Starsign Posted April 21, 2010 Posted April 21, 2010 Rycon's first adventure has arrived! Lone Star will be assisting/accompanying me for this one. If anyone sees any errors with dice rolls, please PM me so I can fix them (I'm likely to make mistakes).
Dr Archeville Posted April 21, 2010 Posted April 21, 2010 Please remember to put an entry for this in the Timeline!
Starsign Posted April 22, 2010 Author Posted April 22, 2010 Time to roll initiatives! Rycon: 1d20+10=11 Talk about a bad start... Thug 1: 1d20+1=9 Thug 2: 1d20+1=9 Wow, both got the same Init.
Lone Star Posted April 22, 2010 Posted April 22, 2010 http://invisiblecastle.com/roller/view/2489235/ Sucky initiative rolls....
Starsign Posted April 22, 2010 Author Posted April 22, 2010 OK, so we have: 11 - Rycon 2 HP (Luck 2) 9 - Thug 1 9 - Thug 2 7 - Kid Cthulhu 2 HP (Luck 1 + 1 for heroic stand against enemies) These thugs have a defense of 5 and toughness of 8. (I'd say that's good) My turn! Throwing Knife (Blast 4) 1d20+8=18 That hit! Now for the defense of both (because of Split Attack) Thug 1, DC 19 1d20+8=25 Thug 2, DC 19 1d20+8=28 Damn, talk about your bad luck... Befreien Sie das Unschuldig! = Release the innocent! (supposedly)
Lone Star Posted April 22, 2010 Posted April 22, 2010 http://invisiblecastle.com/roller/view/2489368/ KC rolls a 17, for a 21 Autofire Fire Blast. :awesome:
Starsign Posted April 22, 2010 Author Posted April 22, 2010 Now the thug's turn. For attacking... Thug 1 (with wood plank, +2 damage) 1d20+3=12 against Rycon, that will miss. Thug 2 (unarmed, +1 damage) 1d20+3=23 against Kid Cthulhu, it's gonna be a critical... The save is toughness vs DC 18 (12 STR +1 due to fist, +5 due to critical).
Lone Star Posted April 22, 2010 Posted April 22, 2010 http://invisiblecastle.com/roller/view/2489868/ Crap! KC whiffs his first toughness save, and I spend a hero point to reroll. http://invisiblecastle.com/roller/view/2489870/ And does a little better, a 16. Sorry I rolled his attack early, but after he takes the damage, he uses his fire blast I posted before.
Starsign Posted April 22, 2010 Author Posted April 22, 2010 OK, let's roll for toughness save... Thug 2 DC 21 1d20+8=11 Failed by 10! Staggered and Injured! Now Rycon's turn, since knives failed let's go for electricity! 1d20+4=22 Attack connected! Now to guard... Thug 1 DC 22 1d20+8=22 Still nothing...
Starsign Posted April 22, 2010 Author Posted April 22, 2010 Thug's turn. Thug 1 is still gunning for Rycon 1d20+3=19 This will connect, so gotta save! Rycon DC 14 (12 STR +2 Plank) 1d20+6=10 Uh... No thank you! Re-roll! 1d20+6=25 MUCH better. Thug 2 can't do much since he's staggered and no one's in his range of his fists. So let's get him running toward Rycon. Your turn Lone Star.
Lone Star Posted April 23, 2010 Posted April 23, 2010 KC rolls to steal some sanity. http://invisiblecastle.com/roller/view/2490950/ Yes!! A 17. So that's a 23 attack roll and a 21 will save for the short one.
Starsign Posted April 23, 2010 Author Posted April 23, 2010 Here's to defend the drain (both thugs have +3 against will, and with one injured that's a -1 added) Thug 2 DC 21 1d20+2=3 Wow, failed by 18. Wisdom drops by 6! (due to your drain level). and at the end of this round the thug get's +1 back, so he has a wisdom of 5 ATM. Let's recap... 11 - Rycon 1 HP 9 - Thug 1 9 - Thug 2 (Injured, Staggered) 7 - Kid Cthulhu 1 HP (Bruised) Now, my turn again. Shock on the small one! 1d20+4=8 UGH... I wanna save my hero point.
Starsign Posted April 23, 2010 Author Posted April 23, 2010 Thug's turn, both going after Rycon. Thug 1 1d20+3=15 That will miss (by 1). Thug 2 1d20+3=20 This one will hit. Rycon DC 13 1d20+6=25 Avoided injury!
Lone Star Posted April 23, 2010 Posted April 23, 2010 http://invisiblecastle.com/roller/view/2491621/ KC makes a fail attack roll and gets a 13. That's a 21 Will save if it hits...
Starsign Posted April 23, 2010 Author Posted April 23, 2010 Your using Drain Wisdom again? Regardless that will miss... Now, Round 4. Rycon's turn, back to knives. THIS time, something WILL hit. Thug 1 1d20+8=21 Thug 2 1d20+8=22 Both hit! Thug 1 DC 19 1d20+8=22 Thug 2 DC 19 1d20+7=22 ARE YOU KIDDING ME?!
Starsign Posted April 23, 2010 Author Posted April 23, 2010 Thug's turn again. Thug 2 just walks towards me 1d20+3=22 Thug 1 strikes LS! Make a toughness save... KC DC 15 (12 STR, +2 weapon, +1 bruise on KC)
Lone Star Posted April 23, 2010 Posted April 23, 2010 http://invisiblecastle.com/roller/view/2491771/ Whiffed the first one...reroll.... http://invisiblecastle.com/roller/view/2491772/ Aaaaand I officially suck at rolling.
Lone Star Posted April 23, 2010 Posted April 23, 2010 http://invisiblecastle.com/roller/view/2491780/ KC rolls a 17! He uses his fire blast...I accidentally put a 5 for his attack modifier so it's actually a 23 he rolled. He hits the shorter one.
Starsign Posted April 23, 2010 Author Posted April 23, 2010 Defense! Thug 2 DC 21 1d20+8=25... OK, time to end this the easy way And now, for something different, Reflex save for the heroes! DC 11 Rycon 1d20+7=27
Lone Star Posted April 24, 2010 Posted April 24, 2010 http://invisiblecastle.com/roller/view/2492825/ And KC manages not to totally die. Hooray.
Starsign Posted April 25, 2010 Author Posted April 25, 2010 Eisen = Iron in German. Abschied, tapferer Krieger = Farewell, Brave Warrior (supposedly...) And we are done once Lone Star get's his last IC post up!
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