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Gaian Knight (PL 13/15) - Fox (Gold)


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_allery.70bed9ab5e640ba874acbd21b439ec43


Gaian Knight
Power Level: 13/15 (225/250 pp) [252]
Trade-Offs: -3 Defense / +3 Toughness
Unspent PP: 25

In Brief: Young professor, given powers over the earth by unknown forces, just out to do some good in the world.

Alternate Identity: Tarrant David McLeod
Identity: Secret
Birthplace: United States, West Coast
Occupation: Professor of Earth Sciences, Freedom City University
Affiliations: Sanctuary, Freedom City University, The Freedom League (reserve)
Family: Parents (west coast), Brother (location unknown; estranged)

Sidekick: Tiamat

Description:
Age: 29 (DoB: October 1984)
Gender: Male
Ethnicity: Caucasian
Height: 6'1"
Weight: 170 lbs.
Eyes: Green (now flecked with Gold)
Hair: Brown

A tall man seeming to be in his early to mid twenties, Tarrant’s fit but not overly muscular: he looks more like someone who spends a lot of time outdoors than someone who hits the gym five days a week. Short brown hair tops a charming face with amused green, gold-flecked eyes. Left to his own devices he trends towards simple, durable clothing (jeans, t-shirt, unadorned jacket), but dresses up a bit more for teaching (button-up shirt, vest, tie, and slacks). No matter what he’s wearing, his footwear is practical – “death before dress shoesâ€.

His heroing gear seems serviceable but a little slapdash: black fingerless gloves, heavy brown boots, dark jeans, dark red cloth over his mouth and nose, and a long brown hooded coat. Only three items are truly notable: first, a dull metal platemail chestpiece under the coat, apparently designed with an eye towards flexibility; second, a pair of round goggles completely obscuring his eyes; and third, an antique-looking but well-cared-for sword which never leaves his side.

Power Descriptions: Gaian Knight leverages the abundant nearby earth for his effects, moving or reshaping it to his own ends, attacking from various angles to surprise his enemies or attack around cover. As a hobbyist sculptor he takes a bit of pride in the appearance of the things he makes, and if he's able he likes to add his own little artistic touches.

His magic often causes a noticeable earthy-gold glow that becomes more and more apparent as he takes larger and larger actions, starting around his hands, then his eyes, and finally his whole body (and any rock nearby). Though he rarely notices, long-term use of his power leads to small rocks orbiting him or following him around in the air.

History: Young grad student Tarrant McLeod lived a pretty ordinary life up until a friend of his – an archaeology student – called him up to help with a gigantic, mysterious cave they’d unearthed near an old ruined city. Upon entering and touching a distinctly out-of-place pedestal of polished stone he was transported to an unknown, seemingly endless plane of earth where a floating vision of a woman in flowing robes spoke to him in broken sentences and half-formed images, part of some ancient recording or ceremony; she called him the Gaian Knight, charged him with protecting “the swordâ€, and implied the purpose of this place was to empower a defender for the surrounding city when it was at the height of its grandeur.

When returned to the cavern he found he’d been linked into the earth: he could feel the stone around him, shape it, move it. He also found a sword and scabbard on the altar where there had been none, and (unconsciously compelled to take it with him) made his way back outside more confused than enlightened.

Since then he’s spent quite a bit of time learning to control his power, and took advantage of his new abilities to complete his schooling in record time. Offered a teaching job at FCU, he finally feels like he’s in a place in life where he can apply what he’s learned...in more ways than one.

Personality & Motivation: Strange sense of humor and (sometimes forced) cheer; Tarrant’s a decent guy at heart, level-headed, stubborn, and somewhat 'salt of the earth' – he feels bad when he sees bad things happen, he wants to help when someone’s in need of help. He never paid much attention to superheroes growing up (something he regrets, now), but he genuinely enjoys helping people, even if he’s aware that may be occassionally naïve. He enjoys cheap magic tricks and carving/sculpting small art pieces in his spare time.

Powers & Tactics: With his determination and power-reinforced body, Tarrant tends to be the proverbial immovable object in a fight; he won't walk heedless into danger, but if necessary he will stand and take his licks while giving as good as he gets. He's no master combatant or tricky fighter - he tends to fight as simply and as effectively as he can while minimizing the outright damage he's doing to most opponent.

