eyeonthemountain Posted January 2, 2008 Author Posted January 2, 2008 Players Name: Eyeonthemountain Power Level: 10 Characters Name: Galeb Alternate Identity: None Height: 8' Weight: 10000 lbs 5 tons Hair: none Eyes: grey Description: Galeb looks like, and indeed is, a religious statue made of grey basaltic granite weathered and worn as if he is very very old. He stands about 8 feet high and is very wide, being about 3 and a half feet in diameter. History: Galeb was created over 5,000 years ago to be a temple guardian on a holy Island in the Indonesian island chain. For centuries he did just that, watching out for evil spirits, or demons, or mortal tomb-robbers and chasing all of them away. And he was content, in his limited way, to do this. But then his temple fell into disuse and his work became less and less needed until he was totally forgotten, and slipped into a comotose state that lasted thousands of years. Eventually his temple was rediscovered, and he was taken to the Freedom university Library to guard the doors there, or to serve as a decoration, Grue is not sure. But one day a magical duel was fought near him between a pair of supers and the magical backlash woke him from his slumber. And then he was back on duty, but instead of just guarding the one building, he decided that all of Freedom City was his 'Temple Complex' Stats: Str: 2 (-3) 30[+10] with Density Dex: 10 (+0) Con: - (-) Int: 10 (+0) Wis: 14 (+2) Cha: 10 (+0) Cost -14 BAB: 3 --> 7 with attack specialization BDB: 8 Initiative: 0 Cost 22 total 8 Saves: Toughness: 10 (Impervious) Fortitude: 0+0 (Immune) Reflex: 4+0 Will: 8+2 Cost 12 Total 20 Skills: Know-Theology 3 Know-History 2 Language Ancient Indonesian 1 Notice 7+2 Sense Motive 7+2 Cost 5 total 25 Feats: Attack Spec (slam) 2 Power Attack Cost 3 Total 28 Powers: Density [Permanent, Innate] Rank 12 Cost 37 Growth [Permanent, Innate] Rank 2 Cost 7 *As per Heridfel, changing the +2 con bonus to 1 rank of Impervious Toughness Immunity Fortitude Saves Cost 30 Super Movement (Earth-walking) 1 Cost 2 Slam Atack adding penetrating 10 and Affects Insubstantial 2 to Strength cost 12 Protection [impervious] 3 rank cost 6 Burrowing Rank 5 Cost 5 Mental Blast [Flaw] Rank 5 Cost 15 Super Sense: Detect Demons and Spirits(1), Accurate(2), Extended, cost 4 Regeneration [Recovery Bonus [5 ranks -5 con = +0 to rolls) Cost 5 Cost 123 total 151 Drawbacks: Noticeable Detect Effect. Golden glow 20' radius1 pp Cost -1 Total 150 Costs: Abilities (-14) + Combat (22) + Saves (12) + Skills (5) + Feats (3) + Powers (123) - Drawbacks (-1) = Total Cost = 150 Earth Walk. The way I see this non-standard power is that on earth, whether earth, or stone (including marble and concrete, his huge weight does not destroy the ground. He still leaves tracks and if he tries to break it he will, but normally he does not destroy the ground he walks on. Now if it is wood, his full weight will probably destroy it in a heartbeat. Complication: Galeb will try his best to fulfill the wishes of any religious leader, defined as a priest who works out of a temple or church, to the best of his ability, though he is not compelled to do so any more.
eyeonthemountain Posted January 2, 2008 Author Posted January 2, 2008 Players Name: Eyeonthemountain Power Level: 10 Characters Name: Galeb Alternate Identity: None Height: 8' Weight: 10000 lbs 5 tons Hair: none Eyes: grey Description: Galeb looks like, and indeed is, a religious statue made of grey basaltic granite weathered and worn as if he is very very old. He stands about 8 feet high and is very wide, being about 3 and a half feet in diameter. History: Galeb was created over 5,000 years ago to be a temple guardian on a holy Island in the Indonesian island chain. For centuries he did just that, watching out for evil spirits, or demons, or mortal tomb-robbers and chasing all of them away. And he was content, in his limited way, to do this. But then his temple fell into disuse and his work became less and less needed until he was totally forgotten, and slipped into a comotose state that lasted thousands of years. Eventually his temple was rediscovered, and he was taken to the Freedom university Library to guard the doors there, or to serve as a decoration, Grue is not sure. But one day a magical duel was fought near him between a pair of supers and the magical backlash woke him from his slumber. And then he was back on duty, but instead of just guarding the one building, he decided that all of Freedom City was his 'Temple Complex' Stats: Str: 2 (-3) 30[+10] with Density Dex: 10 (+0) Con: - (-) Int: 10 (+0) Wis: 14 (+2) Cha: 10 (+0) Cost -14 BAB: 3 --> 7 with attack specialization BDB: 8 Initiative: 0 Cost 22 total 8 Saves: Toughness: 10 (Impervious) Fortitude: 0+0 (Immune) Reflex: 4+0 Will: 8+2 Cost 12 Total 20 Skills: Know-Theology 3 Know-History 2 Language Ancient Indonesian 1 Notice 7+2 Sense Motive 7+2 Cost 5 total 25 Feats: Attack Spec (slam) 2 Power Attack Cost 3 Total 28 Powers: Density [Permanent, Innate] Rank 12 Cost 37 Growth [Permanent, Innate] Rank 2 Cost 7 *As per Heridfel, changing the +2 con bonus to 1 rank of Impervious Toughness Immunity Fortitude Saves Cost 30 Super Movement (Earth-walking) 1 Cost 2 Slam Atack adding penetrating 10 and Affects Insubstantial 2 to Strength cost 12 Protection [impervious] 3 rank cost 6 Burrowing Rank 5 Cost 5 Mental Blast [Flaw] Rank 5 Cost 15 Super Sense: Detect Demons and Spirits(1), Accurate(2), Extended, cost 4 Regeneration [Recovery Bonus [5 ranks -5 con = +0 to rolls) Cost 5 Cost 123 total 151 Drawbacks: Noticeable Detect Effect. Golden glow 20' radius1 pp Cost -1 Total 150 Costs: Abilities (-14) + Combat (22) + Saves (12) + Skills (5) + Feats (3) + Powers (123) - Drawbacks (-1) = Total Cost = 150 Earth Walk. The way I see this non-standard power is that on earth, whether earth, or stone (including marble and concrete, his huge weight does not destroy the ground. He still leaves tracks and if he tries to break it he will, but normally he does not destroy the ground he walks on. Now if it is wood, his full weight will probably destroy it in a heartbeat. Complication: Galeb will try his best to fulfill the wishes of any religious leader, defined as a priest who works out of a temple or church, to the best of his ability, though he is not compelled to do so any more.
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