Gizmo Posted August 23, 2010 Posted August 23, 2010 Groovy, he'll go after the other mage. Energy Blade Power Attack 5. (1d20+13=29) Same deal, DC 21 Drain Toughness, DC 28 Toughness Save.
quotemyname Posted August 23, 2010 Author Posted August 23, 2010 FORT DC 21; TOU DC 28 (1d20+6=16, 1d20+8=17) Another one bites the dust. Go ahead and throw up a description by way of IC.
quotemyname Posted August 23, 2010 Author Posted August 23, 2010 Initiative and Status Grimalkin - 28 - 6HP - Unharmed Jack - 26 - 7HP - Unharmed Bombshell - 20 - 6HP - Unharmed High Sorcerer - 20 - NPC - Bruisedx1 Shadow Mooks - 20 - NPC, 20 Minions Gigawatt - 19 - 2HP - Unharmed Valkyrie - 13 - 5HP - Bruised x1 Shadow - 11 - NPC - Bruised x3 Pharos - 6 - 5HP - Unharmed Dark Magician 1 - 5 - NPC - KO, Bruisedx2 Dark Magician 2 - 5 - NPC - KO Bombshell is up.
quotemyname Posted August 24, 2010 Author Posted August 24, 2010 I'll give Bombshell one more day, then I'm moving on.
quotemyname Posted August 26, 2010 Author Posted August 26, 2010 Okay, it's been two days. In an effort to keep this moving, I'm going to keep this moving Initiative and Status Grimalkin - 28 - 6HP - Unharmed Jack - 26 - 7HP - Unharmed Bombshell - 20 - 6HP - Unharmed High Sorcerer - 20 - NPC - Bruisedx1 Gigawatt - 19 - 2HP - Unharmed Valkyrie - 13 - 5HP - Bruised x1 Shadow - 11 - NPC - Bruised x3 Pharos - 6 - 5HP - Unharmed Dark Magician 1 - 5 - NPC - KO, Bruisedx2 Dark Magician 2 - 5 - NPC - KO High Sorcerer Free Action: Maintain Powers Free Action: Switch Magic Array to Teleport Full Round: GTFO! Initiative and Status Grimalkin - 28 - 6HP - Unharmed Jack - 26 - 7HP - Unharmed Bombshell - 20 - 6HP - Unharmed SHADOW Transporter - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed Gigawatt - 19 - 2HP - Unharmed Valkyrie - 13 - 5HP - Bruised x1 SHADOW Thief- 11 - NPC - Bruised x3 Pharos - 6 - 5HP - Unharmed I've removed the High Sorcerer, the SHADOW clones, and the two Mages from the initiative order, because if it wasn't already clear, this is where the real fight starts. SHADOW Transporter's whole job is to create a portal to get the Fighters on scene. He does nothing else with his turn. SHADOW Fighter 1-4 Move Actoin: Arrive on scene Move Action: 2 move to the sides of the street, 2 use Shockwave on some of the still fleeing civilians. About 10 people on either sidewalk go down. Grim is caught in only one of these shockwaves, though it has almost no chance of hurting her at this point, she has to make a DC18 Ref/Half and a DC23 Tou if she fails. I believe she has Evasion, so if she passes the Reflex, no Toughness save is needed. Grimalkin gets 1 HP Additional Notes: Grim can take a free action when it's not her turn to radio Jack and let him know what's up. He can then likewise appraise the others of the situation. Initiative and Status Grimalkin - 28 - 7HP - Unharmed Jack - 26 - 7HP - Unharmed Bombshell - 20 - 6HP - Unharmed SHADOW Transporter - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed Gigawatt - 19 - 2HP - Unharmed Valkyrie - 13 - 5HP - Bruised x1 SHADOW Thief- 11 - NPC - Bruised x3 Pharos - 6 - 5HP - Unharmed Gigawatt, you're up. You have a day (or so). IC post incoming.