 

 



Complications:
Honor (Chivalry): Respect and honor; he’s not an old-school knight, but even before getting his powers he was of the “won’t hurt a lady†sort. Though he’s not usually compelled to fight fair (since your average mook isn’t going to extend him the same courtesy) he can be easily convinced to listen to his opponent’s side of things... and to fight a fair battle against an enemy he knows (or thinks) is honorable.
Responsibility: Professor. He tries to arrange his schedule (and the assigned homework!) as best he can, but he does have students to help and classes to teach.
Secret: Identity.
Teleportal: Gaian Knight's portals require an anchor - he can only create a portal to somewhere he's already set up a special anchor stone, usually in the form of an archway. No anchor, no portal - and destruction of any anchor prevents him from opening a portal to that location until he can get there some other way to fix it.


Abilities: 4 + 0 + 6 + 4 + 6 + 4 = 24pp
Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 14 (+2)


Combat: 18 + 14 = 32pp
Initiative: +0
Attack: +9 Base, +13 Earthshaping
Grapple: +11
Defense: +10 (+7 Base, +3 Dodge Focus), +3 Flat-Footed
Knockback: -8/-3/-1


Saving Throws: 10 + 8 + 7 = 25pp
Toughness: +16/+7/+3 (+3 Con, +13 Protection or +4 Breastplate)
Fortitude: +13 (+3 Con, +10)
Reflex: +8 (+0 Dex, +8)
Will: +10 (+3 Wis, +7)


Skills: 72R = 18pp
Climb 4 (+6)
Concentration 12 (+15)
Craft (Artistic) 8 (+10)
Knowledge (Earth Sciences) 13 (+15)
Notice 12 (+15, +11 Nightvision Goggles)
Perform (Oratory) 5 (+7)
Sense Motive 8 (+11)
Sleight of Hand 10 (+10)


Feats: 36pp
Dodge Focus 3
Equipment 6 (30EP)
Luck 2
Precise Shot
Sidekick 24 + 15 (Veteran Award) = 39

Equipment: 6pp = 30ep

 

 

 

Customized Platemail Chestpiece (Protection 4) [4ep]

Goggles (Flash/Nightvision) [4ep]

League Communicator (Communication 5 (Radio; Extra: Area (5 miles), Flaw: Limited [Other League Communicators]) [5ep]

Masterwork Sculpting/Carving Tools [1ep]
 

Flying Islands (PL12 HQ) [16ep]

A handful of large land masses floating above the surface of Earth-Sanctuary. The largest, central 'island' has a very nice castle, of all things.

Size: Colossal [5ep]

Toughness: +10 [1ep]

Features: [9ep]
Holding Cells (Toughness +15)
Infirmary
Isolated
Library
Living Space
Pool
Power: Flight 8 (Extras: Duration [Continuous]) [24pp]
Power System
Sealed
Workshop

 


Powers: 1 + 6 + 54 + 3 + 3 + 13 + 10 = 90pp

Burrowing 1 (1mph / 10ft per Move Action) (Earth, Magic) [1pp]

Device 1 (5pp Container, Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 [Current Knight]) [6pp]
An old and ornate-looking masterwork sword.

 

 

Strike 4 (Feats: Mighty) [5pp]


Earthshaping 22 (44pp Array, Feats: Accurate 2, Alternate Power 8) (Earth, Magic) [54pp]

 

 

Base Power: Create Object 13 (13 cubes, Lifting STR 65 [Heavy Load: 100 tons], Toughness +13; Extras: Duration [Continuous], Range [Perception], Flaws: Action [Full], Feats: Precise, Progression 3 [50ft cubes], Stationary) [44pp]

Alternate Power: Blast 13 (10 130ft Range Increments / 1,300ft Max Range; Extras: Autofire, Feats: Indirect 2, Variable Descriptor [bludgeoning, Piercing, Slashing]) [42pp]

Alternate Power: Blast 13 (1,300ft Max Range; Extras: Area [General, Shapeable], Feats: Indirect 2, Progression [Area] 2 [65 5ft cubes], Variable Descriptor [bludgeoning, Piercing, Slashing]) [44pp]

