Dariusprime Posted November 5, 2010 Share Posted November 5, 2010 *waves hand* These are not the power stunts you are looking for. How about a Strike 1 (Mighty) off of the array? Just to make things interesting? ;) Link to comment
Dr Archeville Posted November 5, 2010 Author Share Posted November 5, 2010 Doable, sure; you'd need to reduce the Speed and Quickness by 1 (punch fast = moar damage!), which... actually won't affect anything ;) Link to comment
Dr Archeville Posted November 6, 2010 Author Share Posted November 6, 2010 Blackstar, Cyclone, Radium, and Slick are all KO'd. Binder is bruised, fatigued, staggered, stunned Thunderbolt is bruised x2. Fiat to have Binder sake off stun, and taunt/threaten the heroes. Dok... misses his Electromagnetic Screwdriver He mostly talks during this round, asking Mona to round up the KO'd baddies and the other staff (and find his Screwdriver) while he prepares to extricate Thunderbolt from the Castle's power core. Thunderbolt is antsy, and begins to blow s#!+ up before being ordered to! Thunderbolt attempts to overload Caste's power grid (1d20+11=29) Castle attempts to resist having its power grid overloaded (1d20+14=20) (There's no real rules on this, so I'm just doing d20 + Electrical Control vs./ d20 + Castle's/Dok's PL) That beats by 9! Impressive explosions and blackouts galore! Link to comment
Dariusprime Posted November 9, 2010 Share Posted November 9, 2010 Basically hand waving this bit based on superspeed. *Jedi Mind Trick* This is the rescue you're looking for. Oh and a screwdriver too! Link to comment
Dr Archeville Posted November 9, 2010 Author Share Posted November 9, 2010 Round 10 Move Action: Move into position Move Action: Set Gadgets to Electrical Control 15 (Flaw: Action [Full]) Round 11 Full Action: Use Electrical Control to counter what Thunderbolt's doing. Dok's attempt to dislodge Thunderbolt from power core (1d20+15=27) Thunderbolt's attempt to resist being dislodged from power core (1d20+11=13) He is dislodged! Concentration check to maintain Force Field (DC 17) (1d20+1=7) Free Action: Extra Effort to SURGE Standard Action: Punching! Unarmed attack vs. Thunderbolt (Defense 14); Power Attack +/- 5; DC 20 Toughness save if it hits (1d20+15=30) Toughness save (DC 20); includes -2 from existing Bruises, and does not include Force Field bonus (1d20=5) KO'd! ... and then the GM cheats and they all get away anyway as Blackstar & Thunderbolt pool their powers to stunt a Selective Area Teleport. But there will be a rematch! Link to comment
Dariusprime Posted November 11, 2010 Share Posted November 11, 2010 Curses! Foiled again! Link to comment
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