Dr Archeville Posted June 12, 2010 Posted June 12, 2010 The OOC thread for the first meeting of Lady Winter & Dead Head.
Dr Archeville Posted June 12, 2010 Author Posted June 12, 2010 He's not being particularly stealthy, so no surprise round. Initiative time! initiative (1d20+2=3) ... LW's init modifier is better than that, so you act first.
Darksider42 Posted June 12, 2010 Posted June 12, 2010 LW opens with a blast of ice projectiles! 7+5=12 ...aaand doesn't do that well :/
Dr Archeville Posted June 12, 2010 Author Posted June 12, 2010 Wow... that's the first time someone missed DH (But he is twice her PL) Free Action to switch Array to Fearsome Presence. Move action to advance. Standard Action to use it. Need a Will save from ya. DC is 22. Fail, she's shaken (-2 on attack roll, saves, and checks). Fail by 5 or more (i.e., get a 17 or less), she bolts. Fail by 10 or more (i.e., get a 12 or less), she panics (defend normally, but can't attack; flee as fast as possible or cowers and is dazed if unable to flee) and drops any held objects. Remember you can use an HP to re-roll. Per Kenson, she'll get another save after one minute, then 5 minutes after that, then 20 minutes after that, and so on, with a cumulative +1 bonus on each additional save.
Darksider42 Posted June 12, 2010 Posted June 12, 2010 Rolling will 15+3=18 I could re-roll, but I doubt I will get a better result than that. She narrowly stops herself from fleeing. She will use snare this round as her attack 9+5-2=12 ....Hero point to re-roll! 2+10+5-2=15 Marginally better
Dr Archeville Posted June 12, 2010 Author Posted June 12, 2010 That does indeed hit. Reflex save vs. Snare, DC 19 (1d20+6=12) Fails by 7, so he would be bound & helpless. Are you anchoring him to the ground? And would that be fully covering his whole body?
Darksider42 Posted June 13, 2010 Posted June 13, 2010 So far she's trying to Anchoring him. She's not lettinga brain eating zombie eat her brains ;)
Dr Archeville Posted June 14, 2010 Author Posted June 14, 2010 After some thought, I shall not only not use DH's one HP to re-roll that, I'll take the result and gain an HP for the setback! Using his Accurate Ranged Radius Detect Corpses [Mental] to pinpoint some corpses underneath them. And Animate Objects/Corpses to animate them. Though, lacking the Horde extra, he can only get one at a time. SKELETON (POWER LEVEL 1 / MINION RANK 2) Abilities: Str 10 Dex 12 Con — Int — Wis 10 Cha — Skills: None Feats: Improved Initiative Powers: [*:2kfd3fjd]Burrowing 2 (2.5 mph/25 feet; 1 mph/10 feet through clay or packed earth) [*:2kfd3fjd]Immunity 40 (Fortitude effects, cold damage, half damage from slashing and piercing weapons) [*:2kfd3fjd]Protection 1 [*:2kfd3fjd]Strike 1 (Power Feats: Mighty) Combat: Attack +1, Damage +1, Defense +1, Initiative +5 Saving Throws: Toughness +1, Fortitude —, Reflex +1, Will — Abilities: –28 + Skills 0 + Feats 1+ Powers 45 + Combat 4 + Saves 0 = 22 ... he can't get the with Animate Objects 1. *notices he has 9pp unspent* Edit request time!
Darksider42 Posted June 15, 2010 Posted June 15, 2010 Lady winter to blast Dead Head 1D20+2+5-2+2=7 ....Damn, LW doesn't have much luck with Blast . Re-rolling (total Hero points reduced to 1 ) 1D20+19+5-2-+2=24 Now that is a hit.
