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The SHADOW Falls (OOC)


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Posted

Initiative and Status

Grimalkin - 28 - 6HP - Unharmed

Jack - 26 - 7HP - Unharmed

Bombshell - 20 - 6HP - Unharmed

High Sorcerer - 20 - NPC - Bruisedx1

Shadow Mooks - 20 - NPC, 20 Minions

Gigawatt - 19 - 2HP - Unharmed

Valkyrie - 13 - 5HP - Bruised x1

Shadow - 11 - NPC - Bruised x3

Pharos - 6 - 5HP - Unharmed

Dark Magician 1 - 5 - NPC - KO, Bruisedx2

Dark Magician 2 - 5 - NPC - KO

Bombshell is up.

Posted

Okay, it's been two days. In an effort to keep this moving, I'm going to keep this moving ;)

Initiative and Status

Grimalkin - 28 - 6HP - Unharmed

Jack - 26 - 7HP - Unharmed

Bombshell - 20 - 6HP - Unharmed

High Sorcerer - 20 - NPC - Bruisedx1

Gigawatt - 19 - 2HP - Unharmed

Valkyrie - 13 - 5HP - Bruised x1

Shadow - 11 - NPC - Bruised x3

Pharos - 6 - 5HP - Unharmed

Dark Magician 1 - 5 - NPC - KO, Bruisedx2

Dark Magician 2 - 5 - NPC - KO

High Sorcerer

Free Action: Maintain Powers

Free Action: Switch Magic Array to Teleport

Full Round: GTFO!

Initiative and Status

Grimalkin - 28 - 6HP - Unharmed

Jack - 26 - 7HP - Unharmed

Bombshell - 20 - 6HP - Unharmed

SHADOW Transporter - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

Gigawatt - 19 - 2HP - Unharmed

Valkyrie - 13 - 5HP - Bruised x1

SHADOW Thief- 11 - NPC - Bruised x3

Pharos - 6 - 5HP - Unharmed

I've removed the High Sorcerer, the SHADOW clones, and the two Mages from the initiative order, because if it wasn't already clear, this is where the real fight starts.

SHADOW Transporter's whole job is to create a portal to get the Fighters on scene. He does nothing else with his turn.

SHADOW Fighter 1-4

Move Actoin: Arrive on scene

Move Action: 2 move to the sides of the street, 2 use Shockwave on some of the still fleeing civilians. About 10 people on either sidewalk go down. Grim is caught in only one of these shockwaves, though it has almost no chance of hurting her at this point, she has to make a DC18 Ref/Half and a DC23 Tou if she fails. I believe she has Evasion, so if she passes the Reflex, no Toughness save is needed.

Grimalkin gets 1 HP

Additional Notes:

Grim can take a free action when it's not her turn to radio Jack and let him know what's up. He can then likewise appraise the others of the situation.

Initiative and Status

Grimalkin - 28 - 7HP - Unharmed

Jack - 26 - 7HP - Unharmed

Bombshell - 20 - 6HP - Unharmed

SHADOW Transporter - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

Gigawatt - 19 - 2HP - Unharmed

Valkyrie - 13 - 5HP - Bruised x1

SHADOW Thief- 11 - NPC - Bruised x3

Pharos - 6 - 5HP - Unharmed

Gigawatt, you're up. You have a day (or so). IC post incoming.

Posted

Grim can take a free action when it's not her turn to radio Jack and let him know what's up. He can then likewise appraise the others of the situation.

Gonna take advantage of this right now.

Edit: Oops, forgot my saves!

Reflex save vs Shockwave: 1d20+12=13

To quote Steve Trevor, Hardy-frickin'-har. Let's blow that new HP, shall we?

Reroll on Reflex save: 1d20+12=27. Now that's more like it! Evasion 2 means Grim is awesome!

Posted

I was told in a previous thread that Grim's Selective Concealment allows her to use a comlink without those around her hearing her. If there's any issue with this, she can become visible.

Posted

I was told in a previous thread that Grim's Selective Concealment allows her to use a comlink without those around her hearing her. If there's any issue with this, she can become visible.

That's pretty much the definition of selective, so yea, that's fine.

Posted

Gigawatt, I'm sorry, but we need to move on.

Initiative and Status

Grimalkin - 28 - 7HP - Unharmed

Jack - 26 - 7HP - Unharmed

Bombshell - 20 - 6HP - Unharmed

SHADOW Transporter - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

Gigawatt - 19 - 2HP - Unharmed

Valkyrie - 13 - 5HP - Bruised x1

SHADOW Thief- 11 - NPC - Bruised x3

Pharos - 6 - 5HP - Unharmed

Since Jack still hasn't posted, I'll have Valkyrie discover the troubles in the streets through some other fashion. She's going to do nothing but move this turn.

EDIT: Just saw Jack's post. This actually works a little better. I'll have Valkyrie pop 1HP to power stunt Progression(weight) on her teleport. 250lbs should be enough to take Jack with her. Two 1000 ft move actions should be enough to get them into position.

The SHADOW Thief is going to pick up and run off down the street since he can't use his movement powers for reasons unknown. He'll be taking a double move for a pitiful 60ft.

Pharos, your turn!

Initiative and Status

Grimalkin - 28 - 7HP - Unharmed

Jack - 26 - 7HP - Unharmed

Bombshell - 20 - 6HP - Unharmed

SHADOW Transporter - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

Gigawatt - 19 - 2HP - Unharmed

Valkyrie - 13 - 4HP - Bruised x1

SHADOW Thief- 11 - NPC - Bruised x3

Pharos - 6 - 5HP - Unharmed

  • 4 weeks later...
Posted

Okay, I really apologize about letting this lapse. Let's wrap this up, shall we? Pharos has had plenty of time to post, so I'm skipping him. For all intents and purposes, we'll assume he's currently handling the fallout in the museum.

Grimalkin is up, followed by Jack.

None of the remaining enemies are minions.

Initiative and Status

Grimalkin - 28 - 7HP - Unharmed

Jack - 26 - 7HP - Unharmed

Bombshell - 20 - 6HP - Unharmed

SHADOW Transporter - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

SHADOW Fighter 1 - 20 - NPC - Unharmed

Gigawatt - 19 - 2HP - Unharmed

Valkyrie - 13 - 4HP - Bruised x1

SHADOW Thief- 11 - NPC - Bruised x3

Pharos - 6 - 5HP - Unharmed

  • 2 weeks later...
Posted

Okay, seriously. This thread has gone on long enough, and there is far too little interest in it. I'm going to put up a GM post that basically just finishes it off. These last guys really weren't that hard anyhow. Anyone who's still actually paying attention can feel free to post reactions.

Posted

Okay, seriously. This thread has gone on long enough, and there is far too little interest in it. I'm going to put up a GM post that basically just finishes it off. These last guys really weren't that hard anyhow. Anyone who's still actually paying attention can feel free to post reactions.

Sorry, dude, it dropped off my radar yet again. If you don't put a post up by tonight, I will do an IC.


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