N/A Posted June 25, 2010 Posted June 25, 2010 This is an invitation-only thread. Unless you've received a PM from me, don't post here. Assuming you've been invited, feel free to describe how your hero winds up on the scene. Maybe he was alerted to the situation on the bridge by law enforcement, by watching the news (such as Amy Feng's chopper broadcast from the Introduction), or just by listening to the cacophony of horns as the traffic backs up farther and farther from the bridge. Or your hero could be commuting on the bridge in his secret ID when Talos and his new Bugbots attack. Use your imagination.
N/A Posted June 25, 2010 Author Posted June 25, 2010 Just to clarify - Talos pulled this stunt in the middle of a weekday afternoon. The bridge is clogged with commuters. And now, giant robot spiders.
N/A Posted June 25, 2010 Author Posted June 25, 2010 Also, quick background for those of you not as intimately familiar with the Freedom City setting (all of this is public knowledge): Talos is an 8ft tall robot genius who hates all organic life and wants to repopulate Earth with a race of machines like him. He was unearthed in the late 20th century by archaeologists investigating ruins under the sea. They accidentally reactivated him, and he started running amok. He's clashed with the Freedom League many times, and seems to have a particular hatred of Daedalus. Some scientists and historians suspect that he was the inspiration for the Talos from Greek myth. Finding him in an ancient ruin was like opening up an Egyptian pyramid and finding a 747. And in the World of Freedom, we call that "a Tuesday." It is not, however, public knowledge that Talos is the "Talos from Greek myth," just like it's not public knowledge that the "Daniel Daedalus" who's on the Freedom League really is the Daedalus of Greek myth. Most people don't even know that he's the same Daedalus from the Silver Age Freedom League - they think that was his father.
Carbon_Copy Posted June 25, 2010 Posted June 25, 2010 Alright, Superspeed Initiative Get!!! 1d20+19=30 Awwwwwwwwwwwwwwwwww-yeaaaaaaaaaaaaaaaaaah...
Fox Posted June 25, 2010 Posted June 25, 2010 Go, with the speed of a rock! ...wait, no rocks are slow. Initiative: 1d20 + 0 = 10
N/A Posted June 25, 2010 Author Posted June 25, 2010 Initiative Blitz: 30, 1HP Rift: 20, 3HP Sparksmith: 19, 1HP Pharos: 19, 1HP Talos: 16, NPC BugBots: 14, NPC Gaian Knight: 10, 1HP Gigawatt: 7, 1HP
N/A Posted June 25, 2010 Author Posted June 25, 2010 The other players I've invited can feel free to jump in as soon as they're available, but those of you who are here now can feel free to act during this round.
N/A Posted June 25, 2010 Author Posted June 25, 2010 Carbon_Copy: Characters can lift up to a heavy load overhead. While doing so they have a maximum dodge bonus of +1 and a –6 penalty on all actions. They move at 2/3 normal speed. With Blitz's STR 12, the guy definitely counts as a heavy load on the Carry Capacity chart. So these penalties will apply to Blitz for this round. However, with Move-By Action and a 500mph-per-move-action base speed, he can easily accomplish everything you described in your post. Also, have a Hero Point.
Darksider42 Posted June 26, 2010 Posted June 26, 2010 Taking ten to attack spider on the Mini van. Maxing out Power Attack.
N/A Posted June 26, 2010 Author Posted June 26, 2010 Bugbot's Toughness save (DC30): 14. It fails by 15+, and thus, as a Construct, is Destroyed beyond all possibility of repair. And the shattered remnants get knocked back 25 feet.
Galatine Posted June 26, 2010 Posted June 26, 2010 Pharos punches! Attack: 20 +8 DC 27 + 5 for the crit = 32
N/A Posted June 26, 2010 Author Posted June 26, 2010 Talos' Toughness save (DC32): 19. He'd be Disabled. Little too soon in the game for that, I'm afraid. GM Fiat for a re-roll: 31 (6 becomes 16). Talos is Injured. Galatine, have a Hero Point for Pharos.
N/A Posted June 26, 2010 Author Posted June 26, 2010 Talos takes a Free Action to activate his Aura, and a Standard Action to attempt a grapple with Pharos. Talos' attack roll vs Pharos (DC15): 17. Pharos needs to make a DC27 Toughness save against Talos' Aura. Talos' grapple check: 40. Pharos needs to mae an opposed grapple check. Since Talos has the higher bonus, Pharos needs a 41 to take control of the grapple.
Galatine Posted June 26, 2010 Posted June 26, 2010 Toughness vs. Aura: 24 Bruised Grapple: 31 No control.
N/A Posted June 26, 2010 Author Posted June 26, 2010 Talos chooses "Damage" as the result for the first grapple. Pharos needs to make a DC30 Toughness save. He uses Extra Effort to Surge for another Standard Action, another grapple check. He gets 36. He uses GM Fiat for a re-roll: 52. Talos chooses "Throw" for the second grapple result, and hurls Pharos over the edge of the bridge. Since his Flight was active, he'll be fine. Unless one of those Toughness saves resulted in a Stun, in which case, he'll have to make a DC(Flight rank +10) Concentrate check to keep it up. If he flubs that, then he falls down to the water and has to make a DC28 Toughness save. I use GM Fiat to waive the Fatigue. Galatine, have another 2 Hero Points for Pharos.
N/A Posted June 26, 2010 Author Posted June 26, 2010 Darksider, the 4 flamethrowers are each tossing out an Area (Line) attack. Go ahead and make 4 DC20 Reflex saves for 1/2 damage, followed by 4 DC20 Toughness saves (or DC17, if he makes the Reflex save). Then have a Hero Point for distracting the bugbots away from the innocent bystanders and taking all that heat upon yourself.
Fox Posted June 26, 2010 Posted June 26, 2010 RETCON: Move Object to move the cement (and the man and dog on it) over to the far west side of the bridge.
Darksider42 Posted June 26, 2010 Posted June 26, 2010 Reflex rolls! 28, 14, 26, 21 Toughness 30 First stream is easily diverted 20 DC20 Stream barely blocked Last two rolls: 29, 21 Rift makes it out unharmed :)
N/A Posted June 26, 2010 Author Posted June 26, 2010 (01:55:59) Fox: Post IC, post OOC. No rolls - Create Object, whee! (01:56:29) Fox: Assuming what I did was legal. If not, I'll edit. (01:59:31) ShaenTheBrain: ...Yes and no. Here's the thing - although Create Object is Ranged, unless you have the +Movable extra (which allows you to move your Created Objects as if you had Telekinesis), once you create an object, you can't move it. It stays put where it is, or falls down if it's not stable. You've got Stationary, so you could create it in mid-air and it would stay put, but you can't create it, then move it around. However... (01:59:56) Fox: Was afraid of that. (02:00:06) ShaenTheBrain: Since you've also got Earth Control (-Limited TK), you could just move the cement, with them on it, and your IC post wouldn't have to change at all. (02:00:12) ShaenTheBrain: When I read it, I thought that was what you were doing. (02:01:30) ChatBot: Fox has been logged out (Timeout). (02:01:33) Sandman_XI: Gala, Fox, you are needed in LOL OOC (02:01:36) Sandman_XI: DAMMIT (02:01:41) ShaenTheBrain: Damn.
Recommended Posts