Ecalsneerg Posted July 15, 2010 Posted July 15, 2010 Stupid superpowered prisoners. Trick into doing something stupid... like attacking the guy who can't hurt you (1d20+10=17) I assume that fails... Hero point! (1d10+20=27) "C'mon... hit me!"
quotemyname Posted July 15, 2010 Posted July 15, 2010 Okay, so um, anyone else think that beating this guy is going to be obnoxiously hard? For Breakdown's part, I see three options: 1. I can see him spending his turns trying to nullify/counter the VP that nexus sucked out of him. 2. Or he could try and thin out the rest of the named villains 3. Or since he can use energy attacks (sonic) He could try and damage nexus outright. Concensus?
Dr Archeville Posted July 15, 2010 Posted July 15, 2010 Find Nexus' equivalent of Fleur, hope Dark Star's protective nature also got transferred in?
Cyroa Posted July 15, 2010 Posted July 15, 2010 heh DS will have to end up countering I think...depends exactly WHAT got copied/mimiced. If he got the array...well, that's a big array. but doesn't mean he got DS immunities though. (we can hope)
quotemyname Posted July 15, 2010 Posted July 15, 2010 I think he took everything in this post Though I have to question how he seems to have allocated 56 points in the variable power rather than the 35 it allows! :O
Dr Archeville Posted July 15, 2010 Posted July 15, 2010 I think he took everything in this post Though I have to question how he seems to have allocated 56 points in the variable power rather than the 35 it allows! Where does it say Nexus has Mimic 7? If Nexus is the same as the Mimic in Instant Superheroes, he's got Mimic 12 (60 points). Though it looks like Nexus got 100pp off of Dark Star alone, which'd require Mimic 20....
quotemyname Posted July 15, 2010 Posted July 15, 2010 I'm really unfamiliar with Mimic, so maybe I shouldn't talk. But BD only has VP7. I guess I just thought he couldn't steal more than that.
Geez3r Posted July 16, 2010 Author Posted July 16, 2010 You are looking at the old section quote. I realized my error when I over allocated. That has since been corrected. And yes, I do have everything that the character mimiced in one spot, visible to all of you. And Nyrath has it mostly right. I tweaked that character by like 10 points give or take.
Geez3r Posted July 17, 2010 Author Posted July 17, 2010 Anywho, forgot it was my turn. Nexus opposing Arrowhawk Trick DC 27 (1d20+11=18) Way to take one for the team champ. Kung Fu Killer sees Arrowhawk antagonizing Nexus, he believes that to be a bad idea. Kung Fu Killer Disarm atk roll vs Arrowhawk, Power Attacking 4 (1d20+14=16) Failure. 29 - Arrowhawk - Unharmed - HP x2 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Bruised x1 - HP x6 25 - Sarah Prescott - Unharmed - HP x2 24 - Orion - Unharmed 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 1, Floating 14 - Dead Head - Unharmed - HP x2 10 - Mongrel Angel - Unharmed - HP x7, Will be fatigued at start of turn unless they spend a HP, AoA 5 9 - Mignight II - Unharmed - HP x1 8 - White Knight - Unharmed, AoA 5 5 - Rant - Unharmed, Floating 6 - Dark Star - Unharmed - HP x5 3 UM - Unharmed
Ecalsneerg Posted July 18, 2010 Posted July 18, 2010 Kung Fu Killer sees Arrowhawk antagonizing Nexus, he believes that to be a bad idea. Arrowhawk agrees.
quotemyname Posted July 19, 2010 Posted July 19, 2010 Breakdown Free action Realocate VP Nullify 13 (Extras: Range/Ranged; Flaws: Unreliable 5/day; Accurate 4, Precise) [31pp] Flight 2 [4pp] Standard Action Nullify Nexus' Music Mastery All out Attack 5 Power Attack 5; Opposed Power Check on hit (1d20+13=31) Really hoping that hits. opposed power check (1d20+18=28) Again, just nullifying music mastery, not the mimic power. I have many HPs I can spend. Please let me know the results! :D
quotemyname Posted July 20, 2010 Posted July 20, 2010 I've been told this won't quite cut it. Nullify 13 (Extras: Range/Ranged; Flaws: Unreliable 5/day; Accurate 4, Precise) [31pp] Flight 2 [4pp] So I'll use: Nullify 13 (Extras: Duration/Sustained; Flaws: Action/Full Round, Unreliable 50/50; Accurate 4, Precise) [31pp] Flight 2 [4pp] Since it's no longer ranged, I'll have BD fly up to the mimic, and use Extra Effort: Move Action Surge Full Round Action: Nullify Unreliable Check: Unreliable DC 11 (1d20=12) Pass. The checks are made in the above post.