Alternate Power: Burrowing 10 (1000mph / 10,000ft per Move Action; Extras: Affects Others, Area [General, Burst, 100ft diameter tunnel], Feats: Progression [Reverse Area] 10 [5ft-100ft tunnel], Subtle) [41pp]

Alternate Power: Move Object 22 (Lifting STR 110 [Heavy Load: 50K tons]; Extras: Range [Perception], Flaws: Limited [Earth]) [44pp] (Earth Control)

Alternate Power: Move Object 11 (Lifting STR 55 [Heavy Load: 24 tons]; Extras: Damaging) [33pp] (Earthen Hands)

Alternate Power: [10 + 34 = 44pp]
Obscure 5 (Visual Senses, 500ft Max Range, 100ft radius; Extras: Independent, Total Fade [10 rounds]) [10pp]
Snare 13 (10 130ft Range Increments / 1,300ft Max Range; Feats: Indirect 2, Obscure Senses 5 [All], Reversible) [34pp]

Alternate Power: Super-Movement 3 (Dimensional Movement 3 [Any], Extras: Linked [Teleport], Portal, Flaws: Action 2 [standard Action to open Portals]) [6pp] + Teleport 11 (2 million miles ["Earth To Past The Moon"]; Extras: Accurate, Linked [Dimensional Movement], Portal, Flaws: Action 2 [standard Action to open Portals], Feats: Change Velocity, Progression [Portal Size] 2 [25ft x 25ft], Complications: Medium [Anchor-Stones]) [33pp] [6 + 36 = 42pp]

Alternate Power: Transform 10 (Earth Into Earth, 1000 lbs., 10 100ft Range Increments / 1000ft Max Range; Extras: Duration [Continuous/Lasting], Feats: Precise) [41pp]


Flight 3 (50mph / 500ft per Move Action; Flaws: Platform) [3pp] (Earth, Magic)

Immunity 3 (Aging, High-Pressure Environments, Suffocation [underground]) [3pp] (Earth, Magic)

Protection 13 [13pp] (Earth, Magic)

Super-Senses 10 (Detect Earth 2 [Mental, Extras: Accurate, Acute, Analytical, Radius, Ranged], Tremorsense [Tactile, Extras: Ranged]) [10pp] (Earth, Magic)

[table]DC Block

ATTACKRANGESAVEEFFECT
UnarmedTouchDC17 Toughness (StagedDamage (Physical)
SwordTouchDC21 Toughness (Staged)Damage (Physical)
BlastRangedDC28* Toughness (Staged)Damage (Physical)
Area BlastRanged/AreaDC23 Reflex1/2 Effect
DC28 Toughness (StagedDamage (Physical)
Create ObjectRangedDC23 ReflexTrapped
Dropped ObjectRanged/AreaDC23 ReflexNo Effect
DC28 Toughness (Staged)Damage (Physical)
Earth ControlPerceptionGrapple checkPinned/Bound
Move ObjectRangedDC26 Toughness (Staged)Damage (Physical)
Thrown ObjectRangedDC28 Toughness (Staged)Damage (Physical)
SnareRangedDC23 Reflex (Staged)Entangled/Bound
Disabled (All Senses)[/table]*Up to DC34 with Autofire.


Abilities (24) + Combat (32) + Saves (25) + Skills (18) + Feats (36) + Powers (90) - Drawbacks (0) = 225/250 Power Points

 

 

 

gallery_554_32_2966.png

 

 

 

Character Name: Tiamat
Power Level: 11 (195/195pp)
Trade-Offs: -4/+4 Attack/Damage, -4/+4 Defense/Toughness
Unspent Power Points: 0

In Brief: A dragon stuck in the modern world, with a chance at a clean slate and a society with fewer torches and pitchforks.

Alternate Identity: Teagan Delphyne
Identity: Secret
Birthplace: Europe, Alternate Earth
Occupation: Part-Time Translator
Affiliations: Gaian Knight, Sanctuary
Family: None local.

