Geez3r Posted June 22, 2010 Share Posted June 22, 2010 Give me a post of your character arriving on scene and initiative in case we need it later. Link to comment
Darksider42 Posted June 22, 2010 Share Posted June 22, 2010 Rifts initiative 1d20+3=9 Link to comment
Carbon_Copy Posted June 22, 2010 Share Posted June 22, 2010 Init for Blitz 1d20+19=28 Link to comment
Darksider42 Posted June 22, 2010 Share Posted June 22, 2010 Rolling a notice check for Rift 1d20+9=27 Link to comment
Raveled Posted June 22, 2010 Share Posted June 22, 2010 Know/Tech to try and figure out how to restart the reactor. 1d20+11=12 Woot! that private school education is really paying off! Link to comment
N/A Posted June 22, 2010 Share Posted June 22, 2010 Initiative for The Scarab: 16. As per usual, before she arrives The Scarab conducts some reconaissance. She uses her ESP from her HQ to take 20 on a Rapid extended Search of the entire area. Unless someone's got total Concealment against both Visual and Mental senses, or can make a DC43 Stealth check, she spots them at some point during the round before she arrives. The Scarab is going to use the Accurate Teleporter in her HQ to open up a portal close to Ironclad and Rift, fly through, then close it behind her and address them. The Scarab's reputation tables are here. Link to comment
N/A Posted June 22, 2010 Share Posted June 22, 2010 Looks like Ironclad and The Scarab have the same color scheme. :D Link to comment
Darksider42 Posted June 22, 2010 Share Posted June 22, 2010 Rift roll for Pop Culture to recognizer The Scarab 1d20+9=28 ...and knows the whole Pop Culture block involving the scarab! :D Link to comment
N/A Posted June 22, 2010 Share Posted June 22, 2010 The Scarab will take a Free Action to reconfigure her array as follows: Communication 2 (100ft) [5PP] ESP 8 (2,000 miles) [31PP] She takes a Free Action to maintain Flight and Force Field/Shield, Free Actions to initiate Two-Way Mental Communication with each hero on the scene, a Full Action to activate ESP, a Free Action to take 20 on an extended Search of the power plant (DC43 for anything attmepting to hide from her, DC28 Notice check for anyone in the plant to know they're being scryed upon [DC18 if they have Mental Awareness or another applicable Super-Sense]), and Free Actions to share the results of her search with the assembled heroes via Mental Communication. Whew. Link to comment
Nyrath Posted June 22, 2010 Share Posted June 22, 2010 Init for Aiko Initiative (1d20+12=19) Link to comment
Geez3r Posted June 23, 2010 Author Share Posted June 23, 2010 28 - Blitz - Unharmed - HP x1 24 - Avenger - Unharmed - HP x6 19 - Aiko - Unharmed - HP x1 16 - Scarab - Unharmed - HP x3 9 - Rift - Unharmed - HP x3 4 - Ironclad - Unharmed - HP x1 Link to comment
quotemyname Posted June 24, 2010 Share Posted June 24, 2010 Geez3r said I could toss Valkyrie into this thread last minute (thanks!). So here goes! Initiative! (1d20+1=5) Well, I sure don't miss a beat, do I? Link to comment
quotemyname Posted June 28, 2010 Share Posted June 28, 2010 I'm going to power stunt Progression on my teleport so I can take Blitz with me. I am really going to hope that regular teleport without the Accurate extra is enough to get us "ten feet past the doors". It's up to you, Geez3r. I kind of just want to do this for cinematic effect. If this is not allowable, let me know. I can either edit my post, or maybe powerstunt up some form of an Accurate Teleport. If that's required, I would probably change it to: Teleport 3 (PF: Progression) [10pp] So yea, just let me know if this flies or not. Link to comment
Geez3r Posted June 28, 2010 Author Share Posted June 28, 2010 Yeah, the front doors are glass. You can totally see inside the building. Like you could turn around and wave to everyone who's standing in the parking lot that's located like, right there. Link to comment
Raveled Posted June 28, 2010 Share Posted June 28, 2010 Valk does a big, flashy teleport... And moves twenty feet. Totally in line with a big ham, though. Link to comment
quotemyname Posted June 28, 2010 Share Posted June 28, 2010 Valk does a big, flashy teleport... And moves twenty feet. Totally in line with a big ham, though. Goooooood! Link to comment
Geez3r Posted July 6, 2010 Author Share Posted July 6, 2010 BUMP. Someone want to do something about the body snatchers? Link to comment
quotemyname Posted July 6, 2010 Share Posted July 6, 2010 Well, Valk is already charging into the lower levels of the building. Should we go to initiative? Or are people looking to post more? Link to comment
Carbon_Copy Posted July 6, 2010 Share Posted July 6, 2010 I'm with Quote; I'm differing to someone with more experience to be honest. Link to comment
Raveled Posted July 6, 2010 Share Posted July 6, 2010 I need to know what the result of Ironclad's Know/Tech check is! Can she figure out what's wrong with the power plant? Link to comment
Geez3r Posted July 6, 2010 Author Share Posted July 6, 2010 Not by looking at the front door she can't. If you got inside of the one of the control rooms, maybe. Link to comment
Raveled Posted July 6, 2010 Share Posted July 6, 2010 Seeing as how she's sharing Scarab's "Sight beyond sight," I was hoping she could find something out. Link to comment
N/A Posted July 6, 2010 Share Posted July 6, 2010 I think Geez already met us far enough halfway letting me blow the drones' cover in the first place. Let's actually get off our asses and get inside. I was one of the most recent IC posters in this thread, so I was standing back to let other people get their 2 cents in. Link to comment
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