OmegaPlatinum Posted June 4, 2010 Posted June 4, 2010 All right. I've been a "member" of the board for a month or two, but I've been so incredibly busy that I haven't had time to actually make a character and start playing, since I've never built an M&M character all by myself before. (The rest of the profile will be filled out as it's determined) Now, I have time, and since my job will only be two days a week once it starts, I'll have plenty of time to play. Here's what I have so far for my Sparksmith character: Characters Name: Sparksmith Power Level: 10 (70/150) Trade-Offs: +2 Defense for -2 Toughness Unspent PP: 80 Alternate Identity: Kurt "Sparky" Smith Age: 22 Gender: Male Height: 6'0" Weight: 180 lbs Eyes: Brown Hair: Brown Description: History: He's one of those kids who woke up one day and had energy powers (a la X-men), but he had no idea where they came from. He could move things around, or blast things, but he knew he could do more. He started training himself with what he knew he could do, but at some point, he finds out that he can make things out of the energy (made a knife subconsciously to cut bread one day during dinner or something). So he worked for a while and, with the money he raised, and some help from his parents and the abroad programs at his college, he traveled the world training in different weapons and different fighting styles. He discovered his powers when he was 16. He's now 22. After 6 years of training and schooling, he feels he's ready to help save lives. (Just a quick mock up of the story, I'll go more in depth when I actually post him.) Personality & Motivation: Powers & Tactics: He makes small orbs (he calls sparks...think Transformers sparks) with his hands that can become any kind of weapon or tool (Sometimes cheating it: a gun formed with his energy would just be a hollow shell with him sending a blast through it). The orbs can also move things (like telekinesis) or people (flight). They can expand or contract, become shields to protect himself and others, wrap around him to become body armor, or can even be concentrated into a blast. The energy can take on any shape or form he wishes. I was also toying with the idea of throwing in elements somewhere, but it seems like more trouble than it's worth. Complications: In Brief: A good kid who has amazing energy control. Makes energy weapons and is always after the truth. Stats: 10+6+4+6+4+10 = 40pp Str: 20 (+5) Dex: 16 (+3) Con: 14 (+2) Int: 16 (+3) Wis: 14 (+2) Cha: 20 (+5) Combat: 20+24 = 24pp Attack: +6 Grapple: +15 Defense: 6 (3 flat-footed) 12 (With Dodge Focus) Knockback: -1 (-4 with Force Field) Initiative: +7 (Improved) Saves: 4+5+4 = 13pp Toughness: +2 (+2 Con) +7 (With Force Field) Fortitude: +6 (+2 Con, +4) Reflex: +8 (+3 Dex, +5) Will: +6 (+2 Wis, +4) Skills: 28r = 6pp Bluff 4 (+9) Craft (Electronic) 4 (+7) Diplomacy 4 (+9) Gather Information 4 (+9) Knowledge (Technology) 4 (+7) Notice 2 (+4) Sense Motive 2 (+4) Feats: 13pp Accurate Attack Ambidexterity Defensive Attack Dodge Focus (6) Improved Initiative (1) Inventor Power Attack Taunt Powers: 35+8+12 = 52pp Spark Control Array 16 (PF: Attack Specialization 2, 3 Alternate Powers) [35pp] Base: Create Object 10 (Energy; Extras: Moveable) [30pp] AP: Blast 10 (Energy or Energy Weapon Fire; Extras: Autofire) [30/30pp] AP: Strike 5 (Energy Weapon; Extras: Autofire 2; Power Feats: Mighty, Improved Critical 2) [30/30pp] Flight 4 (Extras: Affects Others; Flaws: Platform) [8pp] Force Field 6 (Body Armor or simple shield; Extra: Impervious) [12pp] Drawbacks: 0+0+0 = 0pp Example: Name (description; frequency, severity; -X) DC Block: Blast 10 --- 25/Toughness --- Bruised Strike 10 ---25/Toughness --- Bruised Costs: Abilities (40) + Combat (44) + Saves (13) + Skills (6) + Feats (13) + Powers (54) - Drawbacks (00) = 150pp
Dr Archeville Posted June 4, 2010 Posted June 4, 2010 Using the Character Template form will make things easier for us to read There is no Craft or Knowledge (weaponry), those would fall under Craft/Mechanics (for non-energy weapons) and Knowledge/Technology (for non-biological and non-chemical weapons). Sounds like you'll want Flight, Force Field, and an Array with Create Object, Blast, and Strike (with the Variable Descriptor power feat).
OmegaPlatinum Posted June 4, 2010 Author Posted June 4, 2010 I'll edit the first post right away, but what would I use for crafting crystalline energy weapons that stick around?
Dr Archeville Posted June 4, 2010 Posted June 4, 2010 If it's an energy weapon, Craft/Electronic. Though if that's what he's making with his powers, no Craft roll is needed, unless you want it to really look nice. Though those would only "stick around" for as long as you maintain the power. Also, be sure to read the book(s) ;)
OmegaPlatinum Posted June 4, 2010 Author Posted June 4, 2010 Thank you. I was thinking he made weapons with his power, but if he took a longer time he could also make weapons that last longer for teammates or some other reason.
quotemyname Posted June 8, 2010 Posted June 8, 2010 Drop 4 ranks of attack and instead buy: Spark Control Array 16 (PF: Attack Specialization 2, 3 Alternate Powers) [35pp] [b]Spark Control Array 16[/b] ([i]PF:[/i] Attack Specialization 2, 3 Alternate Powers) [35pp] This saves you 6 pp. Drop 6 ranks of Defense and instead buy Feat: Dodge Focus 6 This saves you 6pp. Done.
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