Dariusprime Posted May 19, 2010 Share Posted May 19, 2010 Initiative (1d20+1=11) Bam! ;D Link to comment
Dariusprime Posted May 23, 2010 Share Posted May 23, 2010 Okay, hopefully I will have an introduction post ready this evening. Then we can go for combat rounds perhaps? Link to comment
Dariusprime Posted May 28, 2010 Share Posted May 28, 2010 Alrighty, reconfiguring array (free) to 8 ranks S.S. and 1 extra flight. Utilizing Move-By Action to get to the van (move), kick it at her (standard) and fly up to the ceiling (move). AoA +5 vs Mongrel Angel's Def 18 (1d20+13=31) The attack is two lower since my ranged is only +6, but it didn't matter. DC 29 Toughness. :) Link to comment
Nyrath Posted May 30, 2010 Share Posted May 30, 2010 Round 1: Toughness save vs DC 29 (1d20+15=28): Bruised Going to just move up into the air and launch an attack of my own: Round 1: AoA 4, PA 2, Blast [Holy], DC 30 if hit (1d20+12=15) Off to work on IC Link to comment
Dariusprime Posted May 30, 2010 Share Posted May 30, 2010 Oh snap! I actually made it! Toughness vs Mongrel Angel's DC 30 (1d20+14=30) I'm surprised. For a tank, I usually roll such crap on Toughness. :oops: Standard: Rip loose cable. Move: Circle the arena. I'm debating the appropriate length of the steel cable. Given how fast the two characters can move, it really isn't that important. ;) Link to comment
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