Raveled Posted May 24, 2010 Share Posted May 24, 2010 In order to avoid three pages of rebuilding my character, I'm going to post him here first, so any mechanical oversights or inconsistencies can be fixed before he is submitted. Hopefully, this will make the process much smoother. Again, this is only the character's mechanics. Stats: 4+6+12+0+0+4 = 26 pp Str: 14 (+2) Dex: 16 (+3) Con: 16 (+3) Int: 10 (+0) Wis: 10 (+0) Cha: 14 (+2) Combat: 12+16 = 28 pp Attack: +6 Grapple: +10 Defense: +10 (+2 Dodge Focus, +4 flat-footed) Knockback: -7 Initiative: +3 Saves: 6+6+9 = 21 pp Toughness: +3/+10 (+3 Con, +7 Protection, 5 Impervious) Fortitude: +9 (+3 Con, +6) Reflex: +9 (+3 Dex, +6) Will: +9 (+0 Wis, +9) Skills: 48r = 12 pp Concentration 8 (+8) Diplomacy 8 (+10) Intimidate 8 (+10) Notice 8 (+8) Search 8 (+8) Sense Motive 8 (+8) Feats: 8 pp Accurate Attack All-Out Attack Attack Specialization (Strike) Attack Specialization (Cosmic Energy Control) Benefit (Wealth I) Defensive Attack Power Attack Precise Shot Powers: 55 = 55 Device 13 (Power Ring; hard to lose; 65 PP; Feats: Accurate, Restricted 2 [only character]) [55 PP] Drawbacks: 0 DC Block: Blast 10 --- 25/Toughness Strike 10 --- 25/Toughness Costs: Abilities (26) + Combat (28) + Saves (21) + Skills (12) + Feats (8) + Powers (55) - Drawbacks (0) = 150 pp As you can see, I'm 11 PP over. A quick way would be to drop the Impervious from his Con and give the ring a Drawback like "Must be recharged every 24 Hours." However, I'd like other folks' thoughts on this one before I start messing around majorly. Link to comment
Pengwolf Posted May 24, 2010 Share Posted May 24, 2010 Disclaimer: I am not a ref. Stats add up. Combat adds up, but notice that you're only at +7 defense, compared to a cap of +10. Did you want to meet that cap? Also, you could shave a couple points by lowering your base attack and buying more Attack Focus (Range). Saves add up, but seem just a tad low. Skills add up. Feats add up. Powers add up, BUT your snare, strike, and telekinesis are rank 11. Since you don't have attack/damage trade off at all, and your attack is +10, those powers cap out at rank 10 (even tk, because it can be used as an attack). I'm also not entirely certain that you stated out Comprehend right, but I might be mis-remembering how that works. As far as places to cut back, consider what I said about attack/defense above, consider having only partial ranks of impervious (i.e. drop the impervious on your con, but keep it on the forcefield), and maybe drop dex 2 or 4 points and buy up reflex save instead, since you're not investing in any dex-based skills. Link to comment
Raveled Posted May 24, 2010 Author Share Posted May 24, 2010 Powers add up, BUT your snare, strike, and telekinesis are rank 11. Since you don't have attack/damage trade off at all, and your attack is +10, those powers cap out at rank 10 (even tk, because it can be used as an attack). I don't know about Snare and TK, but my melee Att is only +8, so my melee Dam (should be able to) can go up to +12. Link to comment
Dr Archeville Posted May 24, 2010 Share Posted May 24, 2010 TK without the Damage extra isn't limited by PL. Link to comment
Pengwolf Posted May 24, 2010 Share Posted May 24, 2010 I don't know about Snare and TK, but my melee Att is only +8, so my melee Dam (should be able to) can go up to +12. Okay, well, if you're going to do that then you ought to specify what your trade-offs are. I saw that your ranged attack is +10 and just assumed you were going for no attack/damage tradeoff at all. I'm not sure whether having it different for ranged vs. melee is kosher around here either. Link to comment
Dr Archeville Posted May 24, 2010 Share Posted May 24, 2010 I'm not sure whether having it different for ranged vs. melee is kosher around here either. It is :) Link to comment
Raveled Posted May 24, 2010 Author Share Posted May 24, 2010 Lost Attack Focus (Ranged) and dropped Accurate onto the ring itself; lost Enhanced Feat and bought a mighty Morph. Scaled back Flight a bit, lost the Impervious Con. Lost Snare since, honestly, he can just drop a cage on them anyway. Added Enhanced Feat (Dodge Focus x2) and picked up another point of Def, so he should be hitting the combat cap all around. Rejiggered the Device -- I think I did the math wrong on that one. Refiguring the math, I'm now 14 PP under PL. Feedback, here? Is my calculator bugging on me? Link to comment
Raveled Posted May 26, 2010 Author Share Posted May 26, 2010 Lost the Will save, added Mind Shield to the Ring, changed another few powers around, touched up Fort and Ref saves. Now I'm over the amount, when I thought I was going to be right on. Is it me? Can I just not do math anymore? Link to comment
Raveled Posted May 31, 2010 Author Share Posted May 31, 2010 Tweaked a few more things; lost Mind Shield, reverted to an earlier version of the Ring, upped Impervious to 10 and added a straight +8 Will Save. Huzzah, I may be done! Link to comment
Raveled Posted June 3, 2010 Author Share Posted June 3, 2010 Made part of Comprehend part of the ring, upped some saves. Link to comment
Raveled Posted July 5, 2010 Author Share Posted July 5, 2010 Revisiting this character, since I might be using him before long. Refigured some things. Pondering Benefit (Diplomatic Immunity). :D Link to comment
angrydurf Posted July 5, 2010 Share Posted July 5, 2010 Well I would expect that your Hero wouldn't need that particular benefit ;) Link to comment
Raveled Posted July 5, 2010 Author Share Posted July 5, 2010 He is technically a citizen of the Lor Republic that has been 'assigned' to protect Earth (It's complicated). I just thought it would be a fun little thing. Link to comment
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