Jump to content

Fisticuffs 2: Rycon vs Geckoman (OOC)


Geez3r

Recommended Posts

Posted

Alright, I'd say the arena will be much like the one with Avenger and Lukos, many ledges and walls in the arena, but no pitfalls/traps/etc. She will first try moving in and fire an electric attack.

1d20+8=27 Make a toughness save Ecal.

Posted

Ok, you hit by enough to do +4 DC, but only get +2 (you need Autofire 3 to get more than 1/2 the base attack's DC in bonus damage). So DC 21, Geckoman gets DC 21 Toughness (1d20+7=10) enough to stagger him. So I spend a HP (reducing me to 1), to re-roll! Re-roll (1d20+7=21) Not a scratch.

I'll then use a full-round action to charge Rycon, striking unarmed: Facepunch! DC 19 Toughness (1d20+12=24)

Incidentally, note DC and so forth in the rolls from now on. ;)

Posted

Dammit, forgot to remind you. While Stunned, you need to make a Concentration check (DC 14) or your Invisibility drops. Although, due to Accurate Scent, that doesn't matter.

Anyway, since I'm the grappler, I can just let go. Cue:

Fatigue kicking in, dropping my Attack and defence by -1, and Str and Dex by -2

Feint as move action, using Skill Mastery for 27, which you can't beat.

Attack unarmed with offensive stance, for DC 20 since I can Sneak Attack: Remember, you're at -1 to save thanks to the bruise. DC 20 Sneak Attack (1d20+11=12) Dammit! Spend my last HP for - Re-roll, re-roll, re-roooooll! (1d20+11=28)

Altogether, Geckoman is bruised, fatigued, and suffers -4 defence until his next turn. And is on 0 HP.

Posted

Oh... crap... can't take those last turns back then...

Concentration! 1d20=19 Still there!

Save! 1d20+6=8 Never happened!

1d20+6=22 Damage averted!

Thinking back, maybe I should've taken All-Out-Attack... Oh well, Once more, attacking!

1d20+8=28 Critical Hit! That will be a DC29 I think?

All out of HP too... Though I'd say for the PL difference I'm doing a good job holding my own.

×
×
  • Create New...