quotemyname Posted July 27, 2010 Share Posted July 27, 2010 Notice vs. Orion (1d20+6=12) Something jumped up and bit me in the ass! :argh: Link to comment
Basarin Posted July 28, 2010 Share Posted July 28, 2010 Oooh, oops. My bad. Notice vs. Orion: 1d20+12 = 19. If this isn't enough to locate him, I'll edit my post and switch my target respectively. Link to comment
Basarin Posted July 28, 2010 Share Posted July 28, 2010 Alright, switching my target in the IC post then. He's going after the floating Wolfman that tried to take a bite out of him. I'm guessing the same roll from earlier to attack applies? EDIT: IC edit made. Link to comment
Geez3r Posted July 29, 2010 Author Share Posted July 29, 2010 That attack will miss. Wolfman will delay until such a time that he is no longer floating in the air all helpless like. Dead Head's up. Link to comment
Dr Archeville Posted August 1, 2010 Share Posted August 1, 2010 Dead Head was scaring/beating on the mob o' mooks. Can he get into melee range with the Mimic? Link to comment
Geez3r Posted August 1, 2010 Author Share Posted August 1, 2010 Sadly no, the Mimic is flying about 20 ft. off the ground at the moment. Link to comment
Dr Archeville Posted August 7, 2010 Share Posted August 7, 2010 Move Action: Intimidate to Demoralize (with -5 peanlty to do so as a Move Action) the Mimic. Intimidate to Demoralize, with -5 penalty for doing so as a Move Action (1d20+10=28) Free Action: Extra Effort for a new alt power on his Necromantic Array Stun 12 (Extra: Alt Save/Will, Range 2/Perception; Flaw: Daze only, Sense-Dependent [Vision], Unreliable [50/50 chance]) Descriptor: Bombarding him with images of the dead, particularly anyone whose death he's responsible for. Standard Action: Use new power on the Mimic. Unreliable check; 1-10 = no work, 11-20 = works (1d20=17) Will be fatigued at start of next round unless he spends an HP to counter. Link to comment
Geez3r Posted August 22, 2010 Author Share Posted August 22, 2010 Nexus opposed check vs Dead Head Demoralize DC 28 (1d20+11=20) Demoralized Nexus Will Save vs Dead Head Stun DC 22 (1d20+9=25) but not stunned. 29 - Arrowhawk - Unharmed - HP x2 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5 25 - Sarah Prescott - Unharmed - HP x1, AoA 5 24 - Orion - Unharmed 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 2, Floating - Delaying 14 - Dead Head - Unharmed - HP x2, Will be fatigued at start of turn unless they spend a HP 10 - Mongrel Angel - Unharmed - HP x7, Will be fatigued at start of turn unless they spend a HP 9 - Mignight II - Unharmed - HP x1 8 - White Knight - Unharmed, AoA 5 5 - Rant - Unharmed, Floating 6 - Dark Star - Unharmed - HP x5 3 - Nexus - Unharmed Link to comment
Geez3r Posted August 29, 2010 Author Share Posted August 29, 2010 29 - Arrowhawk - Unharmed - HP x2 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5 25 - Sarah Prescott - Unharmed - HP x1, AoA 5 24 - Orion - Unharmed 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 2, Floating - Delaying 14 - Dead Head - Unharmed - HP x2, Will be fatigued at start of turn unless they spend a HP 10 - Mongrel Angel - Unharmed - HP x6 9 - Mignight II - Unharmed - HP x1 8 - White Knight - Unharmed, AoA 5 5 - Rant - Unharmed, Floating 6 - Dark Star - Unharmed - HP x5 3 - Nexus - Unharmed It's been a week, so we're skipping ahead. Link to comment
Gizmo Posted August 30, 2010 Share Posted August 30, 2010 Midnight II Free Action: Gadgets! Dimensional Movement 1 (Zero Zone Arrow, Extras: Attack, Ranged, Power Feats: Progression 6 [DC]) (10PP) That's a DC 17 Reflex Save to avoid getting sent to the bad place! THE BAD PLACE! Move Action: Give the arrow to Arrowhawk. Hero Point: Heroic Feat: Set-Up Standard Action: DC 30 Startle against Nexus with Skill Mastery, using Set-Up to transfer the benefits to Arrowhawk. Lemme know if all that works and I'll get the IC up. Link to comment
Geez3r Posted September 11, 2010 Author Share Posted September 11, 2010 With the Demoralize that's currently on Nexus, he can't beat that Set up. White Knight's nothing if not unflappably racist, so he's going to ignore the impending end of the world as we know it to attack someone a different skin tone than he is. White Knight unarmed Atk roll vs MA, AoA/PA 5; DC 28 for Punch, DC 31 for Fire (1d20+8=14) Rant will whine about his predicament floating helplessly in mid air... loudly. 29 - Arrowhawk - Unharmed - HP x2 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5 25 - Sarah Prescott - Unharmed - HP x1, AoA 5 24 - Orion - Unharmed 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 2, Floating - Delaying 14 - Dead Head - Unharmed - HP x2, Will be fatigued at start of turn unless they spend a HP 10 - Mongrel Angel - Unharmed - HP x6 9 - Mignight II - Unharmed - HP x1 8 - White Knight - Unharmed, AoA 5 5 - Rant - Unharmed, Floating 6 - Dark Star - Unharmed - HP x5 3 - Nexus - Unharmed Link to comment
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