N/A Posted July 11, 2010 Author Posted July 11, 2010 Granite's Toughness save (DC31): 22. He fails by 9, so he's Bruised again, and Stunned for 1 round.
videocrazy Posted July 11, 2010 Posted July 11, 2010 Surging once again to punch Granite again. (2+4=6). Using HP to reroll. (6+4=10) Adding 10 to 6, result is 20. Toughness save is DC 31/Toughness, again.
N/A Posted July 11, 2010 Author Posted July 11, 2010 Granite's Toughness save (DC31): 15. He fails by 16. He's Unconscious, and this time, he's staying that way.
N/A Posted July 11, 2010 Author Posted July 11, 2010 The Scarab will use Extra Effort to gain the following power stunt off of her Psionics array: Nullify Concealment 13 (Extras: Duration [Concentration], Mental, Range [Perception]) [39PP] She will then take a Standard Action to use it against Professor Fathom. The Scarab's power check: 21. Professor Fathom's power check: 6. Professor Fathom's Concealment power shuts off, and he can't turn it back on until The Scarab stops maintaining the Nullify (or he uses Extra Effort for another check).
N/A Posted July 11, 2010 Author Posted July 11, 2010 Fathom tries to Blast The Scarab. He fails. And now for Round 6. Guardian is up again.
videocrazy Posted July 11, 2010 Posted July 11, 2010 First off, HP to make the Fatigue scram. Guardian Free Action: All-Out Attack (+5 Attack, -5 Defense) Free Action: Power Attack (+4 Damage, -4 Attack) Full Action: Charge at Prof. Fathom Standard Action: Unarmed attack at Prof. Fathom (11+9=20)
N/A Posted July 11, 2010 Author Posted July 11, 2010 Fathom's DEF is +10 (DC20), so you hit it on the nose. Fathom's Toughness save (DC33): 12. He fails by 21. He's Unconscious. OK, we're out of combat rounds now.
N/A Posted July 12, 2010 Author Posted July 12, 2010 The Scarab pops a Hero Point for an automatic use of her Connected feat to cover the cost of the repairs. And that wraps it up.
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