Description:
Age: 297
Apparent Age: Mid-Twenties
Gender: Female
Ethnicity: Lizard (Caucasian, in human form)
Height: 6' (human), up to 16' (dragon)
Weight: 165lbs / ~6 tons
Eyes: Red
Hair: Dark red, down to her shoulder blades

Tall and fit with dark red hair and red eyes, few would disagree that Teagan is attractive, but not the sort of attractive one finds on a runway or the cover of a magazine; where willowy supermodels may look like they'd be blown over by a strong wind, Teagan Delphyne is better described as the strong wind itself. Strong, pleasant features built on a (deceptively) strong frame, she wouldn't look terribly out of place in a suit of armor at the head of a medieval army. It's something she's likely well aware of, as when fighting crime she dons a dark grey and red chestplate and cape over dark red pants and sturdy boots, her hair pulled up and her identity hidden under a simple domino mask.

When she changes to her true form, though, she looks like the thing the army rides against: large and truly powerful, a European-style quadrupedal, horned dragon straight out of myth and legend. Her hide runs dark along her underside but a deep crimson everywhere else, a huge creature of teeth and scales and awful beauty. But for all her savage glory, the intelligence behind her slitted red eyes mark her unmistakeably as above a common beast.

Power Descriptions:
Teagan's powers are typically either subtle or inherent to her being - the major exception to this is her fire breath, a directed storm of billowing red and orange flames. When changing shape her personal belongings disappear, clothes and mace simply lost from existence until she changes back.

History:
Once upon a time there was a dragon, living in a world where magic had never quite been traded in for science, and where the populace knew that dragons were something to be feared and destroyed, lest they destroy cities and eat livestock...or worse. And that's precisely what dragons did, too: difficult to gather together when your species is so competetive, and nigh impossible to blend into human society (even if you could disguise your eyes and hair and hide from too-clever wizards) when the magic that offered you human form left you marked with a symbol of what you truly were.

It was simply the way of things. It was how Teagan was raised, and it was how she lived, until one day she encountered a dimensionally-displaced heroine from a far-away place called Freedom City. They fought, of course, but even a mighty dragon isn't prepared for modern technology; her last waking memory on her home was hitting the ground and assuming that the nearby peasants would take advantage of her weakness and finish her, once and for all.

And then she woke up somewhere very different with a very strange man nearby. He smelled of earth and old magic, and patiently explained that this may have been the way of things, but circumstances had offered her a new way: a clean slate, in a new place, full of strange people and powers. A place where she could blend in, if she wanted. Where her kind was the stuff of unbelieved but fondly-remembered legends, where - if she chose, and wanted it badly enough - she could be respected, not feared...or at least, only feared by those worth being feared by. Where every day could be something new, and interesting, and carry fights to remember.

Personality & Motivation:
Teagan is proud, and she can be more than a little brash and hot-headed, but with a new chance and a clean slate her heart's in the right place. Helping people - and having them thankful to be helped! - is both novel and deeply gratifying, and the ability to fight truly worthy battles is the delicious icing on a delicious cake. She's loyal to a fault (once you earn that loyalty), enjoys a good challenge (and generally respects those who give her one), and willing to stand her ground, no matter the cost, for a good cause.

She has a lot to learn about her new world, but she's not as thick-headed as she'd like to appear - she learns quickly, and looking foolish or out of place hurts her dignity enough that she puts real effort into trying to fit into modern day America.

Powers & Tactics:
No matter her form or the battle, her strategy is pretty straight-forward: hit it until it stops fighting back, and then stop hitting it. She's a little too used to being able to win by pure, overwhemling force, but she's a clever and experienced fighter (if largely self-trained) coming from a lifetime of conflict.


Complications:
Compu-whatnow?: Teagan's adjusted well enough to modern life, but where she's from they didn't have 'computers' and 'cars' and 'cell phones'.
Dragon: Dragon.
Secret: Identity.


