Heritage Posted January 3, 2008 Author Posted January 3, 2008 (edited) Player Name: HeritageCharacter Name: GrimalkinPower Level: 15 (250/250PP) [252]Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form)Unspent PP: 0Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump)Alternate Identity: Lynn EpsteinHeight: 5'3"Weight: 116 lbs.Hair: Brown, worn short and a bit spikyEyes: Dark BrownDescription: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in >skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks.History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life.Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow.Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel! In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field.Complications:Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all.Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-doSecret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field.Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin.Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly.Abilities: 10 + 16 + 8 + 4 + 4 + 6 = 48PP Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 37/16 (+13/+3)Combat: 12 + 12 = 24PP Initiative: +12 Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form) Grapple: +19, +11 in Pixie Form Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed Knockback: -7, -4 in Pixie FormSaving Throws: 8 + 4 + 11 = 23PP Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size) Fortitude +12 (+4 Con, +8) Reflex +12 (+8 Dex, +4) Will +13 (+2 Wis, +11)Skills: 152R = 38PP Acrobat 15 (+23)Skill Mastery Bluff 15 (+28/+18)Skill Mastery Climb 3 (+11) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 5 (+18/+8)Skill Mastery Disguise 0 (+3, +38 Morph) Gather Information 5 (+18/+8)Skill MasteryHandle Animal 1 (+14/+4) Intimidate 0 (+13/+3, -1 in Pixie Form) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 5 (+7) Knowledge (Civics) 5 (+7) Knowledge (Pop Culture) 6 (+8) Knowledge (Streetwise) 9 (+11) Notice 14 (+15)Skill Mastery Perform (Dance) 6 (+19/+9) Pilot 2 (+10) Ride 1 (+9) Search 14 (+16)Skill Mastery Sleight of Hand 7 (+15)Skill Mastery Stealth 15 (+23, +31 in Pixie Form)Skill MasteryFeats: 45PP Acrobatic Bluff Agile Climber All-Out Attack Attack Focus (Melee) 5 Defensive Attack Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 9 Elusive Target Equipment 2 (10EP) Evasion 2 Grapple Finesse Improved Initiative Move-By Action Luck 3 Power Attack Setup Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth) Sneak Attack Takedown Attack 2 Taunt Uncanny Dodge 2 (Auditory, Olfactory) Silberman's Books (PL15 HQ) [10EP]Size: Small [0EP]Toughness: +10 [1EP]Features: [9EP] Communications Computer Fire Prevention System Garage Gym Library Living Space Security System (DC20) Workshop Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PPComprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP]Immunity 10 (Aging, Life Support) [10PP]Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP]Base Power: Morph 7 (Any Form, +35 Disguise) [21PP]Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP]Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP]Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP]Alternate Power: Enhanced Charisma 21 [21PP]Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP]Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP]Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws)Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP]Protection 7 [7PP] (Faerie Fortitude)Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP]Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP]Drawbacks: (-2) + (-6) = -8PPVulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP]Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP]Abilities 48 + Combat 24 + Saving Throws 23 + Skills 38 + Feats 42 + Powers 83 - Drawbacks 8 = 250/250 Power PointsDC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness (Staged) Damage (Physical) Medium DC20(22*) Tiny DC16(18*) Claws Touch Toughness (Staged) Damage (Physical) Medium DC28(30*) Tiny DC24(26*) Create Object Touch DC16 Reflex Trapped Fear Perception/Area DC25 Reflex No Effect DC25 Will Shaken/Frightened/Panicked *Sneak Attack Edited July 10, 2014 by Heritage
