Jump to content

... but the Exchange Rates are Murder! [OOC]


Recommended Posts

Posted

Wherein Dead Head and Midnight team up to fight some cultists.

No need to roll for initiative or anything, the fight's over. Feel free to describe how the fight went down, if you care to.

Posted

And now the time-honored tradition of "two heroes meet up, have a misunderstanding, fight for a bit until they realize they're on the same team" deal.

Trevor gets a surprise round.

  • 2 weeks later...
Posted

Auto-20 on the same check basically just lets Trevor know that 'Head's gonna be a tough nut to crack, what with the regenerating.

Posted

Attack vs. Midnight II (Defense 23; DC 22 Toughness save if he hits) (1d20+9=22)

Missed 'im by that much.

EDIT: Ah-HA! Forget they weren't yet in melee range, so, charge! +2 attack, -2 Defense; that does hit Trevor.

EDIT 2: And miss chance for Trevor's Obscure: Miss Chance for Midnight's Obscure. 1-10 = miss, 11-20 = hit (1d20=2)

... I'm gonna use Dead Head's one HP to re-roll that. Because being able to actually lay his cold, dead hands on Trevor makes him that much creepier.

Posted

Toughness Save vs. DC 22. (1d20+9=28) Nice!

Midnight II

Move Action: Hide in Plain Sight, DC 29 Stealth w/ Skill Mastery

Standard Action: Escrima Sticks Power Attack 5. (1d20+10=20)

With Sneak Attack that should be DC 27, and just enough to beat 'Head's Impervious.

Also, for the sake of argument: Knowledge (Arcane Lore) Check. (1d20+2=22) Ha! Well, guess he probably knows some stuff. That enough to know about the weakness to silver?

Posted

Certainly so.

It's also enough forTrevor to have heard (both from occult chatter he's picked up, and his girlfriend) that the Revoltin' Revenant has taken blows to the head and they didn't affect it any worse than blows to its body. (I.e., Dead Head has Immunity to Crits, and targets immune to critical hits suffer no additional damage from sneak attack.)

If it makes you feel any better, DH can't make the Notice check to beat that Stealth check.

Posted

Alright, Trevor's going to arrange his Gadgets into this:

  • Corrosion 2 (blessed silver knuckles, Power Feats: Improved Critical 2, Incurable, Mighty) [10PP]

...just in case!

Posted

For future reference, you might want to add on the Limited [Only vs. creatures with a vulnerability or weakness to silver] Flaw on to the Drain Toughness part of the Corrosion. It'd reduce the total cost to 2pp/rank.

Posted

Ha, I actually mentioned in chat that I wanted to do something to that effect and couldn't think how. Hopefully it won't even actually come up, but he can always rearrange the points if need be.

  • 1 month later...
  • 1 month later...
Posted

Question: if there's no light at all in the cave and the undead don't give off any heat, does that effectively neutralize Trevor's Super-Senses?

Posted

Gonna break out those silver knuckles again, slightly modified.

Corrosion 3 (blessed silver knuckles, Flaw: Limited [Drain Toughness Only vs. Targets with Vulnerability or Weakness to Silver], Power Feats: Improved Critical 2, Incurable, Mighty) [10PP]

That'll let him meet his Damage cap with Sneak Attack!

  • 2 weeks later...
×
×
  • Create New...