Abilities: 14 + 2 + 14 + 4 + 2 + 4 = 40pp
Strength: 24 (+7) / 40 (+15)
Dexterity: 12 (+1)
Constitution: 24 (+7) / 32 (+11)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 14 (+2)


Combat: 8 + 8 = 16pp
Initiative: +1
Attack: +4 Base, +5 Melee, +6 Mace, +9 Unarmed (human) / +7 Unarmed (dragon)
Grapple: +16 / +30 / +40 (Super-Strength)
Defense: +9 (+4 Base, +5 Dodge Focus) / +7 Dragon, +2 Flat-Footed
Knockback: -3 / -15


Saving Throws: 3 + 7 + 9 = 19pp
Toughness: +7 (+7 Con) / +15 (+11 Con, +4 Protection)
Fortitude: +10 (+7 Con, +3) / +13 (+11 Con, +3)
Reflex: +8 (+1 Dex, +7)
Will: +10 (+1Wis, +9)


Skills: 64r = 16pp
Bluff 8 (+10)
Intimidate 16 (+18, +22 dragon)
Knowledge (Arcane Lore) 8 (+10)
Language 1 (Draconic [native], English)
Notice 10 (+10)
Search 3 (+5)
Sense Motive 8 (+8)
Survival 10 (+10)


Feats: 16pp
Attack Focus (Melee) 1
Attack Specialization (Unarmed) 2
Dodge Focus 5
Equipment 1
Fast Task (Startle)
Power Attack
Ritualist
Set-Up
Startle
Takedown Attack
Uncanny Dodge (auditory)


Equipment: 1pp=5ep
League Communicator (Communication 5 (Radio; Extra: Area (5 miles), Flaw: Limited [Other League Communicators]) [5ep]


Powers: 53 + 4 + 16 + 3 + 6 + 6 = 88pp

Alternate Form 9 (45pp Container; Extras: Duration [Continuous], Drawbacks: Action [Move]) [53pp] (dragon form; magic, shapeshifting)

Damage 3 (stacks with Damage 8 below; Extra: Area (General, Cone), Feats: Alternate Power 1) [7pp]
 
Alternate Power: Super-Strength 10 (Heavy Load: 3,200 tons; Feats: Super-Breath, Thunderclap) (22/22)

Flight 2 (25mph / 250 ft per move action) [4pp]

Growth 8 (Extras: Duration [Permanent, +0], Feats: Innate) [25pp]

Protection 4 (Feats: Innate) [5pp] (dragon hide)

Super-Movement 1 (Wall-Crawling) [2pp]

Super-Senses 2 (Auditory (Extended), Visual (Extended)) [2pp]

Comprehend 2 (Speak Any, Understand Any) [4pp] (gift of tongues)

Damage 8 (Extras: Area (General, Cone)) [16pp] (fire breath)

Device 1 (Flaw: Easy-to-Lose) [3pp]
A heavy, unadorned dull steel mace with a leather-wrapped handle and a hanging leather loop.
Feature (Masterwork; +1 Attack) [1pp]

Strike 3 (Feat: Mighty) [4pp]

Immunity 11 (Aging, Fire Effects [Flaw: Half]) [6pp]

Super-Senses 6 (Detect Magic [Olfactory, Extra: Acute], Infravision, Ultra-Hearing) [6pp]

[table]DC Block

ATTACKRANGESAVEEFFECT
Unarmed (human)TouchDC22 Toughness (Staged)Damage (Physical)
Unarmed (dragon)Touch (10')DC30 Toughness (Staged)Damage (Physical)
MaceTouchDC25 Toughness (Staged)Damage (Physical)
Fire Breath (human)80' coneDC23 Toughness (Staged)Damage (Fire)
Fire Breath (dragon)110' coneDC26 Toughness (Staged)Damage (Fire)
Thunderclap55' radiusDC21 ReflexDeafened
DC21 Fortitude (-1/round)Recover[/table]

Abilities (40) + Combat (16) + Saving Throws (19) + Skills (16) + Feats (16) + Powers (88) - Drawbacks (0) = 195/195 Power Points

 

  • 5 years later...
Posted
_allery_5.f3b240cc69c410e27a67e4867779b3

 

 

Character Name: Tiamat
Power Level: 11 (195/195pp)
Trade-Offs: -4/+4 Attack/Damage, -4/+4 Defense/Toughness
Unspent Power Points: 0

In Brief: A dragon stuck in the modern world, with a chance at a clean slate and a society with fewer torches and pitchforks.