Heritage Posted January 3, 2008 Posted January 3, 2008 [floatr][/floatr]Player Name: Heritage Character Name: Grimalkin Power Level: 15 (250/250PP) [252] Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form) Unspent PP: 0 Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump) Alternate Identity: Lynn Epstein Height: 5'3" Weight: 116 lbs. Hair: Brown, worn short and a bit spiky Eyes: Dark Brown Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life. [floatl][/floatl]Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel! In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. Complications: Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all. Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field. Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin. Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly. Abilities: 10 + 16 + 8 + 4 + 2 + 6 = 46PP Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 37/16 (+13/+3) Combat: 12 + 12 = 24PP Initiative: +12 Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form) Grapple: +19, +11 in Pixie Form Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed Knockback: -7, -4 in Pixie Form Saving Throws: 8 + 4 + 11 = 23PP Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size) Fortitude +12 (+4 Con, +8) Reflex +12 (+8 Dex, +4) Will +12 (+1 Wis, +11) Skills: 148R = 37PP Acrobat 15 (+23)Skill Mastery Bluff 15 (+28/+18)Skill Mastery Climb 3 (+11) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 5 (+18/+8)Skill Mastery Disguise 0 (+3, +38 Morph) Gather Information 5 (+18/+8)Skill Mastery Intimidate 0 (+13/+3, -1 in Pixie Form) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 5 (+7) Knowledge (Civics) 5 (+7) Knowledge (Pop Culture) 6 (+8) Knowledge (Streetwise) 9 (+11) Notice 14 (+15)Skill Mastery Perform (Dance) 6 (+19/+9) Search 14 (+16)Skill Mastery Sleight of Hand 7 (+15)Skill Mastery Stealth 15 (+23, +31 in Pixie Form)Skill Mastery Feats: 45PP Acrobatic Bluff Agile Climber All-Out Attack Attack Focus (Melee) 5 Connected Contacts Defensive Attack Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 9 Elusive Target Equipment 2 (10EP) Evasion 2 Grapple Finesse Improved Initiative Move-By Action Luck 3 Power Attack Setup Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth) Sneak Attack Takedown Attack 2 Taunt Uncanny Dodge 2 (Auditory, Olfactory) Well-Connected Silberman's Books (PL15 HQ) [10EP] Size: Small [0EP] Toughness: +10 [1EP] Features: [9EP] Communications Computer Fire Prevention System Garage Gym Library Living Space Security System (DC20) Workshop Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] Immunity 10 (Aging, Life Support) [10PP] Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP] Base Power: Morph 7 (Any Form, +35 Disguise) [21PP]Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP]Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP]Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP]Alternate Power: Enhanced Charisma 21 [21PP]Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP] Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP] Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws)Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP] Protection 7 [7PP] (Faerie Fortitude) Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP] Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP] Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP] Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 46 + Combat 24 + Saving Throws 23 + Skills 37 + Feats 45 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness (Staged) Damage (Physical) Medium DC20(22*) Tiny DC16(18*) Claws Touch Toughness (Staged) Damage (Physical) Medium DC28(30*) Tiny DC24(26*) Create Object Touch DC16 Reflex Trapped Fear Perception/Area DC25 Reflex No Effect DC25 Will Shaken/Frightened/Panicked *Sneak Attack
Heritage Posted January 3, 2008 Author Posted January 3, 2008 [floatr][/floatr]Player Name: Heritage Character Name: Grimalkin Power Level: 15 (250/250PP) [252] Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form) Unspent PP: 0 Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump) Alternate Identity: Lynn Epstein Height: 5'3" Weight: 116 lbs. Hair: Brown, worn short and a bit spiky Eyes: Dark Brown Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life. [floatl][/floatl]Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel! In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. Complications: Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all. Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field. Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin. Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly. Abilities: 10 + 16 + 8 + 4 + 2 + 6 = 46PP Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 37/16 (+13/+3) Combat: 12 + 12 = 24PP Initiative: +12 Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form) Grapple: +19, +11 in Pixie Form Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed Knockback: -7, -4 in Pixie Form Saving Throws: 8 + 4 + 11 = 23PP Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size) Fortitude +12 (+4 Con, +8) Reflex +12 (+8 Dex, +4) Will +12 (+1 Wis, +11) Skills: 148R = 37PP Acrobat 15 (+23)Skill Mastery Bluff 15 (+28/+18)Skill Mastery Climb 3 (+11) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 5 (+18/+8)Skill Mastery Disguise 0 (+3, +38 Morph) Gather Information 5 (+18/+8)Skill Mastery Intimidate 0 (+13/+3, -1 in Pixie Form) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 5 (+7) Knowledge (Civics) 5 (+7) Knowledge (Pop Culture) 6 (+8) Knowledge (Streetwise) 9 (+11) Notice 14 (+15)Skill Mastery Perform (Dance) 6 (+19/+9) Search 14 (+16)Skill Mastery Sleight of Hand 7 (+15)Skill Mastery Stealth 15 (+23, +31 in Pixie Form)Skill Mastery Feats: 45PP Acrobatic Bluff Agile Climber All-Out Attack Attack Focus (Melee) 5 Connected Contacts Defensive Attack Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 9 Elusive Target Equipment 2 (10EP) Evasion 2 Grapple Finesse Improved Initiative Move-By Action Luck 3 Power Attack Setup Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth) Sneak Attack Takedown Attack 2 Taunt Uncanny Dodge 2 (Auditory, Olfactory) Well-Connected Silberman's Books (PL15 HQ) [10EP] Size: Small [0EP] Toughness: +10 [1EP] Features: [9EP] Communications Computer Fire Prevention System Garage Gym Library Living Space Security System (DC20) Workshop Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] Immunity 10 (Aging, Life Support) [10PP] Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP] Base Power: Morph 7 (Any Form, +35 Disguise) [21PP]Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP]Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP]Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP]Alternate Power: Enhanced Charisma 21 [21PP]Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP] Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP] Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws)Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP] Protection 7 [7PP] (Faerie Fortitude) Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP] Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP] Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP] Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 46 + Combat 24 + Saving Throws 23 + Skills 37 + Feats 45 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness (Staged) Damage (Physical) Medium DC20(22*) Tiny DC16(18*) Claws Touch Toughness (Staged) Damage (Physical) Medium DC28(30*) Tiny DC24(26*) Create Object Touch DC16 Reflex Trapped Fear Perception/Area DC25 Reflex No Effect DC25 Will Shaken/Frightened/Panicked *Sneak Attack
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Per my chat with Heridfel last night, I made the following changes to the sheet above: Converted Toughness save to Defensive Roll (i.e. paid for it correctly) Added Scent and Tracking to Super-Senses, as I overpaid in my original build Indicated that Blending was the 2 pt version, not the 4 pt Things that might be added: Drawback (Impoverished) -2. pending Referee approval Complication: Prejudice (the Wealthy)
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Per my chat with Heridfel last night, I made the following changes to the sheet above: Converted Toughness save to Defensive Roll (i.e. paid for it correctly) Added Scent and Tracking to Super-Senses, as I overpaid in my original build Indicated that Blending was the 2 pt version, not the 4 pt Things that might be added: Drawback (Impoverished) -2. pending Referee approval Complication: Prejudice (the Wealthy)
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Per my chat with Heridfel last night, I made the following changes to the sheet above: Converted Toughness save to Defensive Roll (i.e. paid for it correctly) Added Scent and Tracking to Super-Senses, as I overpaid in my original build Indicated that Blending was the 2 pt version, not the 4 pt Things that might be added: Drawback (Impoverished) -2. pending Referee approval Complication: Prejudice (the Wealthy)
Barnum Posted January 3, 2008 Posted January 3, 2008 Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication. Your complication looks fine. Feel free to add both of these to your sheet.
Barnum Posted January 3, 2008 Posted January 3, 2008 Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication. Your complication looks fine. Feel free to add both of these to your sheet.
Barnum Posted January 3, 2008 Posted January 3, 2008 Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication. Your complication looks fine. Feel free to add both of these to your sheet.
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication. Your complication looks fine. Feel free to add both of these to your sheet. Okay, added the complication, and used the 1 pp from Impoverished to buy Sneak Attack; let me know if everything looks good for Grim.
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication. Your complication looks fine. Feel free to add both of these to your sheet. Okay, added the complication, and used the 1 pp from Impoverished to buy Sneak Attack; let me know if everything looks good for Grim.
Heritage Posted January 3, 2008 Author Posted January 3, 2008 Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication. Your complication looks fine. Feel free to add both of these to your sheet. Okay, added the complication, and used the 1 pp from Impoverished to buy Sneak Attack; let me know if everything looks good for Grim.
