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Opposites Attract [OOC]


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Posted

Blackstar, Cyclone, Radium, and Slick are all KO'd.

Binder is bruised, fatigued, staggered, stunned

Thunderbolt is bruised x2.

Fiat to have Binder sake off stun, and taunt/threaten the heroes.


Dok... misses his Electromagnetic Screwdriver :(

He mostly talks during this round, asking Mona to round up the KO'd baddies and the other staff (and find his Screwdriver) while he prepares to extricate Thunderbolt from the Castle's power core.


Thunderbolt is antsy, and begins to blow s#!+ up before being ordered to!

Thunderbolt attempts to overload Caste's power grid (1d20+11=29)

Castle attempts to resist having its power grid overloaded (1d20+14=20)

(There's no real rules on this, so I'm just doing d20 + Electrical Control vs./ d20 + Castle's/Dok's PL)

That beats by 9! Impressive explosions and blackouts galore!

Posted

Round 10

Move Action: Move into position

Move Action: Set Gadgets to

Electrical Control 15 (Flaw: Action [Full])

Round 11

Full Action: Use Electrical Control to counter what Thunderbolt's doing.

Dok's attempt to dislodge Thunderbolt from power core (1d20+15=27)

Thunderbolt's attempt to resist being dislodged from power core (1d20+11=13)

He is dislodged!

Concentration check to maintain Force Field (DC 17) (1d20+1=7)

Free Action: Extra Effort to SURGE

Standard Action: Punching!

Unarmed attack vs. Thunderbolt (Defense 14); Power Attack +/- 5; DC 20 Toughness save if it hits (1d20+15=30)

Toughness save (DC 20); includes -2 from existing Bruises, and does not include Force Field bonus (1d20=5) :rock: KO'd!

... and then the GM cheats and they all get away anyway as Blackstar & Thunderbolt pool their powers to stunt a Selective Area Teleport. But there will be a rematch!

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