Heritage Posted August 2, 2010 Share Posted August 2, 2010 Geez pointed out to me that Goss did not need to blow a HP on the Grapple, so she's still got that one, which she might need in a minute! Toughness save (Flat-footed) 1d20+10=21 Yep, I thought so; reroll! Kiss an HP goodbye. Toughness save (part Deux): 1d20+10=18+10=28 Link to comment
Dr Archeville Posted August 3, 2010 Share Posted August 3, 2010 Free Action: HP to clear fatigue (5 left now) Free Action: Internal monologue ("duologue")/debate on what to do. Free Action: Maintain Force Field Free Action: Switch from Flight to Teleport Move Action: Reconfigure Gadget Datalink 3 (1,000 feet) Enhanced Skills 6 (Computers +6) Super-Senses 9 (accurate analytical extended 2 rapid 2 tracking detect life signs [radio]) (Radio senses are acute, radius, and ranged by default. The accurate is so he can pinpoint its location well enough to teleport to it.) Free Action: Computers check to find a map of this place. (His Mental Quickness should let him do so as a Free Action.) His Tentacle Brain's still on Enhanced Int, so with Skill Mastery he's got a 44. Free Action: Check out the critter he just blasted, look for a match. Move Action: Assuming he finds the other Wraith, Teleport to it. Assuming Dok gets to it, is it in the middle of "combat or other immediate danger" when he reaches it? I.e., could he attempt to stall it with his Fascinate feat? If so, I'll surge for the standard action to do so. If not, free action to shout "Hey, you!" Link to comment
Geez3r Posted August 22, 2010 Author Share Posted August 22, 2010 You'll find the other Wraith easily. It is not in the middle of combat, it appears to be looking for something. Link to comment
Dr Archeville Posted August 23, 2010 Share Posted August 23, 2010 In that case, Dok shall SURGE and use a standard action to use his Fascinate. Though, without his Enhanced Charisma, this may not go so well. But at least it'd make a good distraction... Perform (Oratory) check for Fascinate feat (1d20+8=11) ... screw it, I'm using an HP to re-roll that. Perform (Oratory) check for Fascinate feat; HP re-roll (1d20+8=28) 8-) 4 HP now, and will be fatigued at beginning of next round. Link to comment
Geez3r Posted August 25, 2010 Author Share Posted August 25, 2010 Wraith opposed check vs Dok Fascinate DC 28 (1d20+12=30) Sorry Dok. No Dice. Link to comment
Geez3r Posted August 29, 2010 Author Share Posted August 29, 2010 16 - Gossamer - Bruised - HP x 3 14 - Bruisers (2) - Unharmed 14 - Lasher 2 - Unharmed 14 - Lasher 1 - Bruised, Pinned by Gossamer 14 - Wraith - Unharmed 11 - Dr. Archeville - Unharmed, HP x4, Will be fatigued at the start of turn unless a HP is spent 10 - Ace Danger - Unharmed, HP x5 I can't squeeze a full post out of "it ignores your ranting" so anytime you're ready durf. Link to comment
angrydurf Posted August 29, 2010 Share Posted August 29, 2010 Move action: Move between the brute on Powers and the one gossamer is fighting. Standard action: trick the grue into attacking me and when he (hopefully) misses hitting the other grue. Skill mastery for a 33 bluff. Link to comment
Geez3r Posted August 29, 2010 Author Share Posted August 29, 2010 Can you clarify that durf? There are 4 Grue in the room. One Lasher currently being grappled by Gossamer. EDIT: Also, no Grue is attacking Powers. In addition, you need to save against the rank 10 Shockwave one of the Bruisers hit you with on their turn. Link to comment
angrydurf Posted August 29, 2010 Share Posted August 29, 2010 1d20+8=14, 1d20+9=14 Reroll toughness: 1d20+9=22 Bruised Uhm I got totally lost there sorry. I'll try and trick on of the bruisers into attacking the other one. (Trick, Redirect) Bluff hits a DC 33 I'll edit the IC shortly. Link to comment
Geez3r Posted September 11, 2010 Author Share Posted September 11, 2010 Ok, Bruiser's can't oppose that, they'll smack each other next round. 16 - Gossamer - Bruised - HP x 3 14 - Bruisers (2) - Unharmed - One Bruiser Tricked into attacking the other 14 - Lasher 2 - Unharmed 14 - Lasher 1 - Bruised, Pinned by Gossamer 14 - Wraith - Unharmed 11 - Dr. Archeville - Unharmed, HP x4, Will be fatigued at the start of turn unless a HP is spent 10 - Ace Danger - Unharmed, HP x5 Link to comment
Heritage Posted October 4, 2010 Share Posted October 4, 2010 Gossamer is tired of hearing these Grue yappin'; she throws the one she's grappled at the one who just tried to hit her. To Hit with hurled Grue: 1d20+10=26 I think her Toughness DC is supposed to by 20 and not 25, as it's listed on her sheet. Link to comment
Recommended Posts