Heritage Posted May 14, 2009 Author Posted May 14, 2009 Character Name: Grimalkin Power Level: PL 11 (159/172 PPs) Unspent PPs: 13 Trade-Offs: None Alternate Identity: Lynn Epstein Height: 5'3" Weight: 116 lb Hair: Brown, worn short and a bit spiky Eyes: Dark brown Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; a year ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of these simple pleasures, which makes her cherish them all the more. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow. Complications: Prejudice (the Wealthy), Struggling Stats: [28] Str: 10 (+0) Dex: 24 (+7) Con: 14 (+2) Int: 12 (+1) Wis: 12 (+1) Cha: 16 (+3) Combat: [12+12=24] Attack: +6 (Claws +10) Grapple: +6 Defense: +6 (+3 flat-footed) Knockback: -4, -2 flat-footed Initiative: +5 Saves: [9] Toughness: +8, +4 flat-footed Fortitude: +5 (+2 Con, +3) Reflex: +7 (+5 Dex, +2) Will: +5 (+1 Wis, +4) Skills: [108r = 27pp] Acrobatics 15/+22 Bluff* 8 (+11) [+15 w/Attractive] Computers 1 (+2) Diplomacy 1 (+4) [+8 w/Attractive] Disable Device 6 (+7) Disguise* 8 (+11) [+36 w/ Shapeshift] Drive 1 (+8) Gather Information- 7 (+10) Intimidate 8 (+11) Investigate 2 (+3) Knowledge (Arcane Lore) 1 (+2) Knowledge (Current Events) 1 (+2) Knowledge (Pop Culture) 1 (+2) Knowledge (Streetwise) 6 (+7) Notice 10 (+10) Search 5 (+6) Sense Motive 6 (+7) Sleight of Hand* 6 (+13) Stealth* 15 (+22) Feats: [20] Attack Specialization (Strike) 2 Attractive Connected Defensive Roll 4 Evasion 2 Hide in Plain Sight Power Attack Skill Mastery* Sneak Attack 4 Takedown Attack Taunt Uncanny Dodge 1 (Hearing) Powers: [6+2+2+35+3+6+2 = 56] Create Object 2 (Extra: Duration/Continuous; Flaw: Range/Touch; PFs: Precise, Subtle) [6] Immunity 2 (Cold, aging) [2] Shapeshift 5 (25pp) [40] Super-Senses 6 (Accurate Extended Hearing, Low-Light Vision, Scent, Tracking) [6] Protection 2 [2] Templates: Changeling Description: How do you want her to look? Powers: +25 on Disguise checks, humans only Goblin Description: A terrifying creature of darkness, with blue-black skin, pointed ears, sharp teeth and wicked claws at the end of long, ropey arms. Powers: Enhanced Strength 8 [8] Fearsome Presence 4 [4] Insubstantial 1 (Flaw: Limited to openings no smaller than 6†across) [4] Leaping 2 [2] Protection 4 [4] Strike 2 (Claws; PF: Mighty) [3] Super-Movement 1 (Wall-crawling) [2] Ogress Description: A ten-foot tall beast made of knotted muscle with long, matted hair, fists the size of hams, and eyes like saucers. Modifiers: Str +8 (+23 for lifting) Con +4 Att/Def: -1 Grapple +7 Stealth -4 Intimidation +2 Space 10 ft Reach 10 ft Powers: Growth 4 [16] Protection 3 [3] Super-Strength 3 [6] Sprite Description: A small delicate creature, barely a foot high, with elegant gossamer dragonfly wings. Modifiers: Str +0 Con +0 Att/Def: +2 Grapple -8 Stealth +8 Intimidation -4 Space 2.5 ft Reach 0 ft Powers: Flight 4 [8] Normal Toughness [1] Shrinking 8 (Ex: Normal Strength) [16] Drawbacks: [5] Weakness: Iron -5 (Uncommon, Moderate, -1 Con/5 minutes) DC Block Unarmed -- DC 15/Toughness (23 w/ Sneak Attack) -- Damage Costs: Abilities (28) + Combat (24) + Saves (9) + Skills (27) + Feats (20) + Powers (56) - Drawbacks (-5) = TC (159/172) Grim's costume:
Heritage Posted May 14, 2009 Author Posted May 14, 2009 I'm submitting the PL10 version of Grim now, in preparation for Gold status at the end of may (I hope!). I will do an IC piece explaining her powers changing at the beginning of June.
Dr Archeville Posted May 15, 2009 Posted May 15, 2009 I'll give the first look, though not until you actually hit Gold. Please use the preferred board format for her Skills One thing I will ask, though: how is "only humanoid" a Flaw for her Shapeshift? What can't she get, what can she get? (I know of several possible answers to this, but I want your answer.) Oh, I'll ask a second thing, too: why are her Claws built like that? Shouldn't they be Mighty? Yes, she has no Str bonus now, but there are several ways her Str can get boosted (especially with her Shapeshift) or drained, and shouldn't that affect the damage her claws do? Also, why are they ranked so high? Strike 8 isn't claws, at least not claws that don't have heavy magical backing to enhance their damage-dealing capability. Why not amp up her Sneak Attack?
