Dariusprime Posted May 23, 2010 Posted May 23, 2010 Okay, hopefully I will have an introduction post ready this evening. Then we can go for combat rounds perhaps?
Dariusprime Posted May 28, 2010 Posted May 28, 2010 Alrighty, reconfiguring array (free) to 8 ranks S.S. and 1 extra flight. Utilizing Move-By Action to get to the van (move), kick it at her (standard) and fly up to the ceiling (move). AoA +5 vs Mongrel Angel's Def 18 (1d20+13=31) The attack is two lower since my ranged is only +6, but it didn't matter. DC 29 Toughness. :)
Nyrath Posted May 30, 2010 Posted May 30, 2010 Round 1: Toughness save vs DC 29 (1d20+15=28): Bruised Going to just move up into the air and launch an attack of my own: Round 1: AoA 4, PA 2, Blast [Holy], DC 30 if hit (1d20+12=15) Off to work on IC
Dariusprime Posted May 30, 2010 Posted May 30, 2010 Oh snap! I actually made it! Toughness vs Mongrel Angel's DC 30 (1d20+14=30) I'm surprised. For a tank, I usually roll such crap on Toughness. :oops: Standard: Rip loose cable. Move: Circle the arena. I'm debating the appropriate length of the steel cable. Given how fast the two characters can move, it really isn't that important. ;)
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