Chumpsteady Posted June 15, 2010 Posted June 15, 2010 Power Level: 7 (105/106) Trade-Offs: -1 Defense for +1 Toughness Unspent PP: 1 Gold Status: 1/30 Alternate Identity: Jessica Storm Age: 25 (born June 1985; Apparent Age 25) Gender: Female Height: 5'5" Weight: 140 lbs. Eyes: Blue Hair: Blonde Description: Jessica is a lithe girl, toned by many years of physical activity. She has dusky skin and dark hair, reflecting her Korean-American heritage. She keeps her hair short and almst always in a ponytail. She wears the requisite fashion during the day, t-shirt and pants or skirt. When she's out as Nock though, she wears a black leather suit and a a wrap-style domino mask, thick enough to cover her face from the top of her forehead down to her nose. History: Jessica Storm had the bad luck to be born into a family of film buffs. She grew up surrounded by cinema, but her favorites were always action movies: Indiana Jones, Die Hard, and most anything starring Errol Flynn. She especially loved his Robin Hood and watched it over and over again. The morals and ethics soaked into her skin over the years: the strong protect the weak, the few protect the many, and at the end of the day the good guy gets the girl. When she was twelve, Jessica took up archery and swordsmanship, in emulation of her hero. She worked hard at the disciplines, and though her natural talent tended towards the bow, by the time she graduated high school she'd won medals with both weapons. One night, while walking home from archery practice, she heard sounds of struggle coming from a dark alley. Investigating, she broke in on a mugging. The victim fled past Jessica to the streets and the criminals turned on her. The young woman didn't have her sword with her, so she retaliated with her bow, striking her assailants and driving them off. The incident got her thinking. She'd never really been enthusiastic about going to college and becoming a doctor or a banker, but she hadn't seen any other options. She shouldn't become a superhero; she couldn't fly, or bounce bullets off her chest, or throw fireballs. On the other hand, she had combat skills most novice superheroes only dreamed about, and medals to prove it. At the very least she could give it a try; it was bound to be more fun than schoolwork. Personality & Motivation: Knock is a sly type. She keeps her comments short and to the point. She always seems to have a know-it-all smile on her face. The truth is she's much less smug when you get to know her. She's in it for the respect and responsibility of human life. Powers & Tactics: Her bow is a specially made gift from her family. Her sword is a gift from her kenjutsu instructor. Her family heirloom is a ring she got on her sixteenth birthday. It is passed down from generation to gerenation, mother to firstborn daughter. It is purported to be "lucky". Nock's tactics are simple. Fire shots from cover. When up close, draw sword. In Brief: Nock is a normal girl with a lot of skill. Some say she is in over her head. Only time will tell. Stats: 6+10+4+0+6+0 = 26pp Str: 16 (+3) Dex: 20 (+5) Con: 14 (+2) Int: 10 (+0) Wis: 16 (+3) Cha: 10 (+0) Combat: 14+12 = 26pp Attack: +7 Grapple: +10 Defense: +6 (+3 flat-footed) Knockback: -4 (-2 flat-footed); -2 (-1 flat-footed) without armor Initiative: +5 Saves: 0+5+7 = 12pp Toughness: +8 (+2 Con, +3 Defensive Roll, +3 Undercover Vest) Fortitude: +2/+10 (+2 Con, +8 Enhanced) Reflex: +10 (+5 Dex, +5) Will: +10 (+3 Wis, +7) Skills: 24r = 6pp Acrobatics 5 (+10) Notice 7 (+10) Sense Motive 7 (+10) Stealth 5 (+10) Feats: 18pp Accurate Attack All-Out Attack Defensive Attack Defensive Roll 3 Equipment 2 Improved Aim Improved Critical 2 (bow) Improved Ranged Disarm Power Attack Precise Shot 2 Ranged Pin Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth) Ultimate Aim Equipment: 6+4=10 Katana (Damage 3 [Power Feats: Improved Critical, Masterwork, Mighty]) [6ep] Leather Costume (Protection 3 [Power Feat: Subtle]) [4ep] Powers: 8+9 = 17pp Device 2 (family heirloom; hard to lose) [8pp] Device 3 (bow; Easy to Lose) [9pp] Family Heirloom: 10dp Enhanced Fortitude 8 [8dp] Enhanced Luck 2 [2dp] Bow: 15dp Blast 4 (Extras: Penetrating, Power Feats: Mighty 3)[15dp] Drawbacks: 0+0+0 = 0pp DC Block: Unarmed -- 18/Toughness Sword -- 21/Toughness Blast -- 22/Toughness Costs: Abilities (26) + Combat (26) + Saves (12) + Skills (6) + Feats (18) + Powers (17) - Drawbacks (00) = 105/106pp
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