alderwitch Posted July 1, 2010 Posted July 1, 2010 Part one! <.< For Fusion, the Scarab and whoever else gets called in by them.
N/A Posted July 2, 2010 Posted July 2, 2010 The Scarab will burn her Hero Point for Beginners Luck, to get 5 temporary Bluff ranks. Bluff check: 13. Goddammit.
N/A Posted July 7, 2010 Posted July 7, 2010 The Scarab will use the Library feature of her HQ to take 20 on a Knowledge (Physical Sciences) check, hitting DC25. If she's gotten any Hero Points from the torrent of Complications, she'll burn one on more Beginners Luck, gaining +5 to her Knowledge skill and hitting DC30. Taking 20 on a Knowledge check takes "an hour, or longer at GM's discretion."
N/A Posted July 8, 2010 Posted July 8, 2010 Psionics (43/44PP Dynamic Array) [*:3jquqdc4]ESP 11 (All Senses, Feats: Rapid [x1,000,000], Subtle, Extras: Duration [sustained], Flaws: Action 2 [Full]) [40PP, 24 from HQ, 16 from Array] [*:3jquqdc4]Mind Reading 13 (Feats: Subtle, Extras: Action [surface = Free, Probe = Full]) [27PP] DC31 Notice check to pick up on the ESP (or DC21 with the right Super-Senses). DC20 Notice check for the subject (or anyone with the appropriate Super-Senses) to pick up on the Mind Reading. Let me know if I should roll any Mind Reading checks.
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