Jump to content

... but the Exchange Rates are Murder! [OOC]


Recommended Posts

  • 2 weeks later...

Attack vs. Midnight II (Defense 23; DC 22 Toughness save if he hits) (1d20+9=22)

Missed 'im by that much.

EDIT: Ah-HA! Forget they weren't yet in melee range, so, charge! +2 attack, -2 Defense; that does hit Trevor.

EDIT 2: And miss chance for Trevor's Obscure: Miss Chance for Midnight's Obscure. 1-10 = miss, 11-20 = hit (1d20=2)

... I'm gonna use Dead Head's one HP to re-roll that. Because being able to actually lay his cold, dead hands on Trevor makes him that much creepier.

Link to comment

Toughness Save vs. DC 22. (1d20+9=28) Nice!

Midnight II

Move Action: Hide in Plain Sight, DC 29 Stealth w/ Skill Mastery

Standard Action: Escrima Sticks Power Attack 5. (1d20+10=20)

With Sneak Attack that should be DC 27, and just enough to beat 'Head's Impervious.

Also, for the sake of argument: Knowledge (Arcane Lore) Check. (1d20+2=22) Ha! Well, guess he probably knows some stuff. That enough to know about the weakness to silver?

Link to comment

Certainly so.

It's also enough forTrevor to have heard (both from occult chatter he's picked up, and his girlfriend) that the Revoltin' Revenant has taken blows to the head and they didn't affect it any worse than blows to its body. (I.e., Dead Head has Immunity to Crits, and targets immune to critical hits suffer no additional damage from sneak attack.)

If it makes you feel any better, DH can't make the Notice check to beat that Stealth check.

Link to comment
  • 1 month later...
  • 1 month later...

Gonna break out those silver knuckles again, slightly modified.

Corrosion 3 (blessed silver knuckles, Flaw: Limited [Drain Toughness Only vs. Targets with Vulnerability or Weakness to Silver], Power Feats: Improved Critical 2, Incurable, Mighty) [10PP]

That'll let him meet his Damage cap with Sneak Attack!

Link to comment
  • 2 weeks later...
×
×
  • Create New...