Dr Archeville Posted July 20, 2010 Posted July 20, 2010 [RefSpeak] I severely question the validity of having the 5/day version of Unreliable in a VP that can be changed every round. [/RefSpeak]
quotemyname Posted July 20, 2010 Posted July 20, 2010 Meh, it's been done before. I'll edit that to 50/50 chance.
Dr Archeville Posted July 20, 2010 Posted July 20, 2010 Meh, it's been done before. I'll edit that to 50/50 chance. And if I had been aware of it, I would've questioned it then, too.
N/A Posted July 20, 2010 Posted July 20, 2010 I questioned it in the thread I'm running, and if I was running this thread, I'd question it here, too.
quotemyname Posted July 20, 2010 Posted July 20, 2010 It has been changed. My original post in this thread was before it was ever questioned. I made that first edit to the power and forgot it was on there. I won't do it again, honest ;)
Geez3r Posted July 23, 2010 Author Posted July 23, 2010 Nexus Will save vs Nullify DC 28 (1d20+11=23) And the Mimic'd Music Mastery is gone. 29 - Arrowhawk - Unharmed - HP x2 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Bruised x1 - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5 25 - Sarah Prescott - Unharmed - HP x2 24 - Orion - Unharmed 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 1, Floating 14 - Dead Head - Unharmed - HP x2 10 - Mongrel Angel - Unharmed - HP x7, Will be fatigued at start of turn unless they spend a HP, AoA 5 9 - Mignight II - Unharmed - HP x1 8 - White Knight - Unharmed, AoA 5 5 - Rant - Unharmed, Floating 6 - Dark Star - Unharmed - HP x5 3 UM - Unharmed
Taar Posted July 23, 2010 Posted July 23, 2010 AOA 5, PA 5 attack (1d20+10=21), 23 with Master Plan Surge with HP to cancel fatigue Surge AOA 5, PA 5 attack (1d20+10=16), 18 with Master Plan DC 30 toughness that ignores insubstantial if either of those hit. EDIT: Blarg, I forgot Master Plan bonuses.
quotemyname Posted July 23, 2010 Posted July 23, 2010 Geez, I just remembered that BD's Bruised peeled off at the beginning of the round because of the regeneration he had set from the round before.
Geez3r Posted July 24, 2010 Author Posted July 24, 2010 Only the first attack hits because I noticed that the current Mimic selection is breaking caps. Nexus is currently PL 17 Defensively, so we're gonna go ahead and tone that down to where it should be. Nexus Toughness save vs Prescott Slash DC 30 (1d20+17=31) In the meantime, Orion has found himself a high powered rifle. And it looks like Breakdown might be slowing down the prisoner's big gun. Can't have that. Breakdown would ordinarily get a Notice check to see Orion, but he can't pass the DC even before I figure out the range penalties. He is therefore surprised by this attack. Orion snipe vs Breakdown, PA 5, DC 27 Toughness (1d20+10=16) Unless I'm mistaken that does hit a surprised Breakdown. 29 - Arrowhawk - Unharmed - HP x2 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5 25 - Sarah Prescott - Unharmed - HP x1, AoA 5 24 - Orion - Unharmed 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 1, Floating 14 - Dead Head - Unharmed - HP x2 10 - Mongrel Angel - Unharmed - HP x7, Will be fatigued at start of turn unless they spend a HP, AoA 5 9 - Mignight II - Unharmed - HP x1 8 - White Knight - Unharmed, AoA 5 5 - Rant - Unharmed, Floating 6 - Dark Star - Unharmed - HP x5 3 - UM - Unharmed
Basarin Posted July 27, 2010 Posted July 27, 2010 I'm moving Slipstream to attack Orion with Blast 10. 1d20+10 (+2 from Master Plan) = 14. ...ugh. Well, maybe it'll distract him from attacking the one keeping Nexus busy.
Geez3r Posted July 27, 2010 Author Posted July 27, 2010 Roll a Notice check to see if you actually know where Orion is. As Orion was using the Stealth skill and his weapon was silenced.
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