videocrazy Posted July 4, 2010 Posted July 4, 2010 Characters Name: Tracer Power Level: 10 (150/150) Trade-Offs: +4 Attack for -4 Damage; +4 Defense for -4 Toughness Unspent PP: 0 Alternate Identity: Gregory Goode Age: 32 (born November 27, 1978) Gender: Male Height: 6 feet, 2 inches Weight: 250 pounds Eyes: Blue Hair: Dark brown Description: Taller than average, and a bit on the burly side. While on the job, he wears a gray trench coat, gray fedora, dark red shirt and matching pants, as well as a gray domino mask. He has 5’o clock shadow, and short hair. History: Gregory Goode was a good kid. He was active, and he always got good grades in school, and read various kinds of books. His favorite books were adventure and mystery, and in particular, he was always fascinated with private eyes. Wanting to become one himself, he’d hone his skills, looking into law and training himself to always be on the lookout. On October 19, 2000, Gregory opened a private eye business of his own. He didn't get much business at first, and figured that he needed to focus on something. He decided to focus on superpowered crimes, and take on supers as clients, and to help fit the specialization, as well as attract customers who wanted a certain degree of confidentiality, and took on the name "Tracer" while on the job. This also afforded him a degree of protection against revenge. He'll take on pretty much any client, unless they're clearly on the wrong side of the law, and will preform almost any request that his clients ask of him. Gregory’s happiest moment was when he married Elise Irvine, a prosecutor, on August 12, 2002. They had met 6 months earlier, late at night in a coffee shop. Elise was working late on a case, and Gregory, in regular clothes, was taking a well-earned break, after finishing an investigation. The coffee shop was oddly busy that night, and lacking an empty seat or booth, Elise sat down in the same one Gregory was in. The two got to chatting, and fell in love instantly. On March 9, 2005, Elise was killed in their own home, while Gregory was out investigating some stolen jewelry. Elise was working on a case, where if successful, would have dealt a large blow to the Mafia by taking out key figures of the Mafia’s laundering, crippling their cash flow in the process. The killer was never caught, but Gregory has always assumed it was the Mafia, for obvious reasons, and takes it upon himself to put a crimp in their organization when possible. Gregory still runs his private eye business, and works diligently as per the client’s requests. However, he spends his available time tracking down leads, thwarting crimes in progress, trying to bring down the Mafia, and track down Elise’s killer. Also, the police have become frequent clients. Gregory has a reputation for being effective, and when the police are stretched too thin, or need something kept on the DL, they call him, often to track down (and capture, if he has a chance), or gather intel on various supers. Personality & Motivation: A gruff guy, fairly cynical. Tends to be at least a little suspicious of someone he meets for the first time, but is a good friend to have. He feels the loss of his wife to this day, crying to himself every so often, although he’d never admit this to anyone. He’s motivated by a desire for revenge on the Mafia for his wife, a desire to put criminals behind bars so that what happened to him doesn’t happen to someone else, and, when on a job, the client’s wishes and best interests. Powers & Tactics: No powers. Tries to extract information when possible, and in combat, will focus on targets in the following order: Mafia members > weaker opponents > stronger opponents. Uses knife in close combat, heavy pistol when further away. Complications: Hatred: The Mafia Enemy: The Mafia Responsibility: Clients In Brief: An effective private eye out for revenge on the Mafia, in between clients. Stats: 4+4+8+6+8+6 = 36pp Str: 14 (+2) Dex: 14 (+2) Con: 18 (+4) Int: 16 (+3) Wis: 18 (+4) Cha: 16 (+3) Combat: 24+28 = 52pp Attack: +12, +14 (guns) Grapple: +14 Defense: +14 (+7 flat-footed) Knockback: -3 Initiative: +2 Saves: 5+4+4 = 13pp Toughness: +6 (+4 Con, +2 (Undercover shirt)) Fortitude: +9 (+4 Con, +5) Reflex: +6 (+2 Dex, +4) Will: +8 (+4 Wis, +4) Skills: 112r = 28pp Bluff 8 (+11) Diplomacy 8 (+11) Drive 4 (+6) Gather Information 12 (+15) Intimidate 12 (+15) Investigate 8 (+11) Knowledge (civics) 8 (+11) Knowledge (streetwise) 12 (+15) Notice 12 (+16) Search 12 (+15) Sense Motive 12 (+16) Stealth 4 (+6) Feats: 21pp All-Out Attack Attack Specialization (guns) Assessment Challenge (Fast Feint) Connected Contacts Distract (Intimidate) Equipment 3 Improved Aim Luck Power Attack Precise Shot Quick Draw (draw) Second Chance (mind control) Seize Initiative Sneak Attack Startle Stunning Attack Well-Informed BE: Heavy Pistol (Blast 4) [8ep] AP: Brass Knuckles (Strike 2 [Power Feats: Improved Critical (18-20), Mighty] [Power Extras: Penetrating] ) AP: Knife (Strike 2 [Power Feats: Improved Critical (18-20), Mighty 2, Thrown]) [1ep] AP: Hold-Out Pistol (Blast 3 [Power Feats: Subtle (effect), Subtle (item)) [1ep] Undercover Shirt (Protection 2 [Power Feats: Subtle]) [3ep] (Camera, Cellphone, Flashlight, Handcuffs) [0 pp] DC Block: Heavy Pistol (Ballistics Blast 4) --- 19/Toughness --- Bruised, Staged Brass Knuckles (Bludgeoning Strike 2, PF: Improved Critical 2, Mighty, PE: Penetrating) --- 19/Toughness --- Bruised, Staged Knife (Piercing Strike 2, PF: Improved Critical 2, Mighty 2, Thrown) --- 19/Toughness --- Bruised, Staged Hold-Out Pistol (Ballistics Blast 3, PF: Subtle (effect), Subtle (item)) --- 18/Toughness --- Bruised, Staged Costs: Abilities (36) + Combat (52) + Saves (13) + Skills (28) + Feats (21) = 150pp ((As a note, I was informed that the handcuffs would be, as part of the job, free. I think Shaen said this, although I could be mistaken. Also, I'm really nervous.))
videocrazy Posted July 6, 2010 Author Posted July 6, 2010 Made a minor edit a few hours ago, forgot to mention. Added fedora to character description. ...What? I said it was minor.
Avenger Assembled Posted July 7, 2010 Posted July 7, 2010 I've got no beef with anything on the sheet. Background is...well, about what a noir gumshoe SHOULD have. One thing that strikes me, though, is wondering how much this is a superhero? One idea: maybe Gregory decides that the safest way to retaliate against the Mob is to do so in disguise? Put a domino mask on him and he's our Spirit. Up his Stealth or throw on some ranks in Concealment and he's the Shadow.
videocrazy Posted July 7, 2010 Author Posted July 7, 2010 Bio updated. Also, I'm putting this request on hold. I plan on creating a powered hero (One that I can think up plots for), and use this some other time.
Recommended Posts