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Monsters? In the Streets!? - AEGIS HQ (OOC)


Geez3r

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Posted

Geez pointed out to me that Goss did not need to blow a HP on the Grapple, so she's still got that one, which she might need in a minute!

Toughness save (Flat-footed) 1d20+10=21

Yep, I thought so; reroll! Kiss an HP goodbye.

Toughness save (part Deux): 1d20+10=18+10=28

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Posted

Free Action: HP to clear fatigue (5 left now)

Free Action: Internal monologue ("duologue")/debate on what to do.

Free Action: Maintain Force Field

Free Action: Switch from Flight to Teleport

Move Action: Reconfigure Gadget

Datalink 3 (1,000 feet)

Enhanced Skills 6 (Computers +6)

Super-Senses 9 (accurate analytical extended 2 rapid 2 tracking detect life signs [radio]) (Radio senses are acute, radius, and ranged by default.

The accurate is so he can pinpoint its location well enough to teleport to it.)

Free Action: Computers check to find a map of this place. (His Mental Quickness should let him do so as a Free Action.) His Tentacle Brain's still on Enhanced Int, so with Skill Mastery he's got a 44.

Free Action: Check out the critter he just blasted, look for a match.

Move Action: Assuming he finds the other Wraith, Teleport to it.

Assuming Dok gets to it, is it in the middle of "combat or other immediate danger" when he reaches it? I.e., could he attempt to stall it with his Fascinate feat? If so, I'll surge for the standard action to do so.

If not, free action to shout "Hey, you!"

  • 3 weeks later...
Posted

In that case, Dok shall SURGE and use a standard action to use his Fascinate.

Though, without his Enhanced Charisma, this may not go so well. But at least it'd make a good distraction...

Perform (Oratory) check for Fascinate feat (1d20+8=11)

... screw it, I'm using an HP to re-roll that.

Perform (Oratory) check for Fascinate feat; HP re-roll (1d20+8=28) 8-)

4 HP now, and will be fatigued at beginning of next round.

Posted

16 - Gossamer - Bruised - HP x 3

14 - Bruisers (2) - Unharmed

14 - Lasher 2 - Unharmed

14 - Lasher 1 - Bruised, Pinned by Gossamer

14 - Wraith - Unharmed

11 - Dr. Archeville - Unharmed, HP x4, Will be fatigued at the start of turn unless a HP is spent

10 - Ace Danger - Unharmed, HP x5

I can't squeeze a full post out of "it ignores your ranting" so anytime you're ready durf.

Posted

Move action: Move between the brute on Powers and the one gossamer is fighting.

Standard action: trick the grue into attacking me and when he (hopefully) misses hitting the other grue. Skill mastery for a 33 bluff.

Posted

Can you clarify that durf? There are 4 Grue in the room. One Lasher currently being grappled by Gossamer.

EDIT: Also, no Grue is attacking Powers. In addition, you need to save against the rank 10 Shockwave one of the Bruisers hit you with on their turn.

  • 2 weeks later...
Posted

Ok, Bruiser's can't oppose that, they'll smack each other next round.

16 - Gossamer - Bruised - HP x 3

14 - Bruisers (2) - Unharmed - One Bruiser Tricked into attacking the other

14 - Lasher 2 - Unharmed

14 - Lasher 1 - Bruised, Pinned by Gossamer

14 - Wraith - Unharmed

11 - Dr. Archeville - Unharmed, HP x4, Will be fatigued at the start of turn unless a HP is spent

10 - Ace Danger - Unharmed, HP x5

  • 4 weeks later...
Posted

Gossamer is tired of hearing these Grue yappin'; she throws the one she's grappled at the one who just tried to hit her.

To Hit with hurled Grue: 1d20+10=26

I think her Toughness DC is supposed to by 20 and not 25, as it's listed on her sheet.

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