Geez3r Posted May 12, 2010 Posted May 12, 2010 Because we'll need it. And with that in mind: Dynamo Initiative (1d20+22=29) and he'll Skill Mastery a 27 on Notice.
Geez3r Posted May 14, 2010 Author Posted May 14, 2010 Dynamo is gonna be an over naive hero and try to talk them out of it. 24 Diplomacy with Skill Mastery.
Avenger Assembled Posted May 14, 2010 Posted May 14, 2010 The problem is, Marionette wants to hurt people: 25
Gizmo Posted May 14, 2010 Posted May 14, 2010 Diplomacy Check vs. DC 24. (1d20+15=33) Jaci's inclined to agree with Marionette on this one.
Geez3r Posted May 15, 2010 Author Posted May 15, 2010 29 Dynamo - Unharmed, HP x3 13 Marionette - Unharmed 12 Red Queen - Unharmed 7 Jaci o' Cups - Unharmed And now it's time for Dynamo to get his butt handed to him, take it away AA.
Geez3r Posted May 19, 2010 Author Posted May 19, 2010 Well with Dynamo's vulnerability, Marionette's +19 turns into a +28, so it becomes DC 39. Dynamo can't oppose that.
Heritage Posted May 20, 2010 Posted May 20, 2010 Oh jeez, am I up now? I was distracted by Marionette's 'bewbies', too. ;)
Heritage Posted May 25, 2010 Posted May 25, 2010 Okay, I have to admit, I'm kind of stumped what to do next. Should I just have RQ finishing looting the room she's in and 'port out to join the others?
Gizmo Posted May 27, 2010 Posted May 27, 2010 Okay, so Dynamo is Bluffed, but what does that actually impose? I'm just trying to figure out what Jaci can get away with at this point.
Geez3r Posted May 29, 2010 Author Posted May 29, 2010 Dynamo believes that they are the heroes. He may be flat footed against an attack if its considered a feint. However, for purposes of ranged attacks, Dynamo and Marionette may be considered in melee combat, if not in a grapple. On the other hand, Dynamo has Uncanny Dodge and Danger Sense.
Geez3r Posted May 31, 2010 Author Posted May 31, 2010 Dynamo is going to go ahead and take a 20 on a Search check on the museum as a free action. He'll notice that there is actually no monster in the basement and there is an unidentified 3rd party stealing pretty much everything in sight. He may have no idea what in the world is going on, but he can recognize a crime in progress. Free Action, set array to Paralyze Effect. Move Action, get up to Red Queen, because I didn't technically move with the Search check somehow. Standard Action, slap Red Queen with the paralyze effect, possibly being a sneak attack. *Crosses fingers and prays to the IC gods* Attack roll vs Red Queen with Paralyze effect DC 23 Fort save. Possibly a sneak attack. (1d20+11=17) Use Move By Action to circle the general area around the museum a few dozen times.
Avenger Assembled Posted May 31, 2010 Posted May 31, 2010 There's a DC 24 Will save vs. Mind Control for you. The command is "Close your eyes and come to me."
Geez3r Posted May 31, 2010 Author Posted May 31, 2010 Will save DC 24 vs Mind Control (1d20+7=12) poop. And I'm unlikely to pass, even with a HP reroll.
Heritage Posted June 7, 2010 Posted June 7, 2010 How do we know if it's a sneak attack, and what's the difference if it is? RQ's Fort save: 1d20+8=16
Geez3r Posted June 8, 2010 Author Posted June 8, 2010 It would only count for figuring out if Red Queen in flat footed or not. But Dynamo's attack hit either way. Also, while we're on the issue of surprise attacks, Dynamo will be considered flat footed against these incoming attacks.
Gizmo Posted June 15, 2010 Posted June 15, 2010 Power Attack 5. (1d20+5=13) Woof. Too used to fighting with caps shifted the other way. Even flat-footed, that misses Dynamo, doesn't it, Geez?
Geez3r Posted June 17, 2010 Author Posted June 17, 2010 Ok, Dynamo is going to use Extra Effort to try and break out of the Mind Control, receiving a +1 on this attempt. Will save vs Mind Control, using Extra Effort (1d20+8=20)
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