Cyroa Posted July 1, 2010 Author Posted July 1, 2010 init for James init (1d20+2=18) alien init (1d20+5=16)
Cyroa Posted July 1, 2010 Author Posted July 1, 2010 Hellfire Control 9 [infernal] (Extras: Burst Area, Selective Attack) [infernal]
Cyroa Posted July 1, 2010 Author Posted July 1, 2010 Ok, they are NOT minions...(so don't get knocked out that fast) but do have limits... (you'll see) Reflex saves first... reflex vs DC 19 I believe (1d20+9=12, 1d20+9=14, 1d20+9=26, 1d20+9=21, 1d20+9=25, 1d20+9=23, 1d20+9=11, 1d20+9=16, 1d20+9=23, 1d20+9=16, 1d20+9=28, 1d20+9=11, 1d20+9=12, 1d20+9=13, 1d20+9=15, 1d20+9=20, 1d20+9=14, 1d20+9=27, 1d20+9=26, 1d20+9=13) 9 make it (they have evasion 1) so take nothing. other 11's toughness vs DC 24? toughness vs dc 24 (1d20+5=12, 1d20+5=22, 1d20+5=18, 1d20+5=25, 1d20+5=19, 1d20+5=19, 1d20+5=17, 1d20+5=22, 1d20+5=19, 1d20+5=20, 1d20+5=8, 1d20+5=14, 1d20+5=24, 1d20+5=6, 1d20+5=21, 1d20+5=6, 1d20+5=25, 1d20+5=14, 1d20+5=12, 1d20+5=12) So: 11 uninjured 9 Bruised x1
Darksider42 Posted July 9, 2010 Posted July 9, 2010 Lady Winter uses Obscure Lets hope the aliens don't have thermal vision >_> (suddenly feels like he just jinxed it )
Cyroa Posted July 9, 2010 Author Posted July 9, 2010 attack (1d20+10=29) That's a hit. They soak: toughness (1d20+5=6) Not...one drops entirely.
Darksider42 Posted July 18, 2010 Posted July 18, 2010 Sorry for the later reply. Been spacing on this thread Powerstunting (HP freezes over and shatters) Snare 9 Extras: Area (cone) Flaws: Action (Full Round) Aiming for the aliens at the machine...and any others between her and them
Cyroa Posted July 20, 2010 Author Posted July 20, 2010 well, the cone will get a bunch more than just the ones on the machine reflex save (1d20+9=11, 1d20+9=20, 1d20+9=13, 1d20+9=29, 1d20+9=11, 1d20+9=14, 1d20+9=11, 1d20+9=14, 1d20+9=10, 1d20+9=12) Wow...that's sad. Only 2 passed and are unaffected
Cyroa Posted July 20, 2010 Author Posted July 20, 2010 James does the hellfire attack (not touching the 8 who are in ice; don't want to free them accidentally) vs Hellfire Control 9 [infernal] (Extras: Burst Area, Selective Attack) reflex save vs hellfire (1d20+9=10, 1d20+9=29, 1d20+9=14, 1d20+9=11, 1d20+9=10, 1d20+9=10, 1d20+9=11, 1d20+9=29, 1d20+9=26, 1d20+9=29, 1d20+9=16, 1d20+9=24) 7 out of 12 are hit... toughness save vs hellfire (1d20+5=18, 1d20+5=17, 1d20+5=20, 1d20+5=23, 1d20+5=9, 1d20+5=25, 1d20+5=12) So...4 are hurt and combined w/ previous hit, will drop. 9 immobilized in ice/snared 2 uninjured 5 Bruised x1
Cyroa Posted July 20, 2010 Author Posted July 20, 2010 attack rolls! first 5 on Hellion. last 2 on Lady Winter (1d20+6=14, 1d20+6=21, 1d20+6=15, 1d20+6=23, 1d20+6=17, 1d20+6=16, 1d20+6=8) It's a Blast 7 attack...so DC 22
Cyroa Posted July 20, 2010 Author Posted July 20, 2010 James' saves: toughness saves (1d20+11=13, 1d20+11=16) Good grief! Will reroll that first one at least. toughness saves (HP that first one at least! (1d20+11=26) So James: Bruised x1 and Stunned too. Since he's up again before them, I'll let it stand and save the HPs.
Darksider42 Posted July 20, 2010 Posted July 20, 2010 Lady Winter makes her saves! 24, 18 The Blue Russian takes a bruise. Lady Winter moves to the machine and uses Create Object to seal whats already constructed of the alien teleporting device of doom in ice.
Cyroa Posted July 21, 2010 Author Posted July 21, 2010 James looses turn but no longer stunned. Aliens: 5 on James attacking Hellion (1d20+6=23, 1d20+6=23, 1d20+6=18, 1d20+6=24, 1d20+6=11) gah, 3 hits. toughness (1d20+11=27, 1d20+11=18, 1d20+11=13) ugh.. toughness HP to reroll (1d20+11=24) James is now at Bruised x2. 2 attacking Lady Winter (1d20+6=22, 1d20+6=20) ouch...that's 2 toughness saves I need...
Darksider42 Posted July 21, 2010 Posted July 21, 2010 OK, Toughness rolls 13, 27 Re-rolling the first save. (HP Shatters) 23 LW continues on without any additional damage, but is reduced to just 1 HP Lady Winter moves to the Alien Attacking her and makes with the ICE HAMMER! 20 Its a DC24 toughness for the alien if it hits
Cyroa Posted July 22, 2010 Author Posted July 22, 2010 toughness (1d20+5=7) Good grief! Think you punted him through the damn dimension! Without the gate! 9 immobilized in ice/snared 1 uninjured 5 Bruised x1
Cyroa Posted July 22, 2010 Author Posted July 22, 2010 Hellfire blast... Reflex saves... reflex saves (1d20+9=26, 1d20+9=10, 1d20+9=16, 1d20+9=16, 1d20+9=11, 1d20+9=29) Toughness... toughness (1d20+5=22, 1d20+5=14, 1d20+5=6, 1d20+5=7) Gives them all a 2nd bruised which is enough to drop them! 1 uninjured 1 bruised x1 9 immobilized
Darksider42 Posted July 22, 2010 Posted July 22, 2010 So, I take it combat stops or do we chase after the fleeing invaders?
Cyroa Posted July 22, 2010 Author Posted July 22, 2010 Combat is most likely done. there's still a whole ton of unconscious ones plus those 9 you have locked up in ice...
Recommended Posts