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The Heroes, The Mob, and the Damsel (OOC)


Starsign

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Posted

Rycon's first adventure has arrived! Lone Star will be assisting/accompanying me for this one.

If anyone sees any errors with dice rolls, please PM me so I can fix them (I'm likely to make mistakes).

Posted

OK, so we have:

11 - Rycon 2 HP (Luck 2)

9 - Thug 1

9 - Thug 2

7 - Kid Cthulhu 2 HP (Luck 1 + 1 for heroic stand against enemies)

These thugs have a defense of 5 and toughness of 8. (I'd say that's good)

My turn! Throwing Knife (Blast 4) 1d20+8=18 That hit!

Now for the defense of both (because of Split Attack)

Thug 1, DC 19 1d20+8=25

Thug 2, DC 19 1d20+8=28

Damn, talk about your bad luck...

Befreien Sie das Unschuldig! = Release the innocent! (supposedly)

Posted

Now the thug's turn.

For attacking...

Thug 1 (with wood plank, +2 damage) 1d20+3=12 against Rycon, that will miss.

Thug 2 (unarmed, +1 damage) 1d20+3=23 against Kid Cthulhu, it's gonna be a critical...

The save is toughness vs DC 18 (12 STR +1 due to fist, +5 due to critical).

Posted

Thug's turn.

Thug 1 is still gunning for Rycon 1d20+3=19 This will connect, so gotta save!

Rycon DC 14 (12 STR +2 Plank) 1d20+6=10 Uh... No thank you!

Re-roll! 1d20+6=25 MUCH better.

Thug 2 can't do much since he's staggered and no one's in his range of his fists. So let's get him running toward Rycon.

Your turn Lone Star.

Posted

Here's to defend the drain (both thugs have +3 against will, and with one injured that's a -1 added)

Thug 2 DC 21 1d20+2=3 Wow, failed by 18.

Wisdom drops by 6! (due to your drain level). and at the end of this round the thug get's +1 back, so he has a wisdom of 5 ATM.

Let's recap...

11 - Rycon 1 HP

9 - Thug 1

9 - Thug 2 (Injured, Staggered)

7 - Kid Cthulhu 1 HP (Bruised)

Now, my turn again. Shock on the small one!

1d20+4=8 UGH... I wanna save my hero point.

Posted

Eisen = Iron in German.

Abschied, tapferer Krieger = Farewell, Brave Warrior (supposedly...)

And we are done once Lone Star get's his last IC post up!

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