Raveled Posted July 7, 2010 Share Posted July 7, 2010 Ironclad is shifting into her (brand new!) melee configuration. Time to kick butt up close and personal-like. Link to comment
N/A Posted July 7, 2010 Share Posted July 7, 2010 Geez3r, The Scarab has +10 to hit with her TK, a power rank of 16, and a grapple bonus of +26. Do you want me to bother rolling against the doors, or can she just yank them off? Link to comment
N/A Posted July 7, 2010 Share Posted July 7, 2010 "So... do we know where we're going or are we just running along until we find someone else?" The Scarab used her Telepathy to pass on a floorplan to everyone, including a three-dimensional "walk-through." So yes, you should all know where you're going. Link to comment
quotemyname Posted July 7, 2010 Share Posted July 7, 2010 With that information, Valkyrie is going to teleport herself to the closest section of bad guys as fast as possible. I won't make an IC post for it yet, though. Tell me when we're good to go, Geez3r. Link to comment
Carbon_Copy Posted July 7, 2010 Share Posted July 7, 2010 Quote, if you have Val tell Blitz that that's her plan, he can sprint to that location and they can probably share an epic entrance. Just a thought. Link to comment
quotemyname Posted July 7, 2010 Share Posted July 7, 2010 Yea, I don't see how that would be a problem. I'm still waiting on Geez3r's okay, but when I post, would you be okay with me writing some of Blitz's actions in with mine, simply mentioning that he sprinted to that location just as Valk teleports in or something? Link to comment
Nyrath Posted July 7, 2010 Share Posted July 7, 2010 The Scarab used her Telepathy to pass on a floorplan to everyone, including a three-dimensional "walk-through." So yes, you should all know where you're going. From what I understand from the IC thread though Aiko wasn't included, at least partially due to arriving after the Scarab was already in full swing with the fly-through. Ah well, she'll just tag along after one of the others. Link to comment
Carbon_Copy Posted July 7, 2010 Share Posted July 7, 2010 Yea, I don't see how that would be a problem. I'm still waiting on Geez3r's okay, but when I post, would you be okay with me writing some of Blitz's actions in with mine, simply mentioning that he sprinted to that location just as Valk teleports in or something? I'm cool with making a post that has some of Blitz's actions written in. Assuming that Blitz does something that he's obviously gonna do seems like a completely logical thing to do, so go for it. Link to comment
Geez3r Posted July 10, 2010 Author Share Posted July 10, 2010 Shaen, ripping through the scenery is totally good. You only need to ask if the item in question is of obvious importance. The closest group of baddies are at what would be one of the security check points. It's where they get their radiation badges issued and/or checked before heading further into the facility. 2 guards and 3 technicians are in the area. Link to comment
quotemyname Posted July 10, 2010 Share Posted July 10, 2010 Since Blitz is going first, but has opted to key off of Valkyrie's "entrace" should I put up a post that says valkyrie arrives on scene to get us started, or should I wait. Link to comment
Geez3r Posted July 10, 2010 Author Share Posted July 10, 2010 just get us started unless anyone has objections. Link to comment
N/A Posted July 11, 2010 Share Posted July 11, 2010 If they have objections, they can stow 'em! Let's get this party started. Link to comment
quotemyname Posted July 11, 2010 Share Posted July 11, 2010 So sayeth the refs. I'm going to post. Link to comment
N/A Posted July 11, 2010 Share Posted July 11, 2010 (I'm speaking as a sarcastic player in this context. That wasn't a Ref proclamation.) Link to comment
