Raveled Posted June 27, 2010 Posted June 27, 2010 My PL 10 Claremont. Basic idea is that he manipulates ambient light. Getting the Drawbacks to work properly was a challenge, but the folks in the chat knew how to get it done. No matter how dark the night... Day will always Break! Complications Stats: 10+8+10+2+4+6 = 40pp Str: 20 (+5) Dex: 18 (+4) Con: 20 (+5) Int: 12 (+1) Wis: 14 (+2) Cha: 16 (+3) Combat: 12+12 = 24 pp Attack: +6 (+10 Melee) Grapple: +0 Defense: +6 (+3 flat-footed, +10 w/ Dodge Focus) Knockback: -5 Initiative: +12 Saves: 3+4+3 = 10 pp Toughness: +10 (+5 Con, +5 Protection) Fortitude: +8 (+5 Con, +3) Reflex: +8 (+4 Dex, +4) Will: +5 (+2 Wis, +3) Skills: 36r = 9 pp Acrobatics 8 (+12) Concentration 8 (+10) Intimidate 8 (+11) Knowledge (Pop culture) 2 (+3) Knowledge (Streetwise) 6 (+7) Notice 4 (+8) Feats: 14 pp Accurate Attack Acrobatic Bluff All-Out Attack Attack Focus (Melee) 4 Defensive Attack Dodge Focus 4 Power Attack Precise Shot Powers: 5+5+2+6+20+20 = 58 pp Protection 5 (Magic) [5 PP] Super-Senses 5 (Magic; Radius all vision, extended ultra-vision, extended normal vision) [5 PP] Resurrection 2 (Magic; 1 day; While Eclipse is alive) [2 PP] Strike 5 (Magic; Feat: Mighty) [6 PP] Container Dim [20 PP] Container Dark [20 PP] Drawbacks: 2+3 = 5pp Power Loss (Container Dim) (When in dim light) 3 Pts Power Loss (Container Dark) (When in no light) 2 Pts DC Block: Blast 10 --- 25/Toughness Blast 5 --- 20/Toughness Mighty Strike 5 --- 25 Toughness Dazzle 10 --- 25/Reflex|Fortitude Dazzle 5 --- 20/Reflex|Fortitude Costs: Abilities 40 + Combat 24 + Saves 10 + Skills 9 + Feats 14 + Powers 58 - Drawbacks 5 = 150 pp As always, PEACH.
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