alderwitch Posted July 8, 2010 Author Posted July 8, 2010 Save Tonight has been moved along. Feel free to post reactions to the announcement but once Zoe and James both take the stage, I will have another GM post to move things into combat rounds. If you still have one on one dance scenes you wanted to do, start a new thread and post the link here in the OOC and I will edit a synopsis in to the post I just made.
alderwitch Posted July 8, 2010 Author Posted July 8, 2010 Init order: Zephyr: 58 Wander: 28 Breakdown: 15 Phalanx: 11 Edge: 10 Hellion: 8 Psyche: 5 Poor Claremont Mooks go last at 0. Isn't it nice to be the PCs? Everyone gets an HP for Phalanx getting a surprise round. (Except Phalanx of course). After Phalanx posts, we will officially be in combat rounds. If you are not on this list, you will get an HP for every round you miss until you roll in (I know some people haven't had a chance to log in). You can assume your character was knocked prone during Phalanx's round if you like, or was in the bathroom or whatever excuse you prefer.
angrydurf Posted July 8, 2010 Posted July 8, 2010 Mike will Extra effort to gain the groundstrike PF on his Super Strength, which he'll switch the array too as well. He'll use said feat for a 65' radius Trip 13 Burst Area effect. DC 23 Reflex Trip check (1d20+13=31) So if you make the save its a strength, or Dex check(Your choice) VS a 25 if you fail the save its VS. a 31
quotemyname Posted July 8, 2010 Posted July 8, 2010 Reflex DC 23 (1d20+6=26) Screw it. I pop an HP to gain Evasion.
Electra Posted July 8, 2010 Posted July 8, 2010 Just squeaked by on that one, 1d20+8=24. With Erin's Evasion 2, she's fine.
Cyroa Posted July 8, 2010 Posted July 8, 2010 reflex (1d20+10=11) I'll spend that free HP to reroll...('ll accept the beating once it happens but I'll be standing for it.) reflex w/ HP for reroll (1d20+10=19) +10 from the hp means I'm fine
N/A Posted July 8, 2010 Posted July 8, 2010 Zephyr Nightmares check (DC5): 19. So she started the thread with 1HP, which she presumably already burned to stave off the Fatigue from her earlier power stunt. With the 1HP from Phalanx, that brings her back up to 1HP. Reflex save (DC23): 31. Whether or not she saves against the Trip is really irrelevant, since she has Instant Up and no one goes before her. Z will take a move action to close into melee with Phalanx, a free action to use Extra Effort for a power stunt off of her TIme Control array, and a Standard Action to hit Phalanx with the following: Paralyze 5 (Extras: Alternate Save [Reflex], Autofire 3, Flaws: Distracting) [20PP] She'll Power Attack for -5 Attack / +5 Damage. Zephyr's attack roll (DC18): 23. Exactly 5 over the DC. Phalanx needs to make a DC25 Reflex save. For the rest of the round, Zoe's flat-footed, with a Defense of +3 (DC13).
angrydurf Posted July 8, 2010 Posted July 8, 2010 Reflex Save (1d20+1=10) LoLs @ Reflex saves TIMESTOPPED!
N/A Posted July 8, 2010 Posted July 8, 2010 Phalanx can use extra effort at any time for another save to shake it off. Otherwise, as an Instant (Lasting) effect, he gets a new save every round, at a cumulative +1 bonus.
alderwitch Posted July 8, 2010 Author Posted July 8, 2010 Terminus energy collision! GM fiat on Durf passing his save. Have an HP, Zoe!
Electra Posted July 8, 2010 Posted July 8, 2010 All-out power attack, just to make sure she hits, though that's not normally a problem. 1d20+14=28 And the grapple check: First one is bad! I spend an HP for less bad! Second one is better. 1d20+35=51.
Avenger Assembled Posted July 8, 2010 Posted July 8, 2010 I spend an HP (as a reaction) to make Phalanx reroll his Grapple check (whatever it is) and take the lowest of the two.
Gizmo Posted July 8, 2010 Posted July 8, 2010 Reflex Save vs. DC 23. (1d20+5=10) Acrobatics vs DC 31. (1d20+10=12) Initiative. (1d20+3=12) ...well, nuts.
angrydurf Posted July 8, 2010 Posted July 8, 2010 Grapple Check (1d20+37=56) Edge! Reroll cus edge is a meanie (1d20+37=56) Snerk LOL!
N/A Posted July 8, 2010 Posted July 8, 2010 Just to make sure it's clear, Zoe's stunt wasn't Subtle, so at least some of those battling/backlashing energies AW talked about in the IC post were seen by everyone.
Gizmo Posted July 8, 2010 Posted July 8, 2010 Trevor's going to use Acrobatics Skill Mastery 20 to 'Instant Up' out of his prone position as a free action, then scan the crowd with Sense Motive Skill Mastery 25 to see if he can spot a likely culprit responsible for the, uh, free show on the projector. Let me know if he notices anything and I'll get that IC post up.
alderwitch Posted July 8, 2010 Author Posted July 8, 2010 Giz, there is indeed a techie kid that was knocked down near the control panel for the AV. He was escaping but is down like everyone else in the wake of Mike's fury.
Gizmo Posted July 8, 2010 Posted July 8, 2010 Groovy! In retrospect, that was probably more of a Notice check, I guess, but whatever works. Trevor will use his remaining action to move over to the 'techie kid'.
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