Starsign Posted May 21, 2010 Posted May 21, 2010 I was in the process of making a PL10 character (he's already done, minus the backstory) and I realize that relying just on regeneration for healing seemed a bit boring IMO, so what I was thinking is removing some of the regeneration abilities and giving him absorption, here's what I have for Regen... Regeneration 14 (Feats: Persistent, Regrowth; Drawbacks: Power Loss (acid); Recovery Bonus +4, Bruised 3, Injured 3, Staggered 2, Resurrection 2) [15pp] And here's what I plan to give him... Absorption 7 (Absorbs: Physical, Effect: Healing, Flaw: Personal) [22pp] AP: Absorption 7 (Absorbs: Energy, Effect: Healing, Flaw: Personal) I know that the absorption costs much more than the regeneration. I'm designing my character to be a tank. Thoughts? Ideas?
Dr Archeville Posted May 21, 2010 Posted May 21, 2010 Well, there are downsides to it. Cost, as you mentioned. Also, Regeneration works all the time, whereas Absorption Healing requires you to be exposed to some damaging effect; if he's shot and left to die, Regen would help, but Absorption wouldn't. Flaw isn't a valid Flaw in this case, since Absorption Healing is already Personal. Also, APing Physical and Energy Absorption isn't a cheap way around buying the "Both Types" extra: if you're unable to take an action to switch the Array, it will be stuck at its prior setting. So if he's got it set to Absorb Physical, he's hit with an energy bolt and knocked unconscious & into a fire, he can't switch to Absorb Energy (b/c he's unconscious and not able to act) and the Absorb Physical will do him no good.
Starsign Posted May 22, 2010 Author Posted May 22, 2010 Hmm... Sounds like an ineffective strategy then. If I may ask, can you think of a better alternative? It's not that I have a problem with Regeneration (unless they can recover from staggered without action), It's just that I'd like to try having a different kind of tank rather than just the impervious and regeneration.
Dr Archeville Posted May 22, 2010 Posted May 22, 2010 Isn't "tank" basically defined as "lots of impervious toughness (and maybe some regen)"?
Sandman XI Posted May 22, 2010 Posted May 22, 2010 Tank is someone who absorbs blows and keeps the mobs off the others wile the healer heals and the DPS damages.
Dr Archeville Posted May 22, 2010 Posted May 22, 2010 Ah, well, there's your problem, then: this isn't an MMO, and you shouldn't be making chars as if it was one. ;)
Starsign Posted May 22, 2010 Author Posted May 22, 2010 Well, perhaps "tank" wasn't the correct word to use to describe him. I can send you the Character Sheet if you wish, that might help things a bit.
Dr Archeville Posted May 22, 2010 Posted May 22, 2010 You can post it here for all to see & comment on.
Starsign Posted May 22, 2010 Author Posted May 22, 2010 OK, here's what I have so far. Geez has looked over it already about a week ago. Characters Name: (WIP) Power Level: 10 (150/150 PP) Trade-Offs: -5 Defense/+5 Toughness, -4 Attack/+4 Save DC Unspent PP: 0 Alternate Identity: (WIP) Age: (WIP) Gender: Male Height: 6'8'' Weight: 248 lb. Eyes: Green (Dark Blue Pupil) Hair: None Description: (WIP) History: (WIP) Personality & Motivation: (WIP) Powers & Tactics: (WIP) Complications: (WIP) In Brief: (WIP) Stats: -2-2+0+-2+0+0 = -6pp Str: 8/32 (+24 Density, -2) Dex: 8 (-2) Con: 10/20 (+10 Enhanced) Int: 8 (-2) Wis: 10 (+0) Cha: 10 (+0) Combat: 8+6 = 14pp Attack: +4 (+5 Melee) Grapple: +4 (+16/+20 Density) Defense: +5 (+2 flat-footed) Knockback: -19/-25 Initiative: -1 Saves: 2+2+2 = 6pp Toughness: +5/+15 (+5 Con, +10 Protection, 10 Impervious) Fortitude: +7/+10 (+5 Con, +3 Enhanced, +2) Reflex: +1/+6 (-1 Dex, +5 Enhanced, +2) Will: +2/+12 (+10 Enhanced, +2) Skills: 78r = 19pp Bluff 12 Concentration 8 Escape Artist -1 Handle Animal 12 Intimidate 12 Notice 8 Profession (builder) 4 Sense Motive 8 Survival 12 Feats: 20pp All-Out Attack Animal Empathy Attack Focus (melee) Distract (Intimidate) Dodge Focus 2 Fearless Improved Critical 2 (Unarmed Attack) Improved Grab Improved Grapple Improved Overrun Interpose Rage 3 (+5 Rounds) Skill Mastery 2 (Sense Motive, Gather Information, Search, Notice, Concentration, Intimidate, Handle Animal, Diplomacy) Track Powers: 8+14+9+18+11+22+15 = 97pp Device 2 (Hard to Lose) [8pp] Immovable 2 Protection 4 (Impervious) Immovable 7 (Extras: Unstoppable) [14pp] Enhanced Constitution 10 (Drawbacks: Power Loss (acid)) [10pp] Enhanced Trait 18 (Fortitude +3, Reflex +5, Will +10) [18pp] Immunity 11 (Entrapment, Fatigue Effects, Sleep) [12pp] Density 12 (+24 STR, Weight Multiplier x50; Flaws: Distracting; Drawbacks: Action 2) [22pp] Immovable 4 Protection 6 Super-Strength 4 Regeneration 14 (Feats: Persistent, Regrowth; Drawbacks: Power Loss (acid); Recovery Bonus +4, Bruised 3, Injured 3, Staggered 2, Resurrection 2) [15pp] Drawbacks: 0pp DC Block: Unarmed Attack --- 17/29/Toughness --- Bruised, Staged Costs: Abilities (2) + Combat (14) + Saves (06) + Skills (14) + Feats (16) + Powers (98) - Drawbacks (00) = 150pp
Starsign Posted May 24, 2010 Author Posted May 24, 2010 Please disregard this thread now. The situation and solution have both been resolved.
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