Dr Archeville Posted May 27, 2010 Posted May 27, 2010 Correct; I'd need to add the Subtle PF to it to make it harder (or impossible) for Wander to notice she's being read. (Didn't have enough pps to add some Quickness/Rapid to it )
N/A Posted May 27, 2010 Posted May 27, 2010 You wouldn't add Quickness/Rapid to Mind Reading, anyway. You'd have to purchase the Action extra.
Dr Archeville Posted May 27, 2010 Posted May 27, 2010 You wouldn't add Quickness/Rapid to Mind Reading, anyway. You'd have to purchase the Action extra. Which I did, but I was thinking some Quickness/Rapid would be needed to handle the sheer volume of her death-centric memories.
N/A Posted May 27, 2010 Posted May 27, 2010 Which I did, but I was thinking some Quickness/Rapid would be needed to handle the sheer volume of her death-centric memories. That's not how Mind Probes work, though. It defaults to a Full Action to ask a single question. Buy that action down to Free, and you can effectively ask as many questions in one round as you want. It's +3PP/rank, but it should be expensive for what it does (assuming it should even be allowed in the first place).
Electra Posted May 27, 2010 Posted May 27, 2010 So given all that, how long would that little interlude have taken?
N/A Posted May 27, 2010 Posted May 27, 2010 Well, he got way more information than 2 questions in a round, so the mind probe would have to have been bought up all the way to a free action. However, his prior use of Postcognition probably made the Mind Reading redundant. Neither application of Mind Reading is a "routine task," so neither one is an appropriate application of Quickness.
Electra Posted May 28, 2010 Posted May 28, 2010 All out power attack, lethal damage, unarmed, 1d20+14=29. DC 32 tougness save Spend an HP to surge. All out power attack, lethal damage, unarmed, 1d20+14=34. DH is immune to critical hits, so DC 32 toughness save.
Dr Archeville Posted May 28, 2010 Posted May 28, 2010 Thanks, Shaen. Toughness saves, DC 32 (1d20+18=26, 1d20+18=22) (no HPs, can't re-roll, so I did 'em both on one line) The 26 fails by 6, giving him an Injury and Stunning him. The 22 (21 now due to the Injury he just took) fails by 11, which on a normal person would be Staggered + Disabled + Stunned. Constructs (like Dead Head) are damaged like inanimate objects, and according to Kenson, a Disabled construct ceases to function (but remains largely intact). "largely intact" = "head kicked off, so he's only in two pieces, and the two pieces are otherwise okay"
Dr Archeville Posted May 31, 2010 Posted May 31, 2010 (22:31:34) Geez3r: Speaking of Dead Head... *goes to reanimate DH in Fisticuffs* (22:35:02) Dr_Archeville: now, the thing is, by the rules, even if someone gets his head out of the dumpster and plops it back on his body, it still takes an hour before he gets to regenerate away that Disabled condition. Only way to accelerate it is to either fead him (for his source/meat regneeration), or use an Affects Objects Healing effect on him. (22:51:32) Geez3r: There is however a potential problem with stunting that Healing effect: (22:51:39) Geez3r: Power Surge - When Dynamo pushes himself beyond his normal limits, the sudden release of energy isn't always controlled and may release itself in an uncontrolled and potentially harmful manner. Mechanically, when Dynamo uses Extra Effort, there is a chance (not always) that there is some side effect power that tags along with it, usually of the electrical descriptor. This could be an electric aura, messing with nearby technology, generating lots of static cling, or generating a blinding flash are just some of the potential effects. But in all cases, they're out of Dynamo's control. (22:54:31) Dr_Archeville: well, we're kinda away from everyone, so having electrical arcs all around the area like a Quickening Highlander shouldn't cause too much ruckus (especially given everything else that's going on) (22:56:39) Geez3r: Well it'll suck if it zap fries DH again "I'm Alive!" *ZAP* *sizzle* (22:57:57) Geez3r: Remember that Dynamo's lightning is rank 13 by default Lightning 13 = DC 28. DH's got Toughness +18 (Imp 13), so he does need to make the roll. The one Injury he's sustained will impose a -1 penalty on the save. Toughness save vs. Dynamo's Quickening (DC 28) (1d20+17=18) Which fails by 10... putting him right back at Disabled again... and no HP to re-roll it. Sonuva... Part of me thinks that's hilarious, and would keep it. But part of me realizes that Dynamo seeing him get up and then 'die' again would do horrible things to his psyche. But, hey, getting killed is what Dead Head does, man ;)
Starsign Posted June 2, 2010 Posted June 2, 2010 Ecal, I'd like you to start events here that will lead to our match. However considering whats going on with both of us in RL, I'm willing to wait until you're ready to post, just to let you know.
quotemyname Posted June 2, 2010 Posted June 2, 2010 Also, are we planning on pasting the lukos v avenger into this thread? or is that going to stay separate?
Sandman XI Posted June 3, 2010 Posted June 3, 2010 he gathered heroes noticed that Dynamo now was sporting a lab coat, a pair of goggles, was carrying some jumper cablestXuugFIh5Go
Dr Archeville Posted June 4, 2010 Posted June 4, 2010 Wesley is quiet for a second, he weighs his options, thinking about how he could help the really dead Dead Head. He speaks up, "I can bring him back to life if he is. It's what I do, you know?" ... I have no idea what will happen. DH is Disabled. For a Construct, Disabled = "cease functioning, but still mostly intact." He's dead-dead. (Dying = "destroyed & in lots of pieces") And Wes is just holding his head. Would bringing it to life result in a freshly-decapitated (and quickly dying) head? Or some freakish living head? What of his body? Opposed power checks? Wes's Healing vs. DH's... what? His Necromantic Array? His Regen? His Immunity to Fort effects? Or rule that the few bites of hamburger he had earlier is enough for his Source/meat Regeneration, and he 'resurrects' now?
Geez3r Posted June 4, 2010 Author Posted June 4, 2010 We're solidly in Screw The Rules I Have Plot territory right now. Dead Head's your character Doc, go with whatever you'd like.
quotemyname Posted June 4, 2010 Posted June 4, 2010 Dead head is the spitting image of the character that I think of as, "It's okay, he'll come back from that!"
Sandman XI Posted June 4, 2010 Posted June 4, 2010 If you want a total rules deal of it, he'd stunt resurrection healing with regrowth. But Geez3r is right. If you don't want Wesley to make Dead Head "Alive Head" it's your character :P
Starsign Posted June 8, 2010 Posted June 8, 2010 Hey, exactly where does the Rycon vs Geckoman thread fit in? I seem to be confused at the timeline. (I think though that the match has ended, at least)
quotemyname Posted June 8, 2010 Posted June 8, 2010 The fights take place one at a time. They are numbered in their individual threads for your convenience. I believe the first few fall in this order: Wander v Dead Head Lukos v Avenger Rycon v Geckoman So since Avenger and Lukos are now done fighting, it would seem that your fight is about to occur.
Starsign Posted June 8, 2010 Posted June 8, 2010 Okay, thanks. Ecal, when you read this. How much longer until our match ends and we can reappear?
quotemyname Posted June 11, 2010 Posted June 11, 2010 I am basing this opinion of Lukos' on the ruling in most RPG's that, "creatures of animal intelligence will not attack undead. They cower from them or try to run, and will fight only if cornered." No hard feelings!
Dr Archeville Posted June 11, 2010 Posted June 11, 2010 Dead Head's used to you living people and your necrophobia.
Starsign Posted June 17, 2010 Posted June 17, 2010 So, does anyone have interest in posting here still?
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