Dr Archeville Posted June 15, 2010 Author Posted June 15, 2010 Actually, since DH is bound & helpless from the Snare: Helpless: Sleeping, bound, paralyzed or unconscious characters are helpless. Enemies can make advantageous attacks against helpless characters, or even deliver a coup de grace. A melee attack against a helpless character is at a +4 bonus on the attack roll (equivalent to attacking a prone target). A helpless character loses any dodge bonus and takes a –9 penalty to Defense against attacks from adjacent opponents, and a –5 penalty to Defense against ranged attacks. ... his Defense is 9 vs. Ranged attacks, and 5 vs. attacks made by adjacent opponents. (So the 7 still misses) And for the sake of reference: COUP DE GRACE As a full-round action, you can deliver a coup de grace to a helpless opponent adjacent to you. You automatically hit and score a critical hit. If the defender takes damage but is not knocked out or dying, he must make a Fortitude save (DC 10 + damage bonus) or be knocked out (for a nonlethal attack) or dying (for a lethal attack). You can’t deliver a coup de grace against a target immune to critical hits. You can deliver a coup de grace against a target with total concealment, but doing this requires two consecutive full-round actions (one to feel around and accurately perceive the target and another to deliver the coup de grace). (Though that won't do much to DH, since he's immune to Crits and Fort save effects ) Also, since he's bound, he gains cover from the Snare. According to the Core book that gives him a +4 bonus to Defense, so his Defense is 13 vs. ranged, 9 vs. melee. (I'd think being bound by a Snare would mean attacks on you hit the Snare first, and have to break through it before having a chance to damage you, but them's the rules as-written.) Lastly, what is the meaning behind all those numbers in your die roll (1D20+2+5-2+2)? I know the +5 is from your Attack, and one of those -2s is from being shaken, but what are those two +2s? (Though this is all kinda academic, since her Blasts cannot hurt him )
Darksider42 Posted June 15, 2010 Posted June 15, 2010 Bah! I keep forgetting the finer points of the system Extra +2 and -2 were suppose to be the effects of being Shaken and the -2 defence Dead Head gets on being Snared (as I read the rules. I have likely screwed that up ) Anyway, I might change that to a coup de grace since I forgot about that (ICE HAMMER!). Though that futile due to his saves (I haven't posted yet due to not being 100% sure)
Dr Archeville Posted June 15, 2010 Author Posted June 15, 2010 Okay, here's one helpful tip: when you make your attack roll, concern yourself only with the numbers that pertain directly to the Attack. In this case, her base Attack number, and the -2 from being Shaken. That's it. Don't worry about modifiers to the target's Defense -- the target's player (or Ref) will worry about those. I'm fine with her changing to Coup de ICE HAMMAH. Still not sure if that should break her Snare, though... Could be a cool visual: she shatters DH, like when Arnie shot the frozen T1000, then the bits wiggle and slither back together to reform DH.
Darksider42 Posted June 15, 2010 Posted June 15, 2010 Cool, We'll go with that then. Need another roll or do we go with what we have already?
Dr Archeville Posted June 15, 2010 Author Posted June 15, 2010 Nah, you made your rolls, you're fine. :)
Darksider42 Posted June 15, 2010 Posted June 15, 2010 Dropping the Hammer with the shattering you mentioned :P
Dr Archeville Posted June 15, 2010 Author Posted June 15, 2010 Top of round 3 now. Electra, roll some initiative for Wander! 12 -- Lady Winter -- Unharmed, shaken -- 1 HP 3 -- Dead Head -- Unharmed -- 2 HP
Electra Posted June 15, 2010 Posted June 15, 2010 Well, Erin could top the order on a nat 1, but I rolled anyway. And I can't believe I wasted a nat 20 on that! Oh well. Erin goes on 33. She's going to jump in next to the beleagured Lady Winter and start smashing skeletons. I will leave it to Doc to determine their positions, but it's entirely possible with Takedown Attack 2 that she could take the whole bunch of them out in a round with no roll.
Dr Archeville Posted June 15, 2010 Author Posted June 15, 2010 Skeletons are Minions, so you can Take 10 on the attack roll. Wander easily hits. The poor, defenseless Skeletons cannot make the DC 27 Wander rains down on their doomed skulls. She hits one, it goes down. Given her Speed, Wander can reach them all with Takedown Attack 2. Wander takes 'em all out in her first round. :cry: Lady Winter's up!
Darksider42 Posted June 16, 2010 Posted June 16, 2010 Attempted Crushing of DH's wriggly remains! 1D20+3=13 ...Screw it, I'll go with it >_>
Electra Posted June 16, 2010 Posted June 16, 2010 Wander is readying an action. If Dead Head makes a move to do anything, including raise more critters, she's going to do a teeball special on his head.
Darksider42 Posted June 16, 2010 Posted June 16, 2010 Lady Winter does the same. Hammer time if DH does anything
Recommended Posts