angrydurf Posted June 27, 2010 Posted June 27, 2010 Very Very WIP. trying to figure out how to find room for more of the vampy/Avengery stuff Like Stealth for instance LOL :Sigh: Definitely can drop some of the Int/Wis in favor of Dex but he's mostly a Magician by trade so some of those seem needed. Any advice welcome. Stats: 38pp Str: 10 (+0) Dex: 10 (+0) Con: 24 (+7) Int: 20 (+5) Wis: 20 (+5) Cha: 14 (+2) Combat: 16pp Attack: +4 Grapple: +0 Defense: +10 (+2 flat-footed) Knockback: -0 Initiative: +0 Saves: 8pp Toughness: +10 [+6 Impervious] (+7 Con, +3 Forcefield) Fortitude: +10 (+7 Con, +3) Reflex: +0 (+0 Dex, +0) Will: +10 (+5 Wis, +5) Skills: 48r = 12pp Bluff 0 (+2, +6 W/attractive) Concentration 5 (+10) Diplomacy 0 (+2, +6 W/attractive) Disable Device 5 (+10) Intimidate 8 (+10) Knowledge(Arcane Lore) 10 (+15) Notice 10 (+15) Search 5 (+10) Sense Motive 5 (+10) Feats: 12pp Attractive Dodge Focus 6 Eidetic Memory Luck Ritualist Skill Mastery (Intimidate, Knowledge(Arcane Lore), Notice, Sense Motive) Powers: 0pp Power X (name/descriptor; Extras: whatever; Flaws: whatever; PFs: whatever) [cost] AP: Power X (name/descriptor; Extras: whatever; Flaws: whatever; Power Feats: whatever; Drawbacks: Whatever) Array 12 (Magic/Magic; 24pp powers; PFs: Alternate power 4; Drawbacks: Power Loss: Must be able to Speak and Gesture -1) [27] BE: Blast 10 (Eldricht Blast/Magic; Power Feats: Acurate 3, Variable Descriptor 2; Drawbacks: Full Power -1) {24} AP: Concealment 10 (Invisibility/Magic; Power Feats: Close Range, Selective) {22} AP: Move Object X (name/descriptor; Extras: whatever; Flaws: whatever; Power Feats: whatever; Drawbacks: Whatever) AP: Power X (name/descriptor; Extras: whatever; Flaws: whatever; Power Feats: whatever; Drawbacks: Whatever) AP: Power X (name/descriptor; Extras: whatever; Flaws: whatever; Power Feats: whatever; Drawbacks: Whatever) Concealment 4 (No Reflection/Vampric; All Visual; Flaws: Limited: Machines only, Permanent) [4pp] Immunity 10 (Child of the Void/Magic, Dimensional; Life Support, Aging) [10pp] Protection 3 (Forcefield/Magic; Extras: Forcefield, Impervious 6) [9pp] Regeneration 9 (Child of the Void, Dhampir/Magic, Dimensional; Recovery 2, Bruised 1 (1 Round), Injured 2 (5 minutes), Staggered 1 (20 Minutes), Disabled 2 (1 hour), Resurection 1 (1 week); PFs: Persistant, Regrowth) [11] Super Movement 1 (Return to Void; Dimensional Movement, Void only; PFs: Innate) [3] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Costs: Abilities (00) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = Total Cost
angrydurf Posted June 27, 2010 Author Posted June 27, 2010 Revision! I managed to squeeze most of what I wanted into 150pp. Suggestions still welcome. Stats: 38pp Str: 10 (+0) Dex: 16 (+3) Con: 24 (+7) Int: 16 (+3) Wis: 16 (+3) Cha: 16 (+3) Combat: 16pp Attack: +4 (+10 w/ Blast and Strike) Grapple: +4 Defense: +10 (+2 flat-footed) Knockback: -8 Initiative: +3 Saves: 6pp Toughness: +10 [+6 Impervious] (+7 Con, +3 Forcefield) Fortitude: +8 (+7 Con, +1) Reflex: +3 (+3 Dex, +0) Will: +8 (+3 Wis, +5) Skills: 68r = 17pp Bluff 1 (+4, +8 W/attractive) Concentration 7 (+10) Diplomacy 1 (+4, +8 W/attractive) Disable Device 7 (+10) Intimidate 7 (+10) Knowledge(Arcane Lore) 12 (+15) Notice 7 (+10) Search 7 (+10) Sense Motive 7 (+10) Stealth 12 (+15) Feats: 10pp Attractive Dodge Focus 6 Eidetic Memory Hide In Plain Sight Ritualist Powers: 63pp Array 12 (Magic/Magic; 24pp powers; PFs: Alternate power 4; Drawbacks: Power Loss: Must be able to Speak and Gesture -1) [27] BE: Blast 10 (Eldricht Blast/Magic; Power Feats: Acurate 3, Variable Descriptor 2; Drawbacks: Full Power -1) {24} AP: Concealment 10 (Invisibility/Magic; Power Feats: Close Range, Selective) {22} AP: Move Object 12 (Mage Hand/Magic; Extras: Range: Perception; Flaws: Duration: Concentration) {24} AP: Create Object 6 (Force Constructs/Magic; Extras: Moveable; Power Feats: Affects Insubstantial 2, Selective, Progression 2, Tether) {24} AP: Strike 10 (Siphon Life/Magic, Vampric; Extras: Vampric, Alt Save: Fort; Flaws: Action: Full Round; Power Feats: Acurate 3, Extended Reach 1){24} Concealment 4 (No Reflection/Vampric; All Visual; Flaws: Limited: Machines only, Permanent) [4pp] Immunity 10 (Child of the Void/Magic, Dimensional; Life Support, Aging) [10pp] Protection 3 (Forcefield/Magic; Extras: Forcefield, Impervious 6) [9pp] Regeneration 8 (Child of the Void, Dhampir/Magic, Dimensional; Recovery 2, Bruised 1 (1 Round), Injured 2 (5 minutes), Staggered 1 (20 Minutes), Disabled 1 (5 hours), Resurection 1 (1 week); PFs: Persistant, Regrowth) [10] Super Movement 1 (Return to Void; Dimensional Movement, Void only; PFs: Innate) [3] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Eldricht Blast ------ 25/Toughness ------ Bruise/Injury Siphon Life ------ 25/Fortitude ------ Bruise/Injury Costs: Abilities (38) + Combat (16) + Saves (6) + Skills (17) + Feats (10) + Powers (63) - Drawbacks (00) = 150pp
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