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Fisticuffs 2: Dynamo vs Jack of All Blades (OOC)


Geez3r

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Move Action: Run around a whole lot

Standard Action: Moving Feint Attempt on JoAB as a standard Action (1d20+36=50)

SURGE

Free Action: Reconfigure Array to the Vibrofist

Standard: Vibrofist attack roll vs JoAB, PA 5, DC 27, up to 30 with 1:1 autofire (1d20+12=13) well poop. Well I voted going all out, so might as well go all out, gonna burn a HP to reroll that

Vibrofist attack roll vs JoAB, PA 5, DC 27, up to 30 with 1:1 autofire, HP Reroll (1d20+12=24) Much better.

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For the sake of argument: Sense Motive check vs. DC 50 (1d20+2=15)

Well, blarg. Seriously, this isn't even fun. Dynamo's using his vibrofist, right? So that's a speed effect and not something Jack can counter with his energy manipulation. Ugh.

Toughness Save vs. DC 30 (1d20+3=8) Reroll, obviously.

Toughness Save reroll vs. DC 30 (1d20.minroll(11) +3=16) Ugh. Staggered and Stunned.

Jack spends another HP to shake of the stun, throws a DC 33 Feint in Dynamo's face then surges to Power Attack 5. (1d20+13=21) Assuming Dynamo's Defense drops to 15, that should put the DC at 34 (15 + 8 + 5 + 6). Jack's risking fatigue, but that'll do for now.

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