Dr Archeville Posted June 14, 2010 Share Posted June 14, 2010 William MacDonald "Mac" Paulson = Hillary Norman "Norm" Peterson ;) Link to comment
Raveled Posted June 17, 2010 Author Share Posted June 17, 2010 The bag contains a bottle of corner-store whiskey, a score of off-brand cigars, and the plastic-wrapped hand. Link to comment
Dr Archeville Posted June 17, 2010 Share Posted June 17, 2010 Knowledge/Arcane Lore check (1d20+9=22) Not bad, not bad. Link to comment
Raveled Posted June 23, 2010 Author Share Posted June 23, 2010 Do you just want me to NPC a spirit and tell Dead Head what needs to be said? Link to comment
Dr Archeville Posted June 23, 2010 Share Posted June 23, 2010 You can do that, or you can PM me all the stuff a spirt'd know and I can fold it into a post for DH. Link to comment
Dr Archeville Posted June 30, 2010 Share Posted June 30, 2010 Extra Effort to stunt the following off his Comprehend Power Comprehend 1 (spirits; Extras: Affects Others + Self, Burst Area; PFs: Progression 2/25-ft. burst) Which'll let Robin (and anyone else within 25 feet of DH) see/speak spirits. HP to nix the fatigue from the EE. Link to comment
Raveled Posted July 2, 2010 Author Share Posted July 2, 2010 Testing, testing, one, two, three. Link to comment
Dr Archeville Posted July 3, 2010 Share Posted July 3, 2010 Refs are usually busy at the beginning of the month, counting pp awards for you people. :P Link to comment
Raveled Posted July 3, 2010 Author Share Posted July 3, 2010 Actually, that was testing for something else, not tied to this game. Really. Link to comment
Raveled Posted July 8, 2010 Author Share Posted July 8, 2010 Don't know how you want to do this. Gather Info checks strikes me as uncessary. If you want to interview Lewis some more that's fine, but I can't say how much more you'll get out of him. Otherwise, if you just want to say "they get back together xety mins later" that's fine with me. Link to comment
Dr Archeville Posted July 9, 2010 Share Posted July 9, 2010 "they get back together [X amount of time] later" is fine. But you'll have to tell me what DH found out ;) Link to comment
Raveled Posted July 13, 2010 Author Share Posted July 13, 2010 Well, if you're not going to ask specific questions, the only thing you can determine is that they're usually fed at a soup kitchen run by "tha nuns" and "Father Dave." Link to comment
Dr Archeville Posted July 13, 2010 Share Posted July 13, 2010 Oh, I've got specific questions First, asking around for Gina, a Gina who knows a (now-dead) guy named Lewis. Ask Gina if she saw anything the night Lewis was murdered, or if she's seen any other murders or other weirdness. Ask where the soup kitchen they're referring to it, talk to the nuns and Father Dave. Ask if they've seen or heard anything odd, or noticed if any of their regulars have disappeared. And finally, unless one of the prior leads has given him something really good to go on, check with the county coroners (who would've handled the body of an unclaimed indignant) and see what they noted about Lewis' body, where it is, and if there's been a spike in transient deaths, or any unusually mutilated bodies. Also, did Robin leave the Hand of Glory with Dead Head? It appears so, just wanted to make sure. Link to comment
Raveled Posted July 16, 2010 Author Share Posted July 16, 2010 I'm thinking it would be better to RP this out after all. Say, curtain goes up when Dead Head gets to the church/soup kitchen? Link to comment
Dr Archeville Posted October 5, 2010 Share Posted October 5, 2010 Using his assorted Super-Senses to try and find something. Taking 20 on the Notice check, for a 26 total. Link to comment
Raveled Posted November 10, 2010 Author Share Posted November 10, 2010 Ghoul's Ini. 1d20+7=21 Link to comment
Dr Archeville Posted November 10, 2010 Share Posted November 10, 2010 Dead Head's initiative (1d20+2=16) Link to comment
Raveled Posted November 10, 2010 Author Share Posted November 10, 2010 Ghoul's Attack 1d20+14=16 That's what you get for being Large, I suppose. Link to comment
Dr Archeville Posted November 10, 2010 Share Posted November 10, 2010 That hits, though! At the start of a battle, before you have had a chance to act (specifically, before your first turn in the initiative order), you are flat-footed. You can’t use your dodge bonus while flat-footed. The Uncanny Dodge feat allows you to retain your dodge bonus to Defense while flat-footed (see page 65). DH does not have Uncanny Dodge! Link to comment
Raveled Posted November 10, 2010 Author Share Posted November 10, 2010 Since they've been talking a bit, I let DH keep his Defense bonus. Link to comment
Dr Archeville Posted November 10, 2010 Share Posted November 10, 2010 ... yer just lazy and don't wanna re-write your IC post, ain'tcha? ;) Link to comment
Raveled Posted November 10, 2010 Author Share Posted November 10, 2010 No, I just want the hero to win. Now are ya gonna take the cookie I gave ya or what? Link to comment
Dr Archeville Posted November 10, 2010 Share Posted November 10, 2010 Move Action: Draw Shovel Standard Action: KABONG! Attack w/ Shovel; DC 24 Toughness save if it hits (1d20+11=18) Link to comment
Raveled Posted November 12, 2010 Author Share Posted November 12, 2010 Ghoul Attack 1d20+14=26 Hu-hu-hits! Toughness DC 29 for the ghoul. Link to comment
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