Heritage Posted May 15, 2009 Author Posted May 15, 2009 Please use the preferred board format for her Skills Sorry, I coped the stats over from her other sheet, which was in that format; guess it was not corrected back in the day. Changed now One thing I will ask, though: how is "only humanoid" a Flaw for her Shapeshift? What can't she get, what can she get? (I know of several possible answers to this, but I want your answer.) Limited is one of the suggested flaws listed under the power; I interpret this power in two parts. 1) She can not turn into inanimate objects, machines or animals 2) She can adopt certain personal affecting powers, not to exceed the equivalent of 20 pp. So Unsubstantial 1, Elongation Flying (Glide), Blending, Morph (for the purpose of determining her Disguise total) etc, would be effects she could replicate. Oh, I'll ask a second thing, too: why are her Claws built like that? Shouldn't they be Mighty? Yes, she has no Str bonus now, but there are several ways her Str can get boosted (especially with her Shapeshift) or drained, and shouldn't that affect the damage her claws do? Also, why are they ranked so high? Strike 8 isn't claws, at least not claws that don't have heavy magical backing to enhance their damage-dealing capability. Why not amp up her Sneak Attack? This is a good point, which I hadn't thought of; to be honest, I was just trying to keep the build simple, but she could easily create some muscle mass to add power behind her Claws, and/or increase her Sneak Attack. How does Penetrating work in conjunction with those adjustments? I added Pen because she kept having trouble affecting folks with higher levels of Protection.
Dr Archeville Posted May 15, 2009 Posted May 15, 2009 Limited is one of the suggested flaws listed under the power; I interpret this power in two parts. 1) She can not turn into inanimate objects, machines or animals 2) She can adopt certain personal affecting powers, not to exceed the equivalent of 20 pp. So Unsubstantial 1, Elongation Flying (Glide), Blending, Morph (for the purpose of determining her Disguise total) etc, would be effects she could replicate. The first part I easily get, but I'm conflicted on the second. If there were humanoid races in the setting which had Blending or Elongation or Flight/Gliding or Insubstantial 1/fluid form or so on, I'd have no problem, but since there aren't.... I'm not sure it should be allowable to do "any physical power as long as my body remains roughly humanoid in shape." I'll think more on it, though; I may just be being overly-cautious. (Once this is settled, I am going to need you to list some sample forms she takes. Variable Powers are tricky things to GM for, so we need some baseline to judge on ) This is a good point, which I hadn't thought of; to be honest, I was just trying to keep the build simple, but she could easily create some muscle mass to add power behind her Claws, and/or increase her Sneak Attack. How does Penetrating work in conjunction with those adjustments? I added Pen because she kept having trouble affecting folks with higher levels of Protection. You have Sneak Attack: that alone makes things a tad more complicated First off, Penetrating does nothing vs. high Protection: Penetrating nixes Impervious, so that you have a chance to harm someone with Imp. Toughness. Examples: barring feats like Power Attack and the like, someone with Strike 8 vs. Toughness +10 (Impervious 10) cannot harm the target, b/c the Impervious is higher than the total damage rank, and so the Tougnhess save automatically succeeds. But someone with Strike 8 (Penetrating) has a chance to harm that same target. Penetrating negates Impervious on a 1:1 basis, and if after the reduction the damage rank is equal to or more than any remaining Impervious, the damage can get through. Since Impervious 10 - Penetrating 8 = Impervious 2, and Damage 8 > 2, there's a chance she can harm that person. However, since the numbers/DCs remain the same, sometimes Penetrating just isn't enough. For example, if Grim as stated here were to attack (Damage 8 w/ Penetrating 8) a Mind Controlled ( ) Dr. Archeville with his full Force Field up (Toughness +14, Impervious 12), she'll have a chance to damage him -- Imp 12 - Penetrating 8 = Imp 4, and the +8 damage she does is more than that -- but there's still the fact it's a DC 23 (15 + 8) effect vs. someone with a +14 bonus on their save (so on an average roll he gets a 24, resulting in no damage at all). (Sneak attacks are useful!) You can get Penetrating as a 'naked' Extra, applying as much to your attacks as you have damage for that attack. So you could buy Penetrating 10, but if you're just punching someone with +0 Str, you won't get the benefit of any of that Penetrating. I'd suggest replacing her Strike with Strike 2 (PF: Mighty), and raise Sneak Attack to 5. If you use Shapeshift to gain Enhanced Strength 6 (something I'd have almost no problem at all with), then when you sneak attack you'll get that full +10 damage you're looking for That'd leave you with 9pp left over, which you could use to get Penetrating Damage 9 (note: only has as much Penetrating as the effective damage rank). Or something else, like Hide in Plain Sight (to help set up conditions to get sneak attacks).
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