quotemyname Posted July 11, 2010 Share Posted July 11, 2010 Well, if it turns out to be a problem, I can delete it, I suppose. Link to comment
Geez3r Posted July 11, 2010 Author Share Posted July 11, 2010 Grue Initiative (1d20+6=7) GM Fiat to let them allocate their Shape shifting immediately (it won't be much of a fight otherwise). 2 use the Bruiser Template, 2 use the Lasher and 1 the ooze. 28 - Blitz - Unharmed - HP x2 24 - Avenger - Unharmed - HP x7 19 - Aiko - Unharmed - HP x1 16 - Scarab - Unharmed - HP x2 15 - Valkerie - Unharmed - HP x5 9 - Rift - Unharmed - HP x4 7 - Grue Bruiser (2) - Unharmed 7 - Grue Lasher (2) - Unharmed 7 - Grue Ooze (1) - Unharmed 4 - Ironclad - Unharmed - HP x2 Link to comment
Carbon_Copy Posted July 11, 2010 Share Posted July 11, 2010 OK, so this is gonna be the first time I use this attack on the boards: Static Discharge. Blitz knows that the general equation "Rocks > Electricity" from his pokemon playin' days so he's gonna go for one of the Lashers on this attack. The roll is 1d20+9=21. I have no idea if that hits or not, but past experience tells me that PL 10 characters usually do get hit by rolls of 21. Fort save (DC16) to not get bad conditions! Link to comment
Geez3r Posted July 11, 2010 Author Share Posted July 11, 2010 That would be true except on these guys, they are traded off for Defense. That attack is a miss, albeit a narrow one. Link to comment
Carbon_Copy Posted July 11, 2010 Share Posted July 11, 2010 BLAST!!! Fiiiiiiiiiine. I shall make the appropriate IC post... muttering darkly: stupid defense shifted lashers... I'll get you next time you jerks... Link to comment
Avenger Assembled Posted July 13, 2010 Share Posted July 13, 2010 Avenger disappears with a DC 38 check, and goes hostage hunting. Link to comment
N/A Posted July 17, 2010 Share Posted July 17, 2010 Nyrath? We're waiting on Blue Rogue. Link to comment
N/A Posted July 18, 2010 Share Posted July 18, 2010 The Scarab Free Action: Maintain Flight. Free Action: Maintain Force Field / Shield. Free Action: Re-allocate Psionics array. Dump all PP into Telekinesis. Move Action: Fly up to 100ft in the direction of the first group of bad guys, stopping well short of melee range. Standard Action: Attack one of the Bruisers with Telekinesis. The Scarab's Attack roll: 23. If that hits, it initiates a grapple. The Scarab's grapple check: 33. Link to comment
Geez3r Posted July 20, 2010 Author Share Posted July 20, 2010 Grue Bruiser 1 opposed Grapple DC 33 (1d20+22=41) No Dice 28 - Blitz - Unharmed - HP x2 24 - Avenger - Unharmed - HP x7 - Vary Stealthy 19 - Aiko - Unharmed - HP x1 16 - Scarab - Unharmed - HP x2 15 - Valkerie - Unharmed - HP x5 9 - Rift - Unharmed - HP x4 7 - Grue Bruiser (2) - Unharmed 7 - Grue Lasher (2) - Unharmed 7 - Grue Ooze (1) - Unharmed 4 - Ironclad - Unharmed - HP x2 I'm not killing a post saying "It didn't work." Link to comment
quotemyname Posted July 20, 2010 Share Posted July 20, 2010 Valkyrie Move Action: Teleport to the front lines, in front of the Bruisers! Standard Action: Melee attack vs. Bruiser with Mjollnir: AoA5/PA5 vs. Bruiser. DC 32 TOU & DC 25 Fort on hit (1d20+8=16) Hero Point: Re-roll if needed: AoA5/PA5 vs. Bruiser. DC 32 TOU & DC 25 Fort on hit (1d20.minroll(11)+8=22) If that HP gets spent, I'll be down to 4 remaining. Pending the results of this attack, I may surge. Unless otherwise noted, Valkyrie applies full knock back to all attacks. Link to comment
Geez3r Posted July 20, 2010 Author Share Posted July 20, 2010 Bruiser 2 Toughness vs Valk attack DC 32 (1d20+12=32) Orange die. Bruiser 2 Fort vs Valk Paralyze DC 25 (1d20+15=30) Link to comment
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