alderwitch Posted July 5, 2010 Posted July 5, 2010 Post Bombshell's heel face turn, sooo... early June?
Gizmo Posted July 6, 2010 Posted July 6, 2010 Gonna have to switch some of Jack's specialization with swords to general melee bonus if he keeps up all this hand to hand business! Are we rolling Initiative?
alderwitch Posted July 7, 2010 Author Posted July 7, 2010 Sure, although I'm pretty sure even without swords, PL13 Jack has a significant advantage over PL10 Bombshell. 1d20+7=11 ...and I hate you too, Invisible Caste.
Gizmo Posted July 7, 2010 Posted July 7, 2010 Initiative. (1d20+9=16) Ha, not much better, but it'll work. Seeing as it'd be unbecoming of Jack to take the first swing, he's going to ready a Block at +12, his unarmed attack score. His Defense is 28.
alderwitch Posted July 7, 2010 Author Posted July 7, 2010 Soooo, lets Bluff to see if we can lower his defense with a feint.: 1d20+20=23 *sigh* Okay, I refuse to suck that badly even if Bombshell is doomed to get her butt handed to her. So we'll use her only HP to reroll that. 1d20+20=33 Not much better but that's what I'm going with I guess. At least it ties the skill mastery. 1d20+9=23
Gizmo Posted July 8, 2010 Posted July 8, 2010 Nothing fancy, just testing the waters, so Jack'll Feint at DC33 then make a Unarmed Defensive Attack 2. (1d20+10=15) Gah! Well, let me know if that ends up hitting or not. His Defense will be an even 30 this round, regardless.
alderwitch Posted July 8, 2010 Author Posted July 8, 2010 Well as my bluff was once again craptacular: 1d20+20=32 That will hit as my flat footed defense is +2
alderwitch Posted July 9, 2010 Author Posted July 9, 2010 I hate Invisible Castle so, so much: 1d20+20=27 I'm not going to bother with my attack roll as she can't hit without feinting soooo... to you Giz.
Gizmo Posted July 9, 2010 Posted July 9, 2010 Alright, well, make it another DC33 Feint, then an Unarmed Attack to Initiate Grapple. (1d20+12=18) Ugh. Well, if that works, Grapple Check. (1d20+17=19) Haha, so terrible.
alderwitch Posted July 12, 2010 Author Posted July 12, 2010 Escape artist check: 1d20+20=35 Her stealth check for HIPS is at a 32 with skill mastery.
Gizmo Posted July 12, 2010 Posted July 12, 2010 Grapple Check vs. DC 35. (1d20+17=19) Notice Check vs. DC 32. (1d20+10=24)
alderwitch Posted July 22, 2010 Author Posted July 22, 2010 Bombshell has slow fall so she's going to attempt to leap over the edge of the balcony and towards the street several stories below. If you'd like to have Jack grab her, feel free to do so, no roll needed since we already worked out that Jack is going to win this game.
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