Thevshi Posted November 6, 2007 Posted November 6, 2007 Sorry, I had a night class, Veolcity power attacked, dropping 2 from accuracy and adding to damage.
Griffalo Posted November 6, 2007 Posted November 6, 2007 vs. 11. (1d20+6=24). Passed the Con check easily. Going again for an airborne blast. 1d20+13=14 Natural 1, blowing a Hero point. 1d20+13=29 Much better.
Griffalo Posted November 6, 2007 Posted November 6, 2007 vs. 11. (1d20+6=24). Passed the Con check easily. Going again for an airborne blast. 1d20+13=14 Natural 1, blowing a Hero point. 1d20+13=29 Much better.
Griffalo Posted November 6, 2007 Posted November 6, 2007 vs. 11. (1d20+6=24). Passed the Con check easily. Going again for an airborne blast. 1d20+13=14 Natural 1, blowing a Hero point. 1d20+13=29 Much better.
Barnum Posted November 6, 2007 Author Posted November 6, 2007 vs. 11. (1d20+6=24). Passed the Con check easily. Going again for an airborne blast. 1d20+13=14 Natural 1, blowing a Hero point. 1d20+13=29 Much better. Technically, you can't do both (go airborne and blast). Suffocating people are limited to either a move action or a standard action (not both), and going airborne is a move action. It's not a big deal, however, since I assume the airborne bit was only to eek out another point of attack bonus, and you hit by waaaay more than 1. [Edited by me for clarity]
Barnum Posted November 6, 2007 Author Posted November 6, 2007 vs. 11. (1d20+6=24). Passed the Con check easily. Going again for an airborne blast. 1d20+13=14 Natural 1, blowing a Hero point. 1d20+13=29 Much better. Technically, you can't do both (go airborne and blast). Suffocating people are limited to either a move action or a standard action (not both), and going airborne is a move action. It's not a big deal, however, since I assume the airborne bit was only to eek out another point of attack bonus, and you hit by waaaay more than 1. [Edited by me for clarity]
Barnum Posted November 6, 2007 Author Posted November 6, 2007 vs. 11. (1d20+6=24). Passed the Con check easily. Going again for an airborne blast. 1d20+13=14 Natural 1, blowing a Hero point. 1d20+13=29 Much better. Technically, you can't do both (go airborne and blast). Suffocating people are limited to either a move action or a standard action (not both), and going airborne is a move action. It's not a big deal, however, since I assume the airborne bit was only to eek out another point of attack bonus, and you hit by waaaay more than 1. [Edited by me for clarity]
congyoglas Posted November 7, 2007 Posted November 7, 2007 All-Out Attacking and Power-Attacking the Snare with my Strike, earning a...26 for +11 potential damage! Don't know what the TN is for hitting something that small; I guess I'll find out.
congyoglas Posted November 7, 2007 Posted November 7, 2007 All-Out Attacking and Power-Attacking the Snare with my Strike, earning a...26 for +11 potential damage! Don't know what the TN is for hitting something that small; I guess I'll find out.
congyoglas Posted November 7, 2007 Posted November 7, 2007 All-Out Attacking and Power-Attacking the Snare with my Strike, earning a...26 for +11 potential damage! Don't know what the TN is for hitting something that small; I guess I'll find out.
hero4hire Posted November 8, 2007 Posted November 8, 2007 An interesting fun-fact for The Emissary since my character is moving up next to him: Assuming The Emissary has the knowledge of the Utopians that spawned him my character looks like a Grue (which are enemies of the Utopians?) A normal person or average hero might not recognize him as such but with your character's background he might. :D
hero4hire Posted November 8, 2007 Posted November 8, 2007 An interesting fun-fact for The Emissary since my character is moving up next to him: Assuming The Emissary has the knowledge of the Utopians that spawned him my character looks like a Grue (which are enemies of the Utopians?) A normal person or average hero might not recognize him as such but with your character's background he might. :D
hero4hire Posted November 8, 2007 Posted November 8, 2007 An interesting fun-fact for The Emissary since my character is moving up next to him: Assuming The Emissary has the knowledge of the Utopians that spawned him my character looks like a Grue (which are enemies of the Utopians?) A normal person or average hero might not recognize him as such but with your character's background he might. :D
congyoglas Posted November 8, 2007 Posted November 8, 2007 Which reminds me; my armor is powered by daka crystals! I feel a bit like Lex Luthor with his Kryptonite battlesuit.
congyoglas Posted November 8, 2007 Posted November 8, 2007 Which reminds me; my armor is powered by daka crystals! I feel a bit like Lex Luthor with his Kryptonite battlesuit.
congyoglas Posted November 8, 2007 Posted November 8, 2007 Which reminds me; my armor is powered by daka crystals! I feel a bit like Lex Luthor with his Kryptonite battlesuit.
Barnum Posted November 8, 2007 Author Posted November 8, 2007 Alrighty, I'm going to work out these actions in the order in which they were posted . . . almost. -Emissary spends the whole round trying to get Raindance free of the bandages. He can't quite manage it on his own. -Velocity hit, and the mummy failed its save by 1 (that should be +15 not +16). -Freedom Eagle attacked the snare and hit it, it only failed its save by 1, so it is only damaged. -Raindance attacked the mummy and hit. The mummy failed its save by 6 (that should be +14).. -With the help of Hybrid, the bandages finally come off. *claps* I'm working on the IC post now.
Barnum Posted November 8, 2007 Author Posted November 8, 2007 Alrighty, I'm going to work out these actions in the order in which they were posted . . . almost. -Emissary spends the whole round trying to get Raindance free of the bandages. He can't quite manage it on his own. -Velocity hit, and the mummy failed its save by 1 (that should be +15 not +16). -Freedom Eagle attacked the snare and hit it, it only failed its save by 1, so it is only damaged. -Raindance attacked the mummy and hit. The mummy failed its save by 6 (that should be +14).. -With the help of Hybrid, the bandages finally come off. *claps* I'm working on the IC post now.
Barnum Posted November 8, 2007 Author Posted November 8, 2007 Alrighty, I'm going to work out these actions in the order in which they were posted . . . almost. -Emissary spends the whole round trying to get Raindance free of the bandages. He can't quite manage it on his own. -Velocity hit, and the mummy failed its save by 1 (that should be +15 not +16). -Freedom Eagle attacked the snare and hit it, it only failed its save by 1, so it is only damaged. -Raindance attacked the mummy and hit. The mummy failed its save by 6 (that should be +14).. -With the help of Hybrid, the bandages finally come off. *claps* I'm working on the IC post now.
MarkK Posted November 8, 2007 Posted November 8, 2007 Which reminds me; my armor is powered by daka crystals! I feel a bit like Lex Luthor with his Kryptonite battlesuit. As long as you don't take them out and waggle them in my face..
MarkK Posted November 8, 2007 Posted November 8, 2007 Which reminds me; my armor is powered by daka crystals! I feel a bit like Lex Luthor with his Kryptonite battlesuit. As long as you don't take them out and waggle them in my face..
MarkK Posted November 8, 2007 Posted November 8, 2007 Which reminds me; my armor is powered by daka crystals! I feel a bit like Lex Luthor with his Kryptonite battlesuit. As long as you don't take them out and waggle them in my face..
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