Gizmo Posted May 21, 2010 Posted May 21, 2010 Initiative. (1d20+9=26) Shockingly, Dynamo goes first. I'm not sure if it's allowed in this context, but Jack's actually using Defensive Attack or Defensive Stance, whichever applies.
Geez3r Posted May 21, 2010 Author Posted May 21, 2010 Move Action: Run around a whole lot Standard Action: Moving Feint Attempt on JoAB as a standard Action (1d20+36=50) SURGE Free Action: Reconfigure Array to the Vibrofist Standard: Vibrofist attack roll vs JoAB, PA 5, DC 27, up to 30 with 1:1 autofire (1d20+12=13) well poop. Well I voted going all out, so might as well go all out, gonna burn a HP to reroll that Vibrofist attack roll vs JoAB, PA 5, DC 27, up to 30 with 1:1 autofire, HP Reroll (1d20+12=24) Much better.
Gizmo Posted May 21, 2010 Posted May 21, 2010 For the sake of argument: Sense Motive check vs. DC 50 (1d20+2=15) Well, blarg. Seriously, this isn't even fun. Dynamo's using his vibrofist, right? So that's a speed effect and not something Jack can counter with his energy manipulation. Ugh. Toughness Save vs. DC 30 (1d20+3=8) Reroll, obviously. Toughness Save reroll vs. DC 30 (1d20.minroll(11) +3=16) Ugh. Staggered and Stunned. Jack spends another HP to shake of the stun, throws a DC 33 Feint in Dynamo's face then surges to Power Attack 5. (1d20+13=21) Assuming Dynamo's Defense drops to 15, that should put the DC at 34 (15 + 8 + 5 + 6). Jack's risking fatigue, but that'll do for now.
Gizmo Posted May 21, 2010 Posted May 21, 2010 On a side note, is Dynamo supposed to be obnoxiously offensive? I mean, within two posts he's covered racism and homophobia. Not making a great impression. The Flash might be annoying, but he'd never stoop to that level.
Geez3r Posted May 21, 2010 Author Posted May 21, 2010 Start of his turn, Dynamo will burn a HP to ignore the fatigue he incurred from extra effort, down to 1 HP remaining. Sense Motive to Counter JoAB Feint DC 33 (1d20+16=31) craaaaaap. Karma in 3, 2, 1 Toughness save vs JoAB Flurry DC 34 (1d20+7=27) ... huh.... ?
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