Alternate Identity: Teagan Delphyne
Identity: Secret
Birthplace: Europe, Alternate Earth
Occupation: Part-Time Translator
Affiliations: Gaian Knight, Sanctuary
Family: None local.

Description:
Age: 297
Apparent Age: Mid-Twenties
Gender: Female
Ethnicity: Lizard (Caucasian, in human form)
Height: 6' (human), up to 16' (dragon)
Weight: 165lbs / ~6 tons
Eyes: Red
Hair: Dark red, down to her shoulder blades

Tall and fit with dark red hair and red eyes, few would disagree that Teagan is attractive, but not the sort of attractive one finds on a runway or the cover of a magazine; where willowy supermodels may look like they'd be blown over by a strong wind, Teagan Delphyne is better described as the strong wind itself. Strong, pleasant features built on a (deceptively) strong frame, she wouldn't look terribly out of place in a suit of armor at the head of a medieval army. It's something she's likely well aware of, as when fighting crime she dons a dark grey and red chestplate and cape over dark red pants and sturdy boots, her hair pulled up and her identity hidden under a simple domino mask.

When she changes to her true form, though, she looks like the thing the army rides against: large and truly powerful, a European-style quadrupedal, horned dragon straight out of myth and legend. Her hide runs dark along her underside but a deep crimson everywhere else, a huge creature of teeth and scales and awful beauty. But for all her savage glory, the intelligence behind her slitted red eyes mark her unmistakeably as above a common beast.

Power Descriptions:
Teagan's powers are typically either subtle or inherent to her being - the major exception to this is her fire breath, a directed storm of billowing red and orange flames. When changing shape her personal belongings disappear, clothes and mace simply lost from existence until she changes back.

History:
Once upon a time there was a dragon, living in a world where magic had never quite been traded in for science, and where the populace knew that dragons were something to be feared and destroyed, lest they destroy cities and eat livestock...or worse. And that's precisely what dragons did, too: difficult to gather together when your species is so competetive, and nigh impossible to blend into human society (even if you could disguise your eyes and hair and hide from too-clever wizards) when the magic that offered you human form left you marked with a symbol of what you truly were.

It was simply the way of things. It was how Teagan was raised, and it was how she lived, until one day she encountered a dimensionally-displaced heroine from a far-away place called Freedom City. They fought, of course, but even a mighty dragon isn't prepared for modern technology; her last waking memory on her home was hitting the ground and assuming that the nearby peasants would take advantage of her weakness and finish her, once and for all.

And then she woke up somewhere very different with a very strange man nearby. He smelled of earth and old magic, and patiently explained that this may have been the way of things, but circumstances had offered her a new way: a clean slate, in a new place, full of strange people and powers. A place where she could blend in, if she wanted. Where her kind was the stuff of unbelieved but fondly-remembered legends, where - if she chose, and wanted it badly enough - she could be respected, not feared...or at least, only feared by those worth being feared by. Where every day could be something new, and interesting, and carry fights to remember.

Personality & Motivation:
Teagan is proud, and she can be more than a little brash and hot-headed, but with a new chance and a clean slate her heart's in the right place. Helping people - and having them thankful to be helped! - is both novel and deeply gratifying, and the ability to fight truly worthy battles is the delicious icing on a delicious cake. She's loyal to a fault (once you earn that loyalty), enjoys a good challenge (and generally respects those who give her one), and willing to stand her ground, no matter the cost, for a good cause.

She has a lot to learn about her new world, but she's not as thick-headed as she'd like to appear - she learns quickly, and looking foolish or out of place hurts her dignity enough that she puts real effort into trying to fit into modern day America.

Powers & Tactics:
No matter her form or the battle, her strategy is pretty straight-forward: hit it until it stops fighting back, and then stop hitting it. She's a little too used to being able to win by pure, overwhemling force, but she's a clever and experienced fighter (if largely self-trained) coming from a lifetime of conflict.


Complications:
Compu-whatnow?: Teagan's adjusted well enough to modern life, but where she's from they didn't have 'computers' and 'cars' and 'cell phones'.
Dragon: Dragon.
Secret: Identity.


