extra on it and will happily spend HP to do it. It would be a full round action.

Posted

Various debris are still falling. The largest is only like 3 ft in diameter. You guys got the big stuff and did it in such a way that it didn't set off the intended chain reaction. :evil:

Posted

Assumeing its a loaded freighter for weight I need to get more lifting strength.

If the 90 I get from full SS in the dynamic array isn't enough to move it to safety I'll power stunt my enhanced strength 28 to Superstrength 14 and set the paragon array to 5SS and 4 flight(5 total)

thats 12+70Power stunt SS+25Paragon array+5SS=110 which would make it a light load that I can fly full speed with.

Posted

not sure if you rolled the resistance to my attack/drain Geez but *shrug*

So...are any things still attacking or are we in full blown rescue mode?

Posted

Okay, full rescue mode, and it's BD's turn. Can I get a quick summary of who still needs to be rescued? It seems my teammates did quite a job :D

There's still some tiny debris, but is that in danger of really hurting anyone?

Titan Will save vs Breakdown Paralyze DC 27 (1d20+9=11) yeah..... Totally should have been using the orange die.

I lol'd

Posted

I don't know, do 150lb rocks falling 200ft down onto the heads of a bunch of crewmen bobbing up and down in the river seem like it would hurt? :D

Posted

I suppose it would. I will therefore re-allocate once more. (I really need to make this a free action).

Music Mastery

Telekinesis 12 (PF: Accurate 4) [28pp]

Flight 3 (PF: Subtle) [7pp]

I will then use the telekinesis to stop the rocks from falling and pile them on the bridge. Do I need to roll to hit? They're just rocks. With that much TK, I can probably get all of them, right?

Let me know if this is okay, and I'll drop an IC post.

Posted

You've pretty much saved the day. Do various RP and/or hero things to kill time while we wait for the other MiTS threads to wrap.


×
×
  • Create New...