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Interceptors: The Sweet Science of Stabpunching OOC


Gizmo

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Posted

Okay, Grim gonna spend an HP to shake of the stun, then try to for an All-Out Attack on Jack; since she's converting +5 to her Attack, her Defense will be +7 for this round.

Unarmed All-Out Attack roll: 1d20+15=21.

Reroll: 1d20+15=31

DC 22 Toughness save, assuming she connects.

Posted

  • 20 - Jack of all Blades - Unharmed - HP x4
    14 - Fulcrum - Unharmed - HP x2
    13 - Grimlakin - Unharmed - HP x2
    9 - Dynamo - Unharmed - HP x3

Apparently we're at me. Whoops! Quick question: where's that DC22 coming from if Lynn's Strength is only +5?

Posted

Quick question: where's that DC22 coming from if Lynn's Strength is only +5?

I'll be honest, I have no idea; I was just going from the DC Block Shaen put on her sheet, which reads:

"Unarmed -- DC 22/Toughness (24 w/ Sneak Attack) -- Damage"

Let me look at the rules and her sheet and see if we can figure it out.

Edit: Should it actually be DC 20, or is there another feat coming into play?

Posted

In the interest of wrapping this up, Jack is going to unleash his secret technique, the one he's been planning on all along! He'll spend an HP... to Inspire Lynn, Mona and Eli! Hey, he is trying to train them, right?

  • 20 - Jack of all Blades - Bruised - HP x2
    14 - Fulcrum - Unharmed - HP x2, +2 Aid Another, +5 Inspire
    13 - Grimlakin - Unharmed - HP x2, +5 Inspire
    9 - Dynamo - Unharmed - HP x3, +5 Inspire

  • 2 weeks later...
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