Abilities: 14 + 2 + 14 + 4 + 2 + 4 = 40pp
Strength: 24 (+7) / 40 (+15)
Dexterity: 12 (+1)
Constitution: 24 (+7) / 32 (+11)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 14 (+2)


Combat: 8 + 8 = 16pp
Initiative: +1
Attack: +4 Base, +5 Melee, +6 Mace, +9 Unarmed (human) / +7 Unarmed (dragon)
Grapple: +16 / +30 / +40 (Super-Strength)
Defense: +9 (+4 Base, +5 Dodge Focus) / +7 Dragon, +2 Flat-Footed
Knockback: -3 / -15


Saving Throws: 3 + 7 + 9 = 19pp
Toughness: +7 (+7 Con) / +15 (+11 Con, +4 Protection)
Fortitude: +10 (+7 Con, +3) / +13 (+11 Con, +3)
Reflex: +8 (+1 Dex, +7)
Will: +10 (+1Wis, +9)


Skills: 64r = 16pp
Bluff 8 (+10)
Intimidate 16 (+18, +22 dragon)
Knowledge (Arcane Lore) 8 (+10)
Language 1 (Draconic [native], English)
Notice 10 (+10)
Search 3 (+5)
Sense Motive 8 (+8)
Survival 10 (+10)


Feats: 16pp
Attack Focus (Melee) 1
Attack Specialization (Unarmed) 2
Dodge Focus 5
Equipment 1
Fast Task (Startle)
Power Attack
Ritualist
Set-Up
Startle
Takedown Attack
Uncanny Dodge (auditory)


Equipment: 1pp=5ep

League Communicator (Communication 5 (Radio; Extra: Area (5 miles), Flaw: Limited [Other League Communicators]) [5ep]



Powers: 53 + 4 + 16 + 3 + 6 + 6 = 88pp

Alternate Form 9 (45pp Container; Extras: Duration [Continuous], Drawbacks: Action [Move]) [53pp] (dragon form; magic, shapeshifting)


Damage 3 (stacks with Damage 8 below; Extra: Area (General, Cone), Feats: Alternate Power 1) [7pp]
 
Alternate Power: Super-Strength 10 (Heavy Load: 3,200 tons; Feats: Super-Breath, Thunderclap) (22/22)

Flight 2 (25mph / 250 ft per move action) [4pp]

Growth 8 (Extras: Duration [Permanent, +0], Feats: Innate) [25pp]

Protection 4 (Feats: Innate) [5pp] (dragon hide)

Super-Movement 1 (Wall-Crawling) [2pp]

Super-Senses 2 (Auditory (Extended), Visual (Extended)) [2pp]


Comprehend 2 (Speak Any, Understand Any) [4pp] (gift of tongues)

Damage 8 (Extras: Area (General, Cone)) [16pp] (fire breath)

Device 1 (Flaw: Easy-to-Lose) [3pp]
A heavy, unadorned dull steel mace with a leather-wrapped handle and a hanging leather loop.

Feature (Masterwork; +1 Attack) [1pp]

Strike 3 (Feat: Mighty) [4pp]


Immunity 11 (Aging, Fire Effects [Flaw: Half]) [6pp]

Super-Senses 6 (Detect Magic [Olfactory, Extra: Acute], Infravision, Ultra-Hearing) [6pp]

]DC Block

ATTACK                    RANGE            SAVE                                                    EFFECT
Unarmed (human)     Touch                DC22 Toughness (Staged)                  Damage (Physical)
Unarmed (dragon)     Touch (10')        DC30 Toughness (Staged)                  Damage (Physical)
Mace                          Touch               DC25 Toughness (Staged)                  Damage (Physical)
Fire Breath (human)    80' cone           DC23 Toughness (Staged)                  Damage (Fire)
Fire Breath (dragon)    110' cone         DC26 Toughness (Staged)                  Damage (Fire)
Thunderclap                55' radius         DC21 Reflex                                        Deafened
                                                           DC21 Fortitude (-1/round)Recover

Abilities (40) + Combat (16) + Saving Throws (19) + Skills (16) + Feats (16) + Powers (88) - Drawbacks (0) = 195/195 Power Points

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