Heritage Posted August 31, 2010 Posted August 31, 2010 Grim can take a free action when it's not her turn to radio Jack and let him know what's up. He can then likewise appraise the others of the situation. Gonna take advantage of this right now. Edit: Oops, forgot my saves! Reflex save vs Shockwave: 1d20+12=13 To quote Steve Trevor, Hardy-frickin'-har. Let's blow that new HP, shall we? Reroll on Reflex save: 1d20+12=27. Now that's more like it! Evasion 2 means Grim is awesome!
Heritage Posted August 31, 2010 Posted August 31, 2010 I was told in a previous thread that Grim's Selective Concealment allows her to use a comlink without those around her hearing her. If there's any issue with this, she can become visible.
quotemyname Posted August 31, 2010 Author Posted August 31, 2010 I was told in a previous thread that Grim's Selective Concealment allows her to use a comlink without those around her hearing her. If there's any issue with this, she can become visible. That's pretty much the definition of selective, so yea, that's fine.
quotemyname Posted September 2, 2010 Author Posted September 2, 2010 Gigawatt, I'm sorry, but we need to move on. Initiative and Status Grimalkin - 28 - 7HP - Unharmed Jack - 26 - 7HP - Unharmed Bombshell - 20 - 6HP - Unharmed SHADOW Transporter - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed Gigawatt - 19 - 2HP - Unharmed Valkyrie - 13 - 5HP - Bruised x1 SHADOW Thief- 11 - NPC - Bruised x3 Pharos - 6 - 5HP - Unharmed Since Jack still hasn't posted, I'll have Valkyrie discover the troubles in the streets through some other fashion. She's going to do nothing but move this turn. EDIT: Just saw Jack's post. This actually works a little better. I'll have Valkyrie pop 1HP to power stunt Progression(weight) on her teleport. 250lbs should be enough to take Jack with her. Two 1000 ft move actions should be enough to get them into position. The SHADOW Thief is going to pick up and run off down the street since he can't use his movement powers for reasons unknown. He'll be taking a double move for a pitiful 60ft. Pharos, your turn! Initiative and Status Grimalkin - 28 - 7HP - Unharmed Jack - 26 - 7HP - Unharmed Bombshell - 20 - 6HP - Unharmed SHADOW Transporter - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed Gigawatt - 19 - 2HP - Unharmed Valkyrie - 13 - 4HP - Bruised x1 SHADOW Thief- 11 - NPC - Bruised x3 Pharos - 6 - 5HP - Unharmed
quotemyname Posted September 30, 2010 Author Posted September 30, 2010 Okay, I really apologize about letting this lapse. Let's wrap this up, shall we? Pharos has had plenty of time to post, so I'm skipping him. For all intents and purposes, we'll assume he's currently handling the fallout in the museum. Grimalkin is up, followed by Jack. None of the remaining enemies are minions. Initiative and Status Grimalkin - 28 - 7HP - Unharmed Jack - 26 - 7HP - Unharmed Bombshell - 20 - 6HP - Unharmed SHADOW Transporter - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed SHADOW Fighter 1 - 20 - NPC - Unharmed Gigawatt - 19 - 2HP - Unharmed Valkyrie - 13 - 4HP - Bruised x1 SHADOW Thief- 11 - NPC - Bruised x3 Pharos - 6 - 5HP - Unharmed
quotemyname Posted October 11, 2010 Author Posted October 11, 2010 Okay, seriously. This thread has gone on long enough, and there is far too little interest in it. I'm going to put up a GM post that basically just finishes it off. These last guys really weren't that hard anyhow. Anyone who's still actually paying attention can feel free to post reactions.
Heritage Posted October 11, 2010 Posted October 11, 2010 Okay, seriously. This thread has gone on long enough, and there is far too little interest in it. I'm going to put up a GM post that basically just finishes it off. These last guys really weren't that hard anyhow. Anyone who's still actually paying attention can feel free to post reactions. Sorry, dude, it dropped off my radar yet again. If you don't put a post up by tonight, I will do an IC.
quotemyname Posted October 11, 2010 Author Posted October 11, 2010 post is up. If any of the appearing characters would like it to be edited at all, please let me know and I'll be happy to accommodate.
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