Heritage Posted January 3, 2008 Author Posted January 3, 2008 Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?
Heritage Posted January 3, 2008 Posted January 3, 2008 Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?
Cyrith Posted January 3, 2008 Posted January 3, 2008 I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points.
Cyrith Posted January 3, 2008 Posted January 3, 2008 I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points.
Cyrith Posted January 3, 2008 Posted January 3, 2008 I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points.
Heritage Posted January 3, 2008 Author Posted January 3, 2008 I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points. Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!
Heritage Posted January 3, 2008 Author Posted January 3, 2008 I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points. Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!
Heritage Posted January 3, 2008 Author Posted January 3, 2008 I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points. Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!
Barnum Posted January 3, 2008 Posted January 3, 2008 Welcome! I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests: -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback. -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback. Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class.
Barnum Posted January 3, 2008 Posted January 3, 2008 Welcome! I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests: -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback. -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback. Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class.
Barnum Posted January 3, 2008 Posted January 3, 2008 Welcome! I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests: -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback. -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback. Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class.
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Welcome! Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool! I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests: -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback. -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback. Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class. Hmm, okay. Free power points? Twist my arm! This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Welcome! Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool! I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests: -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback. -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback. Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class. Hmm, okay. Free power points? Twist my arm! This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Welcome! Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool! I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests: -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback. -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback. Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class. Hmm, okay. Free power points? Twist my arm! This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...
Barnum Posted January 3, 2008 Posted January 3, 2008 -Reducing your wealth level to "Struggling" is going to be a complication. -Reducing your level to "Impoverished" is a 1 PP Drawback. I'll update the character creation rules thread later tonight.
Barnum Posted January 3, 2008 Posted January 3, 2008 -Reducing your wealth level to "Struggling" is going to be a complication. -Reducing your level to "Impoverished" is a 1 PP Drawback. I'll update the character creation rules thread later tonight.
Barnum Posted January 3, 2008 Posted January 3, 2008 -Reducing your wealth level to "Struggling" is going to be a complication. -Reducing your level to "Impoverished" is a 1 PP Drawback. I'll update the character creation rules thread later tonight.
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