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... but the Exchange Rates are Murder! [OOC]


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Cultists are KO'd.

Zombies, lacking anyone to give them orders, and not having and contingency orders ("if X, then Y"), stand there.

Dead Head takes 10 on his attack with his shovel, power attacking for +/-5 (getting 16 total), easily enough to hit. The zombie would face a DC (15 + 9 + 5) 29 Toughness save, which it cannot make. Takedown Attack 2 lets him mow through the others.

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The 6 Cultists (using the PL 2 Cultist stat block from Book of Magic) cannot beat that (at best they fail by 8), and so immediately prostrate themselves before the Great and Terrible Voice.

The Lead Cultist (using a weakened version of the Necromancer from same book) may be able to beat that.

Counter-Intimidate (DC 30) (1d20+12=22) Hunh, also fails by 8.

He also bows, though not as low as the others. And he spills some info!

Dead Head tries to quietly approach Trevor.

Stealth (untrained) (1d20+2=17)

Is he heard?

Notice check vs. Dead Head's Stealth (DC 17); -4 penalty for distance figured in (1d20+2=17) Just barely!

If you're doing anything other than talk next, you should